Got the text version up and running, had to make a bunch of methods to get it running though
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@@ -191,44 +191,38 @@ public class StartGUI extends Player {
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* scenario 2 gives the player 5 guns.
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*
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*/
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startButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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StartLogic startLogic = new StartLogic(getPlayer());
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if (Start.getSelectedToggle() == cashChoice) {
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startLogic.money_and_debt();
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}
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if (Start.getSelectedToggle() == gunChoice) {
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startLogic.guns();
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}
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startButton.setOnAction(event -> {
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StartLogic startLogic = new StartLogic(getPlayer());
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if (Start.getSelectedToggle() == cashChoice) {
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startLogic.money_and_debt();
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}
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if (Start.getSelectedToggle() == gunChoice) {
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startLogic.guns();
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}
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String response = nameField.getText();
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// purely for testing purposes.
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if (response.equalsIgnoreCase("Vikram")) {
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startLogic.cheat();
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setCargoSpace(Integer.MAX_VALUE);
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}
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setFirm(response);
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String response = nameField.getText();
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// purely for testing purposes.
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if (response.equalsIgnoreCase("Vikram")) {
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startLogic.cheat();
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setCargoSpace(Integer.MAX_VALUE);
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}
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setFirm(response);
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setPlayer(startLogic.getPlayer());
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TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
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setPlayer(startLogic.getPlayer());
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TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
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shop.initializeShop(stage);
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stage.show();
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});
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continueButton.setOnAction(event -> {
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FileSaving saving = new FileSaving();
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if(saving.loadFile() != null){
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TaipanShopGUI shop = new TaipanShopGUI(saving.loadFile());
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shop.initializeShop(stage);
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stage.show();
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}
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});
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continueButton.setOnAction(new EventHandler<ActionEvent>() {
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@Override
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public void handle(ActionEvent event) {
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FileSaving saving = new FileSaving();
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if(saving.loadFile() != null){
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TaipanShopGUI shop = new TaipanShopGUI(saving.loadFile());
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shop.initializeShop(stage);
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stage.show();
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}
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else{
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authors.setText("There are no previous saves!");
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}
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else{
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authors.setText("There are no previous saves!");
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}
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});
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