Finished cleaning up the code. Ready for Demo 2
This commit is contained in:
@@ -1,17 +1,18 @@
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.control.TextField;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.*;
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import javafx.stage.Stage;
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import javafx.geometry.Insets;
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import javafx.scene.control.Label;
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import javafx.scene.shape.Rectangle;
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import javafx.scene.text.Font;
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import javafx.stage.Stage;
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import java.util.Random;
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public class TaipanShopGUI {
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@@ -36,7 +37,7 @@ public class TaipanShopGUI {
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private Button cargoButton = new Button();
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private Button opiumButton = new Button();
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private Button silkButton = new Button();
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private Button armsButton = new Button();
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private Button armsButton = new Button();
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private Button generalButton = new Button();
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private TextField numberInput = new TextField();
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private int opiumPrice = 16000;
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@@ -49,7 +50,7 @@ public class TaipanShopGUI {
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*
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* @param player is a Player object that will be copied and the player instance variable is set to the copy.
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*/
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public TaipanShopGUI(Player player){
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public TaipanShopGUI(Player player) {
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Player playerDummy = new Player(player);
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this.player = playerDummy;
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}
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@@ -57,7 +58,7 @@ public class TaipanShopGUI {
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/**
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* This method is evoked if the user is eligible to win, and chooses to end the game (by winning).
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*/
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public void retire(Stage stage){
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public void retire(Stage stage) {
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player.setRetire(true);
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GameEndGUI gameEndGUI = new GameEndGUI(player);
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gameEndGUI.initializeGameEndGUI(stage);
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@@ -79,7 +80,7 @@ public class TaipanShopGUI {
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*
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* @return playerDummy -- playerDummy is a copy of the player instance variable.
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*/
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public Player getPlayer(){
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public Player getPlayer() {
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Player playerDummy = new Player(player);
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return playerDummy;
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}
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@@ -99,7 +100,7 @@ public class TaipanShopGUI {
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* @param opiumPrice -- what the instance variable opiumPrice should be changed to.
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*/
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public void setOpiumPrice(int opiumPrice) {
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if(opiumPrice > 0){
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if (opiumPrice > 0) {
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this.opiumPrice = opiumPrice;
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}
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}
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@@ -119,7 +120,7 @@ public class TaipanShopGUI {
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* @param silkPrice -- what the instance variable silkPrice should be changed to.
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*/
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public void setSilkPrice(int silkPrice) {
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if(silkPrice > 0){
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if (silkPrice > 0) {
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this.silkPrice = silkPrice;
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}
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}
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@@ -139,7 +140,7 @@ public class TaipanShopGUI {
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* @param armsPrice -- what the instance variable armsPrice should be changed to.
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*/
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public void setArmsPrice(int armsPrice) {
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if(armsPrice > 0){
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if (armsPrice > 0) {
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this.armsPrice = armsPrice;
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}
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}
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@@ -159,7 +160,7 @@ public class TaipanShopGUI {
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* @param generalPrice -- what the instance variable generalPrice should be changed to.
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*/
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public void setGeneralPrice(int generalPrice) {
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if(generalPrice > 0){
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if (generalPrice > 0) {
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this.generalPrice = generalPrice;
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}
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}
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@@ -167,48 +168,48 @@ public class TaipanShopGUI {
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/**
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* this method is when the shop is accessed, randomizing the prices of all the items.
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*/
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public void updatePrices(){
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public void updatePrices() {
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String s = "\t" + player.getName() + ", the price of ";
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double value = 80*Math.random();
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double value = 80 * Math.random();
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Random rand = new Random();
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opiumPrice = (rand.nextInt(201) + 60)*100;
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silkPrice = (rand.nextInt(201) + 60)*10;
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armsPrice = (rand.nextInt(21) + 6)*10;
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opiumPrice = (rand.nextInt(201) + 60) * 100;
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silkPrice = (rand.nextInt(201) + 60) * 10;
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armsPrice = (rand.nextInt(21) + 6) * 10;
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generalPrice = rand.nextInt(17) + 4;
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// there is a 10% chance that the price of an item is increased/decreased beyond its regular range.
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if(value < 8){
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if(value < 2){
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if(value < 1){
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if (value < 8) {
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if (value < 2) {
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if (value < 1) {
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opiumPrice /= 5;
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textOut.setText(s + "Opium has dropped to " + opiumPrice +"!!!\n"+textOut.getText());
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}else{
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textOut.setText(s + "Opium has dropped to " + opiumPrice + "!!!\n" + textOut.getText());
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} else {
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opiumPrice *= 5;
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textOut.setText(s + "Opium has risen to " + opiumPrice +"!!!\n"+textOut.getText());
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textOut.setText(s + "Opium has risen to " + opiumPrice + "!!!\n" + textOut.getText());
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}
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}else if(value < 4){
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if(value < 3){
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} else if (value < 4) {
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if (value < 3) {
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silkPrice /= 5;
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textOut.setText(s + "Silk has dropped to " + silkPrice +"!!!\n"+textOut.getText());
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}else{
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textOut.setText(s + "Silk has dropped to " + silkPrice + "!!!\n" + textOut.getText());
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} else {
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silkPrice *= 5;
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textOut.setText(s + "Silk has risen to " + silkPrice +"!!!\n"+textOut.getText());
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textOut.setText(s + "Silk has risen to " + silkPrice + "!!!\n" + textOut.getText());
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}
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}else if(value < 6){
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if(value < 3){
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} else if (value < 6) {
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if (value < 3) {
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armsPrice /= 5;
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textOut.setText(s + "Arms has dropped to " + armsPrice +"!!!\n"+textOut.getText());
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}else{
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textOut.setText(s + "Arms has dropped to " + armsPrice + "!!!\n" + textOut.getText());
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} else {
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armsPrice *= 5;
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textOut.setText(s + "Arms has risen to " + armsPrice +"!!!\n"+textOut.getText());
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textOut.setText(s + "Arms has risen to " + armsPrice + "!!!\n" + textOut.getText());
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}
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}else{
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if(value < 7){
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} else {
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if (value < 7) {
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generalPrice = 1;
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textOut.setText(s + "General Cargo has dropped to 1!!!\n"+textOut.getText());
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}else{
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textOut.setText(s + "General Cargo has dropped to 1!!!\n" + textOut.getText());
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} else {
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generalPrice *= 5;
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textOut.setText(s + "General Cargo has risen to " + generalPrice + "!!!\n"+textOut.getText());
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textOut.setText(s + "General Cargo has risen to " + generalPrice + "!!!\n" + textOut.getText());
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}
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}
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}
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@@ -217,7 +218,7 @@ public class TaipanShopGUI {
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/**
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* Sets the default dialogue of simply stating the prices of the items.
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*/
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public void defaultTextOut(){
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public void defaultTextOut() {
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textOut.setText(String.format("\t%s, present prices per unit here are:\n\n\t\tOpium: %d\t\t\tSilk: %d\n\t\tArms: %d\t\t\tGeneral: %d", player.getName(), getOpiumPrice(), getSilkPrice(), getArmsPrice(), getGeneralPrice()));
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}
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@@ -266,7 +267,7 @@ public class TaipanShopGUI {
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generalButton.setVisible(false);
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retireButton.setVisible(false);
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}
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if(player.getBank() + player.getMoney() - player.getDebt() < 1000000 && player.getLocation() == 1){
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if (player.getBank() + player.getMoney() - player.getDebt() < 1000000 && player.getLocation() == 1) {
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buyButton.setVisible(true);
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sellButton.setVisible(true);
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bankButton.setVisible(true);
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@@ -279,7 +280,7 @@ public class TaipanShopGUI {
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generalButton.setVisible(false);
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armsButton.setVisible(false);
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retireButton.setVisible(false);
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}else if(player.getLocation() == 1){
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} else if (player.getLocation() == 1) {
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buyButton.setVisible(true);
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sellButton.setVisible(true);
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bankButton.setVisible(true);
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@@ -293,7 +294,7 @@ public class TaipanShopGUI {
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armsButton.setVisible(false);
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retireButton.setVisible(true);
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}
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} else if(state.equals("input")){
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} else if (state.equals("input")) {
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buyButton.setVisible(false);
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sellButton.setVisible(false);
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bankButton.setVisible(false);
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@@ -312,68 +313,68 @@ public class TaipanShopGUI {
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/**
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* this method is responsible for the actual purchasing/selling of items, and the text associated with the act.
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*/
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public void shop(){
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public void shop() {
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String originalDialogue = textOut.getText();
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int num = Integer.parseInt(numberInput.getText().replace(" ", ""));
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if(buyButton.getText().contains(".")){
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if(opiumButton.getText().contains(".") && num <= player.getMoney() / opiumPrice && num >= 0){
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player.setMoney(player.getMoney()-num*opiumPrice);
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player.setOpiumHeld(player.getOpiumHeld()+num);
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}else if (num >= 0 && opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue+"\n\t"+ player.getName() + ", you can't afford that!");
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}else if(opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue+"\n\t"+ player.getName() +", how am I supposed to buy " + "'" + num + "'" + " Opium?");
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}else if(silkButton.getText().contains(".") && num <= player.getMoney() / silkPrice && num >= 0){
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player.setSilkHeld(player.getSilkHeld()+num);
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player.setMoney(player.getMoney()-num * silkPrice);
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}else if (num >= 0 && silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue+"\n\t"+ player.getName() + ", you can't afford that!");
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}else if(silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue+"\n\t"+ player.getName() +", how am I supposed to buy " + "'" + num + "'" + " Silk?");
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}else if(armsButton.getText().contains(".") && num <= player.getMoney() / armsPrice && num >= 0){
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player.setArmsHeld(player.getArmsHeld()+num);
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player.setMoney(player.getMoney() - num*armsPrice);
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}else if(num >= 0 && armsButton.getText().contains(".")){
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textOut.setText(originalDialogue+"\n\t"+ player.getName() + ", you can't afford that!");
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}else if(armsButton.getText().contains(".")){
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textOut.setText(originalDialogue+"\n\t"+ player.getName() +", how am I supposed to buy " + "'" + num + "'" + " Arms?");
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}else if(generalButton.getText().contains(".") && num <= player.getMoney() / generalPrice && num >= 0){
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player.setArmsHeld(player.getArmsHeld()+num);
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player.setMoney(player.getMoney() - num*generalPrice);
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}else if(num >= 0 && generalButton.getText().contains(".")){
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textOut.setText(originalDialogue+"\n\t"+ player.getName() + ", you can't afford that!");
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}else if(generalButton.getText().contains(".")){
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textOut.setText(originalDialogue+"\n\t"+ player.getName() +", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
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if (buyButton.getText().contains(".")) {
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if (opiumButton.getText().contains(".") && num <= player.getMoney() / opiumPrice && num >= 0) {
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player.setMoney(player.getMoney() - num * opiumPrice);
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player.setOpiumHeld(player.getOpiumHeld() + num);
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} else if (num >= 0 && opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
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} else if (opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Opium?");
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} else if (silkButton.getText().contains(".") && num <= player.getMoney() / silkPrice && num >= 0) {
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player.setSilkHeld(player.getSilkHeld() + num);
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player.setMoney(player.getMoney() - num * silkPrice);
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} else if (num >= 0 && silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
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} else if (silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Silk?");
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} else if (armsButton.getText().contains(".") && num <= player.getMoney() / armsPrice && num >= 0) {
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player.setArmsHeld(player.getArmsHeld() + num);
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player.setMoney(player.getMoney() - num * armsPrice);
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} else if (num >= 0 && armsButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
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} else if (armsButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " Arms?");
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} else if (generalButton.getText().contains(".") && num <= player.getMoney() / generalPrice && num >= 0) {
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player.setArmsHeld(player.getArmsHeld() + num);
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player.setMoney(player.getMoney() - num * generalPrice);
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} else if (num >= 0 && generalButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you can't afford that!");
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} else if (generalButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to buy " + "'" + num + "'" + " General Cargo?");
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}
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}else if(sellButton.getText().contains(".")){
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if(opiumButton.getText().contains(".") && num <= player.getOpiumHeld() && num >= 0){
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player.setOpiumHeld(player.getOpiumHeld()-num);
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player.setMoney(player.getMoney() + num*opiumPrice);
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}else if (num >= 0 && opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue+"\n\t"+ player.getName() + ", you don't have that many to sell!");
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}else if(opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue+"\n\t"+ player.getName() +", how am I supposed to sell " + "'" + num + "'" + " Opium?");
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}else if(silkButton.getText().contains(".") && num <= player.getSilkHeld() && num >= 0){
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player.setSilkHeld(player.getSilkHeld()-num);
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player.setMoney(player.getMoney() + num*silkPrice);
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}else if (num >= 0 && silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue+"\n\t"+ player.getName() + ", you don't have that many to sell!");
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}else if(silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue+"\n\t"+ player.getName() +", how am I supposed to sell " + "'" + num + "'" + " Silk?");
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}else if(armsButton.getText().contains(".") && num <= player.getArmsHeld() && num >= 0){
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player.setArmsHeld(player.getArmsHeld()-num);
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player.setMoney(player.getMoney() + num*armsPrice);
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}else if(num >= 0 && armsButton.getText().contains(".")){
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textOut.setText(originalDialogue+"\n\t"+ player.getName() + ", you don't have that many to sell!");
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}else if(armsButton.getText().contains(".")){
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textOut.setText(originalDialogue+"\n\t"+ player.getName() +", how am I supposed to sell " + "'" + num + "'" + " Arms?");
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}else if(generalButton.getText().contains(".") && num <= player.getGeneralHeld() && num >= 0){
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player.setGeneralHeld(player.getGeneralHeld()-num);
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player.setMoney(player.getMoney() + num*generalPrice);
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}else if(num >= 0 && generalButton.getText().contains(".")){
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textOut.setText(originalDialogue+"\n\t"+ player.getName() + ", you don't have that many to sell!");
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}else{
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textOut.setText(originalDialogue+"\n\t"+ player.getName() +", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
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} else if (sellButton.getText().contains(".")) {
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if (opiumButton.getText().contains(".") && num <= player.getOpiumHeld() && num >= 0) {
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player.setOpiumHeld(player.getOpiumHeld() - num);
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player.setMoney(player.getMoney() + num * opiumPrice);
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} else if (num >= 0 && opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
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} else if (opiumButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Opium?");
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} else if (silkButton.getText().contains(".") && num <= player.getSilkHeld() && num >= 0) {
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player.setSilkHeld(player.getSilkHeld() - num);
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player.setMoney(player.getMoney() + num * silkPrice);
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} else if (num >= 0 && silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
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} else if (silkButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Silk?");
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} else if (armsButton.getText().contains(".") && num <= player.getArmsHeld() && num >= 0) {
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player.setArmsHeld(player.getArmsHeld() - num);
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player.setMoney(player.getMoney() + num * armsPrice);
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} else if (num >= 0 && armsButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
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} else if (armsButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " Arms?");
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} else if (generalButton.getText().contains(".") && num <= player.getGeneralHeld() && num >= 0) {
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player.setGeneralHeld(player.getGeneralHeld() - num);
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player.setMoney(player.getMoney() + num * generalPrice);
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} else if (num >= 0 && generalButton.getText().contains(".")) {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", you don't have that many to sell!");
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} else {
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textOut.setText(originalDialogue + "\n\t" + player.getName() + ", how am I supposed to sell " + "'" + num + "'" + " General Cargo?");
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}
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}
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}
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@@ -383,7 +384,7 @@ public class TaipanShopGUI {
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*
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* @param stage
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*/
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public void initializeShop(Stage stage){
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public void initializeShop(Stage stage) {
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Font size14 = new Font(14.0);
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Rectangle dialogueRectangle = new Rectangle();
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dialogueRectangle.setFill(javafx.scene.paint.Color.WHITE);
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@@ -484,7 +485,7 @@ public class TaipanShopGUI {
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buttonSetup("shop");
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buyButton.setText("Buy.");
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defaultTextOut();
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textOut.setText(textOut.getText()+"\n\tWhich good would you like to purchase?");
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textOut.setText(textOut.getText() + "\n\tWhich good would you like to purchase?");
|
||||
}
|
||||
});
|
||||
|
||||
@@ -497,7 +498,7 @@ public class TaipanShopGUI {
|
||||
buttonSetup("shop");
|
||||
sellButton.setText("Sell.");
|
||||
defaultTextOut();
|
||||
textOut.setText(textOut.getText()+"\n\tWhich good would you like to sell?");
|
||||
textOut.setText(textOut.getText() + "\n\tWhich good would you like to sell?");
|
||||
}
|
||||
});
|
||||
sellButton.setPrefWidth(45.0);
|
||||
@@ -587,12 +588,12 @@ public class TaipanShopGUI {
|
||||
opiumButton.setText("Opium.");
|
||||
defaultTextOut();
|
||||
String extraText;
|
||||
if(buyButton.getText().contains(".")){
|
||||
extraText = String.format(" (You can afford %d)", player.getMoney()/opiumPrice);
|
||||
}else{
|
||||
if (buyButton.getText().contains(".")) {
|
||||
extraText = String.format(" (You can afford %d)", player.getMoney() / opiumPrice);
|
||||
} else {
|
||||
extraText = String.format(" (You have %d)", player.getOpiumHeld());
|
||||
}
|
||||
textOut.setText(textOut.getText()+"\n\tWhat quantity of Opium?" + extraText);
|
||||
textOut.setText(textOut.getText() + "\n\tWhat quantity of Opium?" + extraText);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -609,12 +610,12 @@ public class TaipanShopGUI {
|
||||
silkButton.setText("Silk.");
|
||||
defaultTextOut();
|
||||
String extraText;
|
||||
if(buyButton.getText().contains(".")){
|
||||
extraText = String.format(" (You can afford %d)", player.getMoney()/silkPrice);
|
||||
}else{
|
||||
if (buyButton.getText().contains(".")) {
|
||||
extraText = String.format(" (You can afford %d)", player.getMoney() / silkPrice);
|
||||
} else {
|
||||
extraText = String.format(" (You have %d)", player.getSilkHeld());
|
||||
}
|
||||
textOut.setText(textOut.getText()+"\n\tWhat quantity of Silk?" + extraText);
|
||||
textOut.setText(textOut.getText() + "\n\tWhat quantity of Silk?" + extraText);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -629,12 +630,12 @@ public class TaipanShopGUI {
|
||||
armsButton.setText("Arms.");
|
||||
defaultTextOut();
|
||||
String extraText;
|
||||
if(buyButton.getText().contains(".")){
|
||||
extraText = String.format(" (You can afford %d)", player.getMoney()/armsPrice);
|
||||
}else{
|
||||
if (buyButton.getText().contains(".")) {
|
||||
extraText = String.format(" (You can afford %d)", player.getMoney() / armsPrice);
|
||||
} else {
|
||||
extraText = String.format(" (You have %d)", player.getArmsHeld());
|
||||
}
|
||||
textOut.setText(textOut.getText()+"\n\tWhat quantity of Arms?" + extraText);
|
||||
textOut.setText(textOut.getText() + "\n\tWhat quantity of Arms?" + extraText);
|
||||
}
|
||||
});
|
||||
armsButton.setText("Arms");
|
||||
@@ -653,12 +654,12 @@ public class TaipanShopGUI {
|
||||
generalButton.setText("General.");
|
||||
defaultTextOut();
|
||||
String extraText;
|
||||
if(buyButton.getText().contains(".")){
|
||||
extraText = String.format(" (You can afford %d)", player.getMoney()/generalPrice);
|
||||
}else{
|
||||
if (buyButton.getText().contains(".")) {
|
||||
extraText = String.format(" (You can afford %d)", player.getMoney() / generalPrice);
|
||||
} else {
|
||||
extraText = String.format(" (You have %d)", player.getGeneralHeld());
|
||||
}
|
||||
textOut.setText(textOut.getText()+"\n\tWhat quantity of General Cargo?" + extraText);
|
||||
textOut.setText(textOut.getText() + "\n\tWhat quantity of General Cargo?" + extraText);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -672,23 +673,23 @@ public class TaipanShopGUI {
|
||||
public void handle(KeyEvent event) {
|
||||
boolean exit = true;
|
||||
defaultTextOut();
|
||||
if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) {
|
||||
while(true){
|
||||
if(!textOut.getText().contains("You entered an invalid input!")&& !exit){
|
||||
textOut.setText(textOut.getText()+"\n\n\tYou entered an invalid input! Please try again.");
|
||||
if (event.getCode().equals(KeyCode.ENTER) || event.getCode().equals(KeyCode.Z)) {
|
||||
while (true) {
|
||||
if (!textOut.getText().contains("You entered an invalid input!") && !exit) {
|
||||
textOut.setText(textOut.getText() + "\n\n\tYou entered an invalid input! Please try again.");
|
||||
break;
|
||||
}
|
||||
try{
|
||||
try {
|
||||
shop();
|
||||
}catch(Exception e){
|
||||
} catch (Exception e) {
|
||||
exit = false;
|
||||
}
|
||||
if(exit){
|
||||
if (exit) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
updateStage();
|
||||
|
||||
|
||||
buttonSetup("reset");
|
||||
}
|
||||
}
|
||||
@@ -714,13 +715,13 @@ public class TaipanShopGUI {
|
||||
wItemSpaceText.setPrefHeight(108.0);
|
||||
wItemSpaceText.setPrefWidth(215.0);
|
||||
wItemSpaceText.setFont(size14);
|
||||
|
||||
|
||||
locationText.setAlignment(Pos.BOTTOM_CENTER);
|
||||
locationText.setPrefHeight(106.0);
|
||||
locationText.setPrefWidth(175.0);
|
||||
locationText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||||
locationText.setFont(size14);
|
||||
|
||||
|
||||
inventoryText.setAlignment(Pos.CENTER);
|
||||
inventoryText.setFont(size14);
|
||||
|
||||
@@ -733,14 +734,14 @@ public class TaipanShopGUI {
|
||||
gunsText.setPrefWidth(212.0);
|
||||
gunsText.setAlignment(Pos.CENTER_LEFT);
|
||||
gunsText.setFont(size14);
|
||||
|
||||
|
||||
shipStatusText.setAlignment(Pos.TOP_CENTER);
|
||||
shipStatusText.setContentDisplay(javafx.scene.control.ContentDisplay.CENTER);
|
||||
shipStatusText.setPrefHeight(110.0);
|
||||
shipStatusText.setPrefWidth(180.0);
|
||||
shipStatusText.setTextAlignment(javafx.scene.text.TextAlignment.CENTER);
|
||||
shipStatusText.setFont(size14);
|
||||
|
||||
|
||||
GridPane.setRowIndex(cashText, 3);
|
||||
cashText.setPrefHeight(17.0);
|
||||
cashText.setPrefWidth(209.0);
|
||||
@@ -776,7 +777,7 @@ public class TaipanShopGUI {
|
||||
anchorPane.getChildren().add(gridPane);
|
||||
|
||||
Scene root = new Scene(anchorPane, 600, 480);
|
||||
|
||||
|
||||
stage.setTitle("Shop");
|
||||
stage.setResizable(false);
|
||||
stage.setScene(root);
|
||||
@@ -793,17 +794,33 @@ public class TaipanShopGUI {
|
||||
*
|
||||
* @return location -- the user's location as a string; the actual name of the location.
|
||||
*/
|
||||
public String getStringLocation(){
|
||||
public String getStringLocation() {
|
||||
String location;
|
||||
switch(player.getLocation()){
|
||||
case 1: location = "Hong Kong"; break;
|
||||
case 2: location = "Shanghai"; break;
|
||||
case 3: location = "Nagasaki"; break;
|
||||
case 4: location = "Saigon"; break;
|
||||
case 5: location = "Manila"; break;
|
||||
case 6: location = "Singapore"; break;
|
||||
case 7: location = "Batavia"; break;
|
||||
default: location = "Error"; break;
|
||||
switch (player.getLocation()) {
|
||||
case 1:
|
||||
location = "Hong Kong";
|
||||
break;
|
||||
case 2:
|
||||
location = "Shanghai";
|
||||
break;
|
||||
case 3:
|
||||
location = "Nagasaki";
|
||||
break;
|
||||
case 4:
|
||||
location = "Saigon";
|
||||
break;
|
||||
case 5:
|
||||
location = "Manila";
|
||||
break;
|
||||
case 6:
|
||||
location = "Singapore";
|
||||
break;
|
||||
case 7:
|
||||
location = "Batavia";
|
||||
break;
|
||||
default:
|
||||
location = "Error";
|
||||
break;
|
||||
}
|
||||
return location;
|
||||
}
|
||||
@@ -813,21 +830,45 @@ public class TaipanShopGUI {
|
||||
*
|
||||
* @return shipStatus -- a representation of their ship's health in words.
|
||||
*/
|
||||
public String shipStatusString(){
|
||||
public String shipStatusString() {
|
||||
String shipStatus;
|
||||
switch(player.getHP()/10){
|
||||
case 10: shipStatus = "Mint Condition"; break;
|
||||
case 9: shipStatus = "Near Perfect"; break;
|
||||
case 8: shipStatus = "Great"; break;
|
||||
case 7: shipStatus = "Good"; break;
|
||||
case 6: shipStatus = "Acceptable"; break;
|
||||
case 5: shipStatus = "Tolerable"; break;
|
||||
case 4: shipStatus = "Needs Repair"; break;
|
||||
case 3: shipStatus = "Damaged"; break;
|
||||
case 2: shipStatus = "Indangered"; break;
|
||||
case 1: shipStatus = "Near Sinking"; break;
|
||||
case 0: shipStatus = "Sinking"; break;
|
||||
default: shipStatus = "Invincible"; break;
|
||||
switch (player.getHP() / 10) {
|
||||
case 10:
|
||||
shipStatus = "Mint Condition";
|
||||
break;
|
||||
case 9:
|
||||
shipStatus = "Near Perfect";
|
||||
break;
|
||||
case 8:
|
||||
shipStatus = "Great";
|
||||
break;
|
||||
case 7:
|
||||
shipStatus = "Good";
|
||||
break;
|
||||
case 6:
|
||||
shipStatus = "Acceptable";
|
||||
break;
|
||||
case 5:
|
||||
shipStatus = "Tolerable";
|
||||
break;
|
||||
case 4:
|
||||
shipStatus = "Needs Repair";
|
||||
break;
|
||||
case 3:
|
||||
shipStatus = "Damaged";
|
||||
break;
|
||||
case 2:
|
||||
shipStatus = "Indangered";
|
||||
break;
|
||||
case 1:
|
||||
shipStatus = "Near Sinking";
|
||||
break;
|
||||
case 0:
|
||||
shipStatus = "Sinking";
|
||||
break;
|
||||
default:
|
||||
shipStatus = "Invincible";
|
||||
break;
|
||||
}
|
||||
return shipStatus;
|
||||
}
|
||||
@@ -835,16 +876,16 @@ public class TaipanShopGUI {
|
||||
/**
|
||||
* updates the text associated with the user's inventory.
|
||||
*/
|
||||
public void updateStage(){
|
||||
public void updateStage() {
|
||||
firm.setText(String.format("Firm: %s, %s", player.getName(), getStringLocation()));
|
||||
wItemsText.setText(String.format("\n %d\n %d\n %d\n %d", player.getwOpium(), player.getwSilk(), player.getwArms(), player.getwGeneral()));
|
||||
int itemsInWarehouse = player.getwOpium()+player.getwGeneral()+player.getwArms()+player.getwSilk();
|
||||
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000-itemsInWarehouse)));
|
||||
int itemsInWarehouse = player.getwOpium() + player.getwGeneral() + player.getwArms() + player.getwSilk();
|
||||
wItemSpaceText.setText(String.format("\n\t\tIn use:\n\t\t %d \n\t\tVacant:\n\t\t %d", itemsInWarehouse, (10000 - itemsInWarehouse)));
|
||||
locationText.setText(String.format("Location\n%s", getStringLocation()));
|
||||
int itemsInInventory = player.getCargoSpace()-player.getSilkHeld()-player.getOpiumHeld()-player.getGeneralHeld()-player.getArmsHeld()-10*player.getGuns();
|
||||
if(itemsInInventory < 0){
|
||||
int itemsInInventory = player.getCargoSpace() - player.getSilkHeld() - player.getOpiumHeld() - player.getGeneralHeld() - player.getArmsHeld() - 10 * player.getGuns();
|
||||
if (itemsInInventory < 0) {
|
||||
inventoryText.setText(" Overloaded\n\t Opium\n\t Silk\n\t Arms\n\t General");
|
||||
}else{
|
||||
} else {
|
||||
inventoryText.setText(String.format(" Hold %d\n\t Opium\n\t Silk\n\t Arms\n\t General", itemsInInventory));
|
||||
}
|
||||
gunsText.setText(String.format("Guns %d\n\n\n\n ", player.getGuns()));
|
||||
@@ -853,5 +894,5 @@ public class TaipanShopGUI {
|
||||
cashText.setText(String.format(" Cash: $%,d", player.getMoney()));
|
||||
bankText.setText(String.format("Bank: %d", player.getBank()));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user