Finished cleaning up the code. Ready for Demo 2

This commit is contained in:
2019-03-11 02:05:26 -06:00
parent 076ba12ef1
commit 11b16b4e40
10 changed files with 615 additions and 567 deletions

View File

@@ -1,19 +1,14 @@
import com.sun.org.apache.xpath.internal.operations.Bool;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.*;
import javafx.stage.Stage;
import javafx.geometry.Insets;
import javafx.scene.control.Label;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.stage.Stage;
import java.util.Random;
@@ -41,22 +36,24 @@ public class TravelGUI{
private Boolean stormScene = false;
/**
* constructor; only runs when a Player object is provided. The constructor is fully encapsulated.
*
* @param player is a Player object that will be copied and the player instance variable is set to the copy.
*/
public TravelGUI(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
public void setPlayer(Player player) {
Player playerDummy = new Player(player);
this.player = playerDummy;
}
public Player getPlayer(){
Player playerDummy = new Player(player);
return playerDummy;
}
/**
* Sets up the graphical part of TravelGUI and includes all logic for the class
*
* @param stage sets the stage to which we will execute the scene of the TravelGUI class
* @return stage so that another class can switch to the stage
*/
public Stage initializeTravel(Stage stage){
//Updates the stage for the first-time you read it
updateStage();
Font size14 = new Font(14.0);
@@ -148,6 +145,7 @@ public class TravelGUI{
flowPane.setPrefHeight(200.0);
flowPane.setPrefWidth(200.0);
//Creating the continue and quit buttons
quitButton.setPrefHeight(25.0);
quitButton.setMnemonicParsing(false);
quitButton.setPrefWidth(90.0);
@@ -180,7 +178,7 @@ public class TravelGUI{
}
});
//Text input for where the player needs to go.
//Text input for where the player needs to go inside of the game world
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
numberInput.setText("Enter preferred location.");
numberInput.setOnKeyPressed(event -> {
@@ -217,9 +215,6 @@ public class TravelGUI{
quitButton.setVisible(false);
numberInput.setVisible(false);
shopScene = true;
//TaipanShopGUI taipanShopGUI = new TaipanShopGUI(player);
//taipanShopGUI.initializeShop(stage);
//stage.show();
}
}
}
@@ -295,6 +290,7 @@ public class TravelGUI{
textOut.setText(" Taipan, do you wish to go to:\n\n 1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n 5) Manila, 6) Singapore, or 7) Batavia?\n After typing the number you want to go to press 'Enter' or 'Z'");
textOut.setFont(size14);
//Added all the nodes into a single scene
anchorPane.getChildren().addAll(dialogueRectangle, inventoryRectangle, warehouseRectangle);
hBox.getChildren().addAll(warehouseText, wItemsText, wItemSpaceText, locationText);
@@ -410,6 +406,11 @@ public class TravelGUI{
}
}
/**
* converts the user's location (an integer) to a String, and returns it.
*
* @return location -- the user's location as a string; the actual name of the location.
*/
public String getStringLocation(){
String location;
switch(player.getLocation()){
@@ -425,6 +426,11 @@ public class TravelGUI{
return location;
}
/**
* returns the user's condition based upon their current HP.
*
* @return shipStatus -- a representation of their ship's health in words.
*/
public String shipStatusString(){
String shipStatus;
switch(player.getHP()/10){
@@ -444,6 +450,9 @@ public class TravelGUI{
return shipStatus;
}
/**
* updates the text associated with the user's inventory.
*/
public void updateStage(){
firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation()));
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral()));
@@ -462,10 +471,4 @@ public class TravelGUI{
cashText.setText(String.format(" Cash: $%,d", player.getMoney()));
bankText.setText(String.format("Bank: %d", player.getBank()));
}
public void start(Stage primaryStage) {
primaryStage = initializeTravel(primaryStage);
updateStage();
primaryStage.show();
}
}