Got the text version up and running, had to make a bunch of methods to get it running though
This commit is contained in:
@@ -191,44 +191,38 @@ public class StartGUI extends Player {
|
||||
* scenario 2 gives the player 5 guns.
|
||||
*
|
||||
*/
|
||||
startButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
StartLogic startLogic = new StartLogic(getPlayer());
|
||||
if (Start.getSelectedToggle() == cashChoice) {
|
||||
startLogic.money_and_debt();
|
||||
}
|
||||
if (Start.getSelectedToggle() == gunChoice) {
|
||||
startLogic.guns();
|
||||
}
|
||||
startButton.setOnAction(event -> {
|
||||
StartLogic startLogic = new StartLogic(getPlayer());
|
||||
if (Start.getSelectedToggle() == cashChoice) {
|
||||
startLogic.money_and_debt();
|
||||
}
|
||||
if (Start.getSelectedToggle() == gunChoice) {
|
||||
startLogic.guns();
|
||||
}
|
||||
|
||||
String response = nameField.getText();
|
||||
// purely for testing purposes.
|
||||
if (response.equalsIgnoreCase("Vikram")) {
|
||||
startLogic.cheat();
|
||||
setCargoSpace(Integer.MAX_VALUE);
|
||||
}
|
||||
setFirm(response);
|
||||
String response = nameField.getText();
|
||||
// purely for testing purposes.
|
||||
if (response.equalsIgnoreCase("Vikram")) {
|
||||
startLogic.cheat();
|
||||
setCargoSpace(Integer.MAX_VALUE);
|
||||
}
|
||||
setFirm(response);
|
||||
|
||||
setPlayer(startLogic.getPlayer());
|
||||
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||
setPlayer(startLogic.getPlayer());
|
||||
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||
shop.initializeShop(stage);
|
||||
stage.show();
|
||||
});
|
||||
|
||||
continueButton.setOnAction(event -> {
|
||||
FileSaving saving = new FileSaving();
|
||||
if(saving.loadFile() != null){
|
||||
TaipanShopGUI shop = new TaipanShopGUI(saving.loadFile());
|
||||
shop.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
});
|
||||
|
||||
continueButton.setOnAction(new EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
public void handle(ActionEvent event) {
|
||||
FileSaving saving = new FileSaving();
|
||||
if(saving.loadFile() != null){
|
||||
TaipanShopGUI shop = new TaipanShopGUI(saving.loadFile());
|
||||
shop.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
else{
|
||||
authors.setText("There are no previous saves!");
|
||||
}
|
||||
else{
|
||||
authors.setText("There are no previous saves!");
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -9,11 +9,13 @@ import javafx.scene.Scene;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.TextField;
|
||||
import javafx.scene.input.KeyCode;
|
||||
import javafx.scene.input.KeyEvent;
|
||||
import javafx.scene.layout.*;
|
||||
import javafx.stage.Stage;
|
||||
import javafx.scene.control.Label;
|
||||
import javafx.scene.text.Font;
|
||||
import logic.Player;
|
||||
import logic.TravelLogic;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
@@ -79,82 +81,14 @@ public class TravelGUI extends Player {
|
||||
|
||||
//Continues on to either shop or shipwarfare
|
||||
continueButton.setOnAction(event -> {
|
||||
if(peasantShipScene && getAttackingShips()){
|
||||
ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
|
||||
try {
|
||||
ship.initializeShip(stage);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
stage.show();
|
||||
}
|
||||
else if(shopScene){
|
||||
Random rand = new Random();
|
||||
int randGenNum = rand.nextInt(3) + 1;
|
||||
if(randGenNum >= 2) {
|
||||
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||
shop.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
else {
|
||||
RandomEventGUI randomEventGUI = new RandomEventGUI(getPlayer());
|
||||
randomEventGUI.initializeRandomEventGUI(stage);
|
||||
stage.show();
|
||||
}
|
||||
}
|
||||
continueButton(stage);
|
||||
});
|
||||
|
||||
//Text input for where the player needs to go inside of the game world
|
||||
numberInput.setAlignment(javafx.geometry.Pos.CENTER_RIGHT);
|
||||
//numberInput.setText("Enter preferred location.");
|
||||
numberInput.setOnKeyPressed(event -> {
|
||||
if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) {
|
||||
int response;
|
||||
try {
|
||||
response = Integer.parseInt(numberInput.getText().replace(" ", ""));
|
||||
}
|
||||
catch (Exception e){
|
||||
response = 0;
|
||||
}
|
||||
boolean hasTraveled = false;
|
||||
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
|
||||
if(getCargoSpace() >= (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
|
||||
//Just in case the player types something that was not intended. It will refresh the question and ask it again
|
||||
try {
|
||||
//Makes sure you can't travel to your own location.
|
||||
if (response != getLocation() && response > 0 && 8 > response && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){
|
||||
hasTraveled = seaAtlas(response);
|
||||
randomEventSea(response);
|
||||
setBank((int) (getBank() * 1.01));
|
||||
setDebt((int) (getDebt() * 1.01));
|
||||
setIsPriceChanged(2);
|
||||
stormScene = false;
|
||||
|
||||
} else{
|
||||
if(response == getLocation()){
|
||||
textOut.setText("\tYou're already here " + getName() + "\n");
|
||||
}
|
||||
else{
|
||||
textOut.setText("\t" + getName() + "; Sorry but could you say that again?");
|
||||
}
|
||||
|
||||
textOut.setText(textOut.getText() + "\n\n\t\t1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n\t\t5) Manila, 6) Singapore, or 7) Batavia?");
|
||||
}
|
||||
} catch (Exception e) {
|
||||
textOut.setText("\tSorry, " + getName() + " could you say that again?");
|
||||
}
|
||||
if (hasTraveled) {
|
||||
continueButton.setVisible(true);
|
||||
continueButton.setDefaultButton(true);
|
||||
quitButton.setVisible(false);
|
||||
numberInput.setVisible(false);
|
||||
shopScene = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (getCargoSpace() < (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
|
||||
textOut.setText(" "+getName() + " the cargo is too heavy! We can't set sail!");
|
||||
}
|
||||
numberInput(event);
|
||||
});
|
||||
|
||||
firm.setAlignment(Pos.CENTER);
|
||||
@@ -174,6 +108,90 @@ public class TravelGUI extends Player {
|
||||
return stage;
|
||||
}
|
||||
|
||||
public void continueButton(Stage stage) {
|
||||
if(peasantShipScene && getAttackingShips()){
|
||||
ShipWarfareGUI ship = new ShipWarfareGUI(getPlayer());
|
||||
try {
|
||||
ship.initializeShip(stage);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
stage.show();
|
||||
}
|
||||
else if(shopScene){
|
||||
Random rand = new Random();
|
||||
int randGenNum = rand.nextInt(3) + 1;
|
||||
if(randGenNum >= 2) {
|
||||
TaipanShopGUI shop = new TaipanShopGUI(getPlayer());
|
||||
shop.initializeShop(stage);
|
||||
stage.show();
|
||||
}
|
||||
else {
|
||||
RandomEventGUI randomEventGUI = new RandomEventGUI(getPlayer());
|
||||
randomEventGUI.initializeRandomEventGUI(stage);
|
||||
stage.show();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void numberInput(KeyEvent event) {
|
||||
if(event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)) {
|
||||
int response;
|
||||
try {
|
||||
response = Integer.parseInt(numberInput.getText().replace(" ", ""));
|
||||
}
|
||||
catch (Exception e){
|
||||
response = 0;
|
||||
}
|
||||
boolean hasTraveled = false;
|
||||
//Only lets the player leave the port if their inventory is greater than or equal to the sum of the items in the inventory.
|
||||
if(getCargoSpace() >= (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
|
||||
traveling(event, response, hasTraveled);
|
||||
}
|
||||
}
|
||||
else if (getCargoSpace() < (getOpiumHeld()+ (getGuns()*10)+getSilkHeld() + getArmsHeld() + getGeneralHeld())){
|
||||
textOut.setText(" "+getName() + " the cargo is too heavy! We can't set sail!");
|
||||
}
|
||||
}
|
||||
|
||||
public void traveling(KeyEvent event, int response, boolean hasTraveled) {
|
||||
//Just in case the player types something that was not intended. It will refresh the question and ask it again
|
||||
try {
|
||||
//Makes sure you can't travel to your own location.
|
||||
if (response != getLocation() && response > 0 && 8 > response && event.getCode().equals(KeyCode.ENTER)||event.getCode().equals(KeyCode.Z)){
|
||||
hasTraveled = seaAtlas(response);
|
||||
randomEventSea(response);
|
||||
setBank((int) (getBank() * 1.01));
|
||||
setDebt((int) (getDebt() * 1.01));
|
||||
setIsPriceChanged(2);
|
||||
stormScene = false;
|
||||
|
||||
} else{
|
||||
responseTravel(response);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
textOut.setText("\tSorry, " + getName() + " could you say that again?");
|
||||
}
|
||||
if (hasTraveled) {
|
||||
continueButton.setVisible(true);
|
||||
continueButton.setDefaultButton(true);
|
||||
quitButton.setVisible(false);
|
||||
numberInput.setVisible(false);
|
||||
shopScene = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void responseTravel(int response) {
|
||||
if(response == getLocation()){
|
||||
textOut.setText("\tYou're already here " + getName() + "\n");
|
||||
}
|
||||
else{
|
||||
textOut.setText("\t" + getName() + "; Sorry but could you say that again?");
|
||||
}
|
||||
|
||||
textOut.setText(textOut.getText() + "\n\n\t\t1) Hong Kong, 2) Shanghai, 3) Nagasaki, 4) Saigon,\n\t\t5) Manila, 6) Singapore, or 7) Batavia?");
|
||||
}
|
||||
|
||||
/**
|
||||
* When provided a location number: the method returns a print statement stating the location's name and call another
|
||||
* method to change the location of the Player object.
|
||||
@@ -233,36 +251,14 @@ public class TravelGUI extends Player {
|
||||
textOut.setText("\tWe see a ship on the horizon " + getName() + "; Prepare for combat!");
|
||||
peasantShipScene = true;
|
||||
}else if (randGenNum == 2) {
|
||||
disaster(locationOfTravel);
|
||||
textOut.setText("\tStorm " + getName() + "! ");
|
||||
TravelLogic travelLogic = new TravelLogic(getPlayer());
|
||||
textOut.setText(textOut.getText()+"\n\t" + travelLogic.disaster(locationOfTravel));
|
||||
setPlayer(travelLogic.getPlayer());
|
||||
textOut.setText(textOut.getText() + "\n " + "We made it!");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Based on random chance either throws the player character off course, or continues them on their way to their
|
||||
* destination.
|
||||
*
|
||||
* @param locationOfTravel is used to see where the player is going to travel, just in case their location is changed
|
||||
* by a typhoon.
|
||||
**/
|
||||
private void disaster(int locationOfTravel) {
|
||||
//Tells player that there is a storm approaching.
|
||||
textOut.setText("\tStorm " + getName() + "! ");
|
||||
Random rand = new Random();
|
||||
int randGenNum = rand.nextInt(5) + 1;
|
||||
|
||||
//If the player lands within this range, nothing happens to them
|
||||
//Else they randomly get thrown into a location they weren't planning on going to(Anything but location of Travel).
|
||||
if (randGenNum <= 2) {
|
||||
textOut.setText(textOut.getText() + "\n\tWe got through the storm " + getName() + "!");
|
||||
}else {
|
||||
while (randGenNum == locationOfTravel) {
|
||||
randGenNum = rand.nextInt(7) + 1;
|
||||
if (randGenNum != locationOfTravel) {
|
||||
textOut.setText(textOut.getText() + "\n\tWe've been blown off course!");
|
||||
seaAtlas(randGenNum);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user