Improve readability and randomize guest landing pet.
Pair Share Tech Mono body text with Press Start 2P display accents, and show a randomized dressed pixel character for signed-out homepage previews.
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117
lib/landing-random-pet.ts
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117
lib/landing-random-pet.ts
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import {
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DEFAULT_AVATAR_NAME,
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type AvatarCustomization,
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} from "@/lib/avatar-customization-storage";
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import {
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CHARACTER_LAYERS,
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COLOR_PRESETS,
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NONE_VARIANT_ID,
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type CharacterLayerId,
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} from "@/lib/character/presets";
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import { ROOM_BACKGROUNDS } from "@/lib/room-backgrounds";
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const GUEST_PET_STORAGE_KEY = "habit-pet-guest-landing-pet";
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const SKIN_TONE_IDS = [
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"porcelain",
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"fair",
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"light",
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"medium",
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"tan",
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"brown",
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"dark",
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"deep",
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"onyx",
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] as const;
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const OUTFIT_COLOR_IDS = [
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"red",
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"orange",
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"yellow",
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"green",
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"blue",
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"indigo",
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"black",
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"white",
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] as const;
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const EYE_COLOR_IDS = ["blue", "black", "green", "brown"] as const;
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const HAIR_COLOR_IDS = ["brown", "black", "yellow", "red", "orange", "white"] as const;
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function pickRandom<T>(items: readonly T[]): T {
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return items[Math.floor(Math.random() * items.length)]!;
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}
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function presetHsl(id: string) {
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const preset = COLOR_PRESETS.find((entry) => entry.id === id);
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if (!preset) {
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throw new Error(`Missing color preset: ${id}`);
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}
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return { ...preset.hsl };
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}
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function pickRandomVariant(
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layerId: Exclude<CharacterLayerId, "skin">,
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allowNone = false,
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): string {
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const layer = CHARACTER_LAYERS.find((entry) => entry.id === layerId);
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if (!layer) {
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throw new Error(`Missing character layer: ${layerId}`);
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}
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const options = layer.variants
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.map((variant) => variant.id)
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.filter((id) => allowNone || id !== NONE_VARIANT_ID);
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return pickRandom(options);
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}
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export function buildRandomLandingPetCustomization(): AvatarCustomization {
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const freeRooms = ROOM_BACKGROUNDS.filter((room) => room.free).map(
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(room) => room.id,
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);
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return {
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name: DEFAULT_AVATAR_NAME,
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colors: {
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skin: presetHsl(pickRandom(SKIN_TONE_IDS)),
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pants: presetHsl(pickRandom(OUTFIT_COLOR_IDS)),
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shoes: presetHsl(pickRandom(OUTFIT_COLOR_IDS)),
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torso: presetHsl(pickRandom(OUTFIT_COLOR_IDS)),
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eyes: presetHsl(pickRandom(EYE_COLOR_IDS)),
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head: presetHsl(pickRandom(HAIR_COLOR_IDS)),
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},
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variants: {
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skin: "skin-1",
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pants: pickRandomVariant("pants"),
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shoes: pickRandomVariant("shoes"),
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torso: pickRandomVariant("torso"),
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eyes: pickRandomVariant("eyes"),
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head: pickRandomVariant("head", Math.random() < 0.15),
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},
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customized: true,
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equippedItems: [],
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roomBackground: pickRandom(freeRooms),
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};
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}
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export function getGuestLandingPetCustomization(): AvatarCustomization {
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if (typeof window === "undefined") {
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return buildRandomLandingPetCustomization();
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}
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try {
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const cached = sessionStorage.getItem(GUEST_PET_STORAGE_KEY);
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if (cached) {
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return JSON.parse(cached) as AvatarCustomization;
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}
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const next = buildRandomLandingPetCustomization();
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sessionStorage.setItem(GUEST_PET_STORAGE_KEY, JSON.stringify(next));
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return next;
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} catch {
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return buildRandomLandingPetCustomization();
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}
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}
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