# Shop Implementation Plan > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Fix the existing shop end-to-end so `/shop` shows catalog items, users can buy with coins earned from habits, equip purchases, and see changes on the pet/room. **Architecture:** Primary fix is an idempotent migration that upserts `shop_items` (empty shop today). Harden buy/equip with Postgres RPCs that atomically deduct coins and update ownership/equip state. Client [`lib/shop-storage.ts`](../../lib/shop-storage.ts) calls RPCs; UI auto-equips after purchase. **Tech Stack:** Next.js App Router, Supabase Postgres + RLS, existing shop UI in [`components/shop/shop-content.tsx`](../../components/shop/shop-content.tsx) **Brainstorming decisions:** - Scope: fix existing shop (not rebuild) - Blocker: empty shop (`shop_items` not populated in prod) - Catalog fix: migration upsert (not client fallback) --- ## File map | File | Responsibility | |------|----------------| | `supabase/migrations/20260525100000_shop_catalog_upsert.sql` | Idempotent catalog rows + legacy cleanup | | `supabase/migrations/20260525110000_shop_purchase_and_equip.sql` | Atomic purchase/equip RPCs | | `supabase/seed.sql` | Stay in sync with catalog migration | | `lib/shop-storage.ts` | Call RPCs for buy/equip; keep reads client-side | | `components/shop/shop-content.tsx` | Auto-equip after buy, surface RPC errors | --- ### Task 1: Shop catalog migration (fixes empty shop) **Files:** - Create: `supabase/migrations/20260525100000_shop_catalog_upsert.sql` - Modify: `supabase/seed.sql` - [ ] **Step 1: Create catalog migration** ```sql -- Idempotent shop catalog. Fixes empty shop when seed did not run. delete from public.user_items where item_id in ('hat_blue', 'glasses_round', 'room_sunset', 'room-space', 'room-neon'); delete from public.shop_items where id in ( 'hat_blue', 'glasses_round', 'room_sunset', 'room-space', 'room-neon', 'pants-1', 'pants-2', 'shoes-1', 'shoes-2', 'torso-1', 'torso-2', 'eyes-1', 'eyes-2', 'head-1', 'head-2' ); insert into public.shop_items (id, name, type, price, image_path) values ('pants-3', 'Pants 3', 'pants', 30, '/character/pants/pants-3.png'), ('shoes-3', 'Shoes 3', 'shoes', 30, '/character/shoes/shoes-3.png'), ('torso-3', 'Torso 3', 'torso', 35, '/character/torso/torso-3.png'), ('torso-4', 'Torso 4', 'torso', 40, '/character/torso/torso-4.png'), ('head-3', 'Head 3', 'head', 40, '/character/head/head-3.png'), ('head-4', 'Head 4', 'head', 45, '/character/head/head-4.png'), ('head-5', 'Head 5', 'head', 50, '/character/head/head-5.png'), ('head-6', 'Head 6', 'head', 55, '/character/head/head-6.png'), ('head-7', 'Head 7', 'head', 60, '/character/head/head-7.png'), ('room-night', 'Starlit Night', 'room', 40, ''), ('room-forest', 'Mystic Forest', 'room', 50, '') on conflict (id) do update set name = excluded.name, type = excluded.type, price = excluded.price, image_path = excluded.image_path; ``` - [ ] **Step 2: Align `supabase/seed.sql`** Replace the delete/insert block in `supabase/seed.sql` with the same catalog SQL as Step 1 (keep file identical to migration body so local `db reset` and prod deploy stay aligned). - [ ] **Step 3: Verify migration applies locally** Run: `npx supabase db reset` (if local Supabase running) OR push to linked project: `npx supabase db push --linked` Run: `npx supabase db execute --linked --sql "select count(*) from shop_items;"` Expected: `11` rows - [ ] **Step 4: Commit** ```bash git add supabase/migrations/20260525100000_shop_catalog_upsert.sql supabase/seed.sql git commit -m "fix: upsert shop catalog via migration so shop is never empty" ``` --- ### Task 2: Postgres RPCs for atomic purchase and equip **Files:** - Create: `supabase/migrations/20260525110000_shop_purchase_and_equip.sql` - [ ] **Step 1: Create RPC migration** ```sql -- Atomic shop purchase and equip operations. create or replace function public.purchase_shop_item(p_item_id text) returns jsonb language plpgsql security definer set search_path = public as $$ declare v_user_id uuid := auth.uid(); v_item public.shop_items%rowtype; v_coins int; begin if v_user_id is null then raise exception 'You must be signed in to purchase items.'; end if; select * into v_item from public.shop_items where id = p_item_id; if not found then raise exception 'That shop item is no longer available.'; end if; if exists ( select 1 from public.user_items where user_id = v_user_id and item_id = p_item_id ) then raise exception 'You already own this item.'; end if; select coins into v_coins from public.avatar_state where user_id = v_user_id for update; if not found then insert into public.avatar_state (user_id, coins) values (v_user_id, 0); v_coins := 0; end if; if v_coins < v_item.price then raise exception 'Not enough points for this purchase.'; end if; update public.avatar_state set coins = v_coins - v_item.price, updated_at = now() where user_id = v_user_id; insert into public.user_items (user_id, item_id) values (v_user_id, p_item_id); return jsonb_build_object( 'item_id', v_item.id, 'name', v_item.name, 'type', v_item.type, 'price', v_item.price, 'image_path', v_item.image_path, 'coins', v_coins - v_item.price ); end; $$; create or replace function public.equip_shop_item(p_item_id text) returns jsonb language plpgsql security definer set search_path = public as $$ declare v_user_id uuid := auth.uid(); v_item public.shop_items%rowtype; v_equipped text[]; v_layer text; begin if v_user_id is null then raise exception 'You must be signed in to equip items.'; end if; if not exists ( select 1 from public.user_items where user_id = v_user_id and item_id = p_item_id ) then raise exception 'Purchase this item before equipping it.'; end if; select * into v_item from public.shop_items where id = p_item_id; if not found then raise exception 'Could not find that shop item.'; end if; if v_item.type = 'room' then update public.avatar_state set room_background = p_item_id, updated_at = now() where user_id = v_user_id; return jsonb_build_object('equipped_room', p_item_id); end if; select equipped_items into v_equipped from public.avatar_state where user_id = v_user_id for update; v_equipped := coalesce(v_equipped, '{}'); -- Remove any equipped item on the same layer v_equipped := array( select e from unnest(v_equipped) as e where e = p_item_id or not (e like v_item.type || '-%') ); v_equipped := array_append(v_equipped, p_item_id); v_layer := v_item.type; update public.avatar_state set equipped_items = v_equipped, equipped_item = p_item_id, head_style = case when v_layer = 'head' then p_item_id else head_style end, torso_style = case when v_layer = 'torso' then p_item_id else torso_style end, pants_style = case when v_layer = 'pants' then p_item_id else pants_style end, shoe_style = case when v_layer = 'shoes' then p_item_id else shoe_style end, eye_type = case when v_layer = 'eyes' then p_item_id else eye_type end, updated_at = now() where user_id = v_user_id; return jsonb_build_object('equipped_items', to_jsonb(v_equipped)); end; $$; create or replace function public.unequip_shop_item(p_item_id text) returns jsonb language plpgsql security definer set search_path = public as $$ declare v_user_id uuid := auth.uid(); v_item public.shop_items%rowtype; v_equipped text[]; v_layer text; begin if v_user_id is null then raise exception 'You must be signed in to unequip items.'; end if; select * into v_item from public.shop_items where id = p_item_id; if not found then raise exception 'Could not find that shop item.'; end if; if v_item.type = 'room' then raise exception 'Room backgrounds cannot be unequipped.'; end if; select equipped_items into v_equipped from public.avatar_state where user_id = v_user_id for update; v_equipped := coalesce(v_equipped, '{}'); v_equipped := array(select e from unnest(v_equipped) as e where e <> p_item_id); v_layer := v_item.type; update public.avatar_state set equipped_items = v_equipped, equipped_item = coalesce(v_equipped[1], 'none'), head_style = case when v_layer = 'head' then 'none' else head_style end, torso_style = case when v_layer = 'torso' then 'none' else torso_style end, pants_style = case when v_layer = 'pants' then 'none' else pants_style end, shoe_style = case when v_layer = 'shoes' then 'none' else shoe_style end, eye_type = case when v_layer = 'eyes' then 'none' else eye_type end, updated_at = now() where user_id = v_user_id; return jsonb_build_object('equipped_items', to_jsonb(v_equipped)); end; $$; revoke all on function public.purchase_shop_item(text) from public; revoke all on function public.equip_shop_item(text) from public; revoke all on function public.unequip_shop_item(text) from public; grant execute on function public.purchase_shop_item(text) to authenticated; grant execute on function public.equip_shop_item(text) to authenticated; grant execute on function public.unequip_shop_item(text) to authenticated; ``` - [ ] **Step 2: Apply migration** Run: `npx supabase db push --linked` (or `db reset` locally) Expected: functions created without error - [ ] **Step 3: Commit** ```bash git add supabase/migrations/20260525110000_shop_purchase_and_equip.sql git commit -m "feat: add atomic shop purchase and equip RPCs" ``` --- ### Task 3: Wire client storage to RPCs **Files:** - Modify: `lib/shop-storage.ts` - [ ] **Step 1: Replace `purchaseShopItem`** Remove `adjustCoins` import usage from purchase path. Replace function body: ```typescript export async function purchaseShopItem(itemId: string) { const userId = await getAuthenticatedUserId(); if (!userId) { throw new Error("You must be signed in to purchase items."); } const supabase = createClient(); const { data, error } = await supabase.rpc("purchase_shop_item", { p_item_id: itemId, }); if (error) { throw new Error(error.message); } notifyHabitPetDataUpdated(); return { id: data.item_id as string, name: data.name as string, type: data.type as ShopItemRecord["type"], price: data.price as number, image_path: data.image_path as string, }; } ``` - [ ] **Step 2: Replace `equipShopItem`** ```typescript export async function equipShopItem(itemId: string) { const userId = await getAuthenticatedUserId(); if (!userId) { throw new Error("You must be signed in to equip items."); } const supabase = createClient(); const { error } = await supabase.rpc("equip_shop_item", { p_item_id: itemId, }); if (error) { throw new Error(error.message); } notifyHabitPetDataUpdated(); return getEquippedItems(); } ``` - [ ] **Step 3: Replace `unequipShopItem`** ```typescript export async function unequipShopItem(itemId: string) { const userId = await getAuthenticatedUserId(); if (!userId) { throw new Error("You must be signed in to unequip items."); } const supabase = createClient(); const { error } = await supabase.rpc("unequip_shop_item", { p_item_id: itemId, }); if (error) { throw new Error(error.message); } notifyHabitPetDataUpdated(); return getEquippedItems(); } ``` - [ ] **Step 4: Remove unused import** Remove `adjustCoins` from the import at top of `lib/shop-storage.ts` if no longer used. Keep `getCoins` for `getShopInventory`. - [ ] **Step 5: Run lint** Run: `npm run lint` Expected: no errors - [ ] **Step 6: Commit** ```bash git add lib/shop-storage.ts git commit -m "refactor: use Supabase RPCs for shop purchase and equip" ``` --- ### Task 4: Shop UX — auto-equip after purchase **Files:** - Modify: `components/shop/shop-content.tsx` - [ ] **Step 1: Auto-equip in `handlePurchase`** After successful purchase, call equip: ```typescript const handlePurchase = async (itemId: string) => { setPendingItemId(itemId); try { const item = await purchaseShopItem(itemId); await equipShopItem(itemId); toast(`Purchased and equipped ${item.name}.`, "success"); await refreshShop(); } catch (purchaseError) { toast( purchaseError instanceof Error ? purchaseError.message : "Purchase failed.", "error", ); } finally { setPendingItemId(null); } }; ``` - [ ] **Step 2: Run lint and build** Run: `npm run lint && npm run build` Expected: pass - [ ] **Step 3: Commit** ```bash git add components/shop/shop-content.tsx git commit -m "feat: auto-equip shop items after purchase" ``` --- ### Task 5: End-to-end verification - [ ] **Step 1: Local smoke test** 1. Start app: `npm run dev` 2. Sign in, complete onboarding if needed 3. Visit `/shop` — expect ~11 items in grouped sections (not empty message) 4. Complete one habit on `/avatar` or `/habits` — shop balance should show 50 points 5. Buy `shoes-3` (30 pts) — balance 20, item shows Equipped 6. Visit `/avatar` — pet shows shoes-3 sprite 7. Visit `/customize` — shoes-3 selectable (owned) 8. Try buying same item again — error toast "already own" 9. Buy with 20 pts an item costing 40 — error "Not enough points", balance unchanged - [ ] **Step 2: Push and verify deploy** ```bash git push origin main ``` Watch GitHub Actions Deploy workflow. Expected: success, `supabase db push --include-seed` applies new migrations. - [ ] **Step 3: Production smoke test** Visit https://cursor-hackathon-flame.vercel.app/shop — catalog visible, buy/equip flow works. --- ## Success criteria | Check | Expected | |-------|----------| | `/shop` loads items | 11 catalog rows, grouped by layer + rooms | | Earn coins | +50 per habit complete | | Buy | Deducts coins, adds `user_items` row | | Equip | Updates pet sprite / room on `/avatar` | | Customize | Owned variants unlocked | | Errors | Clear messages for insufficient points / already owned | ## Out of scope - Coin rewards from daily quiz - Next.js API route layer (RPCs sufficient) - New shop item types beyond existing layer styles + rooms