Files
HaBit/components/shop/shop-content.tsx
Harkamal Randhawa 4df8ea8d66 Add placeholder shop previews for Starlit Night and Mystic Forest.
Simple SVG thumbnails at /shop/room-night.svg and /shop/room-forest.svg.
2026-05-24 04:42:35 -06:00

287 lines
8.8 KiB
TypeScript

"use client";
import { useCallback, useEffect, useState } from "react";
import { TintedSpriteIcon } from "@/components/character/tinted-sprite-icon";
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import { Card, CardContent } from "@/components/ui/card";
import { useToast } from "@/components/ui/toast-provider";
import { HABIT_PET_DATA_UPDATED_EVENT } from "@/lib/app-events";
import { DEFAULT_GRAY_COLOR } from "@/lib/character/presets";
import { getRoomBackground } from "@/lib/room-backgrounds";
import {
equipShopItem,
getShopInventory,
purchaseShopItem,
unequipShopItem,
} from "@/lib/shop-storage";
import {
getLayerLabel,
type ShopItemRecord,
type ShopLayerId,
} from "@/lib/shop-catalog";
import { cn } from "@/lib/utils";
const SHOP_LAYER_ORDER: ShopLayerId[] = [
"head",
"torso",
"pants",
"shoes",
"eyes",
];
function ShopItemCard({
item,
owned,
equipped,
canAfford,
isPending,
onPurchase,
onEquipToggle,
}: {
item: ShopItemRecord;
owned: boolean;
equipped: boolean;
canAfford: boolean;
isPending: boolean;
onPurchase: () => void;
onEquipToggle: () => void;
}) {
const room = item.type === "room" ? getRoomBackground(item.id) : null;
const actionLabel = (() => {
if (isPending) {
return owned ? "Updating..." : "Processing...";
}
if (owned) {
return equipped ? "Equipped" : "Equip";
}
if (!canAfford) {
return "Need more points";
}
return "Buy";
})();
return (
<Card className="flex h-full flex-col overflow-hidden">
<CardContent className="flex h-full flex-col gap-3 p-3">
<div className="flex min-w-0 items-start gap-3">
<div className="flex size-12 shrink-0 items-center justify-center overflow-hidden border-2 border-border bg-zinc-950/80 p-1">
{room ? (
item.image_path ? (
// eslint-disable-next-line @next/next/no-img-element
<img
src={item.image_path}
alt=""
className="size-full object-cover"
/>
) : (
<div className={cn("size-full", room.previewClassName)} />
)
) : (
<TintedSpriteIcon
src={item.image_path}
color={DEFAULT_GRAY_COLOR.hsl}
size={32}
/>
)}
</div>
<div className="min-w-0 flex-1 space-y-1">
<div className="flex items-start justify-between gap-2">
<p className="min-w-0 flex-1 text-xs leading-snug">{item.name}</p>
<Badge className="shrink-0 px-1.5 py-0.5 text-[8px]">
{item.price} pts
</Badge>
</div>
</div>
</div>
<Button
className="mt-auto h-auto min-h-9 w-full whitespace-normal px-2 py-2 text-center text-[10px] leading-snug"
variant={owned && equipped ? "default" : "outline"}
disabled={
isPending || (!owned && !canAfford) || (owned && item.type === "room" && equipped)
}
onClick={owned ? onEquipToggle : onPurchase}
>
{actionLabel}
</Button>
</CardContent>
</Card>
);
}
export function ShopContent() {
const { toast } = useToast();
const [items, setItems] = useState<ShopItemRecord[]>([]);
const [ownedItemIds, setOwnedItemIds] = useState<string[]>([]);
const [equippedItems, setEquippedItems] = useState<string[]>([]);
const [equippedRoomBackground, setEquippedRoomBackground] = useState("room-day");
const [coins, setCoins] = useState<number | null>(null);
const [error, setError] = useState<string | null>(null);
const [pendingItemId, setPendingItemId] = useState<string | null>(null);
const refreshShop = useCallback(async () => {
try {
setError(null);
const inventory = await getShopInventory();
setItems(inventory.items);
setOwnedItemIds(inventory.ownedItemIds);
setEquippedItems(inventory.equippedItems);
setEquippedRoomBackground(inventory.equippedRoomBackground);
setCoins(inventory.coins);
} catch (refreshError) {
setError(
refreshError instanceof Error
? refreshError.message
: "Could not load the shop.",
);
setCoins(0);
}
}, []);
useEffect(() => {
void refreshShop();
window.addEventListener(HABIT_PET_DATA_UPDATED_EVENT, refreshShop);
return () => {
window.removeEventListener(HABIT_PET_DATA_UPDATED_EVENT, refreshShop);
};
}, [refreshShop]);
const handlePurchase = async (itemId: string) => {
setPendingItemId(itemId);
try {
const item = await purchaseShopItem(itemId);
await equipShopItem(itemId);
toast(`Purchased and equipped ${item.name}.`, "success");
await refreshShop();
} catch (purchaseError) {
toast(
purchaseError instanceof Error
? purchaseError.message
: "Purchase failed.",
"error",
);
} finally {
setPendingItemId(null);
}
};
const handleEquipToggle = async (item: ShopItemRecord) => {
setPendingItemId(item.id);
try {
const isEquipped =
item.type === "room"
? equippedRoomBackground === item.id
: equippedItems.includes(item.id);
if (item.type !== "room" && isEquipped) {
await unequipShopItem(item.id);
toast(`Unequipped ${item.name}.`, "default");
} else if (!isEquipped) {
await equipShopItem(item.id);
toast(`Equipped ${item.name}.`, "success");
}
await refreshShop();
} catch (equipError) {
toast(
equipError instanceof Error ? equipError.message : "Could not equip item.",
"error",
);
} finally {
setPendingItemId(null);
}
};
const styleGroups = SHOP_LAYER_ORDER.map((layerId) => ({
layerId,
label: getLayerLabel(layerId),
items: items.filter((item) => item.type === layerId),
})).filter((group) => group.items.length > 0);
const roomItems = items.filter((item) => item.type === "room");
const itemGridClassName = "grid grid-cols-1 gap-3 lg:grid-cols-2 xl:grid-cols-3";
return (
<>
<div className="mb-5 flex items-center justify-between gap-3 border-2 border-border bg-muted/40 px-4 py-3 shadow-[var(--retro-shadow-sm)]">
<span className="text-[10px] uppercase tracking-wider text-muted-foreground">
Your balance
</span>
<Badge variant="secondary" className="shrink-0">
{coins === null ? "..." : `${coins} points`}
</Badge>
</div>
{error ? <p className="mb-4 text-xs text-red-500">{error}</p> : null}
{!error && coins !== null && items.length === 0 ? (
<Card>
<CardContent className="p-4">
<p className="text-sm text-muted-foreground">
Nothing in the shop right now. Keep completing habits and daily
check-ins to earn points for when new styles arrive.
</p>
</CardContent>
</Card>
) : null}
<div className="grid gap-8">
{roomItems.length > 0 ? (
<section className="grid gap-3">
<h3 className="text-[10px] font-medium uppercase tracking-wider text-muted-foreground">
Room backgrounds
</h3>
<div className={itemGridClassName}>
{roomItems.map((item) => (
<ShopItemCard
key={item.id}
item={item}
owned={ownedItemIds.includes(item.id)}
equipped={equippedRoomBackground === item.id}
canAfford={coins !== null && coins >= item.price}
isPending={pendingItemId === item.id}
onPurchase={() => void handlePurchase(item.id)}
onEquipToggle={() => void handleEquipToggle(item)}
/>
))}
</div>
</section>
) : null}
{styleGroups.map((group) => (
<section key={group.layerId} className="grid gap-3">
<h3 className="text-[10px] font-medium uppercase tracking-wider text-muted-foreground">
{group.label}
</h3>
<div className={itemGridClassName}>
{group.items.map((item) => (
<ShopItemCard
key={item.id}
item={item}
owned={ownedItemIds.includes(item.id)}
equipped={equippedItems.includes(item.id)}
canAfford={coins !== null && coins >= item.price}
isPending={pendingItemId === item.id}
onPurchase={() => void handlePurchase(item.id)}
onEquipToggle={() => void handleEquipToggle(item)}
/>
))}
</div>
</section>
))}
</div>
</>
);
}