Fixed the setters to be greater than 0

This commit is contained in:
2019-02-18 19:02:31 -07:00
parent a5cbc87906
commit 1a06ba4c0e

View File

@@ -7,7 +7,7 @@ public class Player {
private int silkHeld = 0; private int silkHeld = 0;
private int generalHeld = 0; private int generalHeld = 0;
private int armsHeld = 0; private int armsHeld = 0;
private int location = 2; private int location = 1;
private int guns = 0; private int guns = 0;
private int Hp = 100; private int Hp = 100;
@@ -23,8 +23,10 @@ public class Player {
return Hp; return Hp;
} }
public void setHp(int hp) { public void setHp(int Hp) {
Hp = hp; if(Hp>= 0){
this.Hp = Hp;
}
} }
public int getBank() { public int getBank() {
@@ -32,7 +34,9 @@ public class Player {
} }
public void setBank(int bank) { public void setBank(int bank) {
this.bank = bank; if(bank>= 0) {
this.bank = bank;
}
} }
public int getMoney() { public int getMoney() {
@@ -40,7 +44,9 @@ public class Player {
} }
public void setMoney(int money) { public void setMoney(int money) {
this.money = money; if(money>= 0) {
this.money = money;
}
} }
public int getOpiumHeld() { public int getOpiumHeld() {
@@ -48,7 +54,9 @@ public class Player {
} }
public void setOpiumHeld(int opiumHeld) { public void setOpiumHeld(int opiumHeld) {
this.opiumHeld = opiumHeld; if(opiumHeld>= 0) {
this.opiumHeld = opiumHeld;
}
} }
public int getSilkHeld() { public int getSilkHeld() {
@@ -56,7 +64,9 @@ public class Player {
} }
public void setSilkHeld(int silkHeld) { public void setSilkHeld(int silkHeld) {
this.silkHeld = silkHeld; if(silkHeld>= 0) {
this.silkHeld = silkHeld;
}
} }
public int getGeneralHeld() { public int getGeneralHeld() {
@@ -64,7 +74,9 @@ public class Player {
} }
public void setGeneralHeld(int generalHeld) { public void setGeneralHeld(int generalHeld) {
this.generalHeld = generalHeld; if(generalHeld>= 0) {
this.generalHeld = generalHeld;
}
} }
public int getArmsHeld() { public int getArmsHeld() {
@@ -72,7 +84,9 @@ public class Player {
} }
public void setArmsHeld(int armsHeld) { public void setArmsHeld(int armsHeld) {
this.armsHeld = armsHeld; if(armsHeld>= 0) {
this.armsHeld = armsHeld;
}
} }
public int getLocation() { public int getLocation() {
@@ -80,7 +94,9 @@ public class Player {
} }
public void setLocation(int location) { public void setLocation(int location) {
this.location = location; if(location>= 0) {
this.location = location;
}
} }
public int getGuns() { public int getGuns() {
@@ -88,6 +104,8 @@ public class Player {
} }
public void setGuns(int guns) { public void setGuns(int guns) {
this.guns = guns; if(guns>= 0) {
this.guns = guns;
}
} }
} }