Stable version with additional styling

This commit is contained in:
pricewowen
2026-05-24 01:43:59 -06:00
parent cd5feb3a98
commit 9fdec200b5
40 changed files with 1682 additions and 467 deletions

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"use client";
import { useEffect, useState } from "react";
import { CharacterLayerPreview } from "@/components/character/character-layer-preview";
import type { AvatarCustomization } from "@/lib/avatar-customization-storage";
import { cn } from "@/lib/utils";
type AnimatedPetSpriteProps = {
customization: AvatarCustomization;
className?: string;
};
type WanderPosition = {
x: number;
y: number;
facing: "left" | "right";
};
const MIN_X = 24;
const MAX_X = 72;
const MIN_Y = 34;
const MAX_Y = 62;
function randomPosition(current?: WanderPosition): WanderPosition {
let next: WanderPosition = {
x: MIN_X + Math.random() * (MAX_X - MIN_X),
y: MIN_Y + Math.random() * (MAX_Y - MIN_Y),
facing: Math.random() > 0.5 ? "right" : "left",
};
if (current) {
let attempts = 0;
while (
attempts < 6 &&
Math.hypot(next.x - current.x, next.y - current.y) < 8
) {
next = {
x: MIN_X + Math.random() * (MAX_X - MIN_X),
y: MIN_Y + Math.random() * (MAX_Y - MIN_Y),
facing: next.x >= current.x ? "right" : "left",
};
attempts += 1;
}
}
return next;
}
export function AnimatedPetSprite({
customization,
className,
}: AnimatedPetSpriteProps) {
const [position, setPosition] = useState<WanderPosition>({
x: 48,
y: 48,
facing: "right",
});
useEffect(() => {
let timeoutId: number | undefined;
const scheduleWander = () => {
const delay = 1800 + Math.random() * 3200;
timeoutId = window.setTimeout(() => {
setPosition((current) => randomPosition(current));
scheduleWander();
}, delay);
};
scheduleWander();
return () => {
if (timeoutId) {
window.clearTimeout(timeoutId);
}
};
}, []);
return (
<div
className={cn("pointer-events-none absolute z-10", className)}
style={{
left: `${position.x}%`,
top: `${position.y}%`,
transform: "translate(-50%, -50%)",
transition: "left 1.8s steps(10), top 1.8s steps(10)",
}}
>
<div
style={{
transform: position.facing === "left" ? "scaleX(-1)" : undefined,
}}
>
<div className="animate-pet-breathe origin-bottom">
<CharacterLayerPreview
colors={customization.colors}
variants={customization.variants}
equippedItems={customization.equippedItems}
scale={7}
compact
className="!h-auto max-h-none"
/>
</div>
</div>
</div>
);
}

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"use client";
import { useEffect, useRef, useState } from "react";
import {
getRoomBackground,
type RoomBackgroundId,
} from "@/lib/room-backgrounds";
import { cn } from "@/lib/utils";
type ParallaxRoomBackgroundProps = {
roomId: RoomBackgroundId;
className?: string;
interactive?: boolean;
};
export function ParallaxRoomBackground({
roomId,
className,
interactive = true,
}: ParallaxRoomBackgroundProps) {
const containerRef = useRef<HTMLDivElement>(null);
const [offset, setOffset] = useState({ x: 0, y: 0 });
const room = getRoomBackground(roomId);
useEffect(() => {
if (!interactive) {
return;
}
const container = containerRef.current;
if (!container) {
return;
}
const handlePointerMove = (event: PointerEvent) => {
const rect = container.getBoundingClientRect();
const x = ((event.clientX - rect.left) / rect.width - 0.5) * 2;
const y = ((event.clientY - rect.top) / rect.height - 0.5) * 2;
setOffset({ x, y });
};
container.addEventListener("pointermove", handlePointerMove);
return () => {
container.removeEventListener("pointermove", handlePointerMove);
};
}, [interactive]);
return (
<div ref={containerRef} className={cn("absolute inset-0 overflow-hidden", className)}>
{room.layers.map((layer, index) => (
<div
key={layer.id}
aria-hidden
className={cn(
"absolute inset-[-12%]",
layer.className,
index % 2 === 0 ? "animate-parallax-drift" : "animate-star-twinkle",
)}
style={{
transform: `translate3d(${offset.x * layer.speed * 10}px, ${offset.y * layer.speed * 8}px, 0)`,
transition: "transform 0.15s steps(4)",
}}
/>
))}
</div>
);
}

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"use client";
import { useEffect, useState } from "react";
import { AnimatedPetSprite } from "@/components/pet/animated-pet-sprite";
import { ParallaxRoomBackground } from "@/components/pet/parallax-room-background";
import { PixelGauge } from "@/components/pet/pixel-gauge";
import type { AvatarCustomization } from "@/lib/avatar-customization-storage";
import {
defaultAvatarCondition,
type AvatarCondition,
} from "@/lib/avatar-state";
import { getAvatarConditionForToday } from "@/lib/daily-quiz-storage";
import {
normalizeRoomBackgroundId,
type RoomBackgroundId,
} from "@/lib/room-backgrounds";
import { cn } from "@/lib/utils";
type PetHabitatProps = {
customization: AvatarCustomization;
className?: string;
};
const MOOD_LABELS = {
happy: "HAPPY",
neutral: "OKAY",
tired: "SLEEPY",
} as const;
export function PetHabitat({ customization, className }: PetHabitatProps) {
const [condition, setCondition] = useState<AvatarCondition>(
defaultAvatarCondition,
);
const [isReady, setIsReady] = useState(false);
const roomId = normalizeRoomBackgroundId(customization.roomBackground);
useEffect(() => {
async function loadStatus() {
setCondition((await getAvatarConditionForToday()) ?? defaultAvatarCondition);
setIsReady(true);
}
void loadStatus();
}, []);
if (!isReady) {
return (
<div className={cn("tamagotchi-shell p-4", className)}>
<p className="text-center text-[10px] text-muted-foreground">
Waking up pet...
</p>
</div>
);
}
return (
<div className={cn("tamagotchi-shell overflow-hidden p-3 sm:p-4", className)}>
<div className="mb-3 border-b-2 border-border/60 pb-3">
<p className="text-sm text-foreground">{customization.name}</p>
<p className="mt-1 text-[9px] uppercase tracking-[0.25em] text-secondary">
{MOOD_LABELS[condition.mood]}
</p>
</div>
<div className="tamagotchi-lcd tamagotchi-lcd-pet-match relative">
<ParallaxRoomBackground roomId={roomId as RoomBackgroundId} />
<AnimatedPetSprite customization={customization} />
<div className="pointer-events-none absolute left-2 top-2 z-20 grid gap-1.5">
<PixelGauge type="heart" value={condition.health} variant="overlay" />
<PixelGauge type="energy" value={condition.energy} variant="overlay" />
</div>
<div className="pointer-events-none absolute inset-x-0 bottom-0 z-[2] h-8 bg-gradient-to-t from-black/35 to-transparent" />
</div>
</div>
);
}

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"use client";
import { Heart, Zap } from "lucide-react";
import { WELLNESS_SCALE_MAX } from "@/lib/avatar-state";
import { cn } from "@/lib/utils";
type PixelGaugeProps = {
type: "heart" | "energy";
value: number;
max?: number;
className?: string;
variant?: "default" | "overlay";
};
export function PixelGauge({
type,
value,
max = WELLNESS_SCALE_MAX,
className,
variant = "default",
}: PixelGaugeProps) {
const filled = Math.max(0, Math.min(max, Math.round(value)));
const Icon = type === "heart" ? Heart : Zap;
const label = type === "heart" ? "HP" : "NRG";
const activeClass =
type === "heart"
? "fill-rose-400 text-rose-400"
: "fill-amber-300 text-amber-300";
const emptyClass = "text-muted-foreground/35";
const isOverlay = variant === "overlay";
return (
<div
className={cn(
"flex items-center",
isOverlay ? "gap-1" : "gap-1.5",
className,
)}
aria-label={`${label}: ${filled} of ${max}`}
>
{!isOverlay ? (
<span className="w-7 shrink-0 text-[9px] uppercase tracking-wider text-muted-foreground">
{label}
</span>
) : null}
<div className={cn("flex items-center", isOverlay ? "gap-1" : "gap-0.5")}>
{Array.from({ length: max }, (_, index) => (
<Icon
key={`${type}-${index}`}
className={cn(
"shrink-0 stroke-[2.5]",
isOverlay ? "size-6" : "size-4",
index < filled ? activeClass : emptyClass,
)}
aria-hidden
/>
))}
</div>
</div>
);
}

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"use client";
import { Lock } from "lucide-react";
import {
ROOM_BACKGROUNDS,
isRoomBackgroundUnlocked,
type RoomBackgroundId,
} from "@/lib/room-backgrounds";
import { cn } from "@/lib/utils";
type RoomBackgroundPickerProps = {
value: RoomBackgroundId;
ownedItemIds: string[];
onChange: (roomId: RoomBackgroundId) => void;
compact?: boolean;
};
export function RoomBackgroundPicker({
value,
ownedItemIds,
onChange,
compact = false,
}: RoomBackgroundPickerProps) {
return (
<section className="grid gap-3">
{!compact ? (
<div>
<h3 className="text-[10px] uppercase tracking-[0.2em] text-muted-foreground">
Room background
</h3>
<p className="mt-1 text-[9px] text-muted-foreground">
Pick the scene behind your pet. Premium rooms unlock in the shop.
</p>
</div>
) : (
<p className="text-[9px] text-muted-foreground">
Premium rooms unlock in the shop.
</p>
)}
<div className="grid grid-cols-2 gap-2">
{ROOM_BACKGROUNDS.map((room) => {
const unlocked = isRoomBackgroundUnlocked(room.id, ownedItemIds);
const selected = value === room.id;
return (
<button
key={room.id}
type="button"
disabled={!unlocked}
aria-pressed={selected}
title={
unlocked
? room.name
: `${room.name} — unlock in the shop`
}
onClick={() => onChange(room.id)}
className={cn(
"relative aspect-[4/3] overflow-hidden border-2 transition-transform",
selected
? "border-secondary shadow-[0_0_0_2px_hsl(var(--secondary)/0.35)]"
: "border-border/70",
unlocked
? "hover:-translate-y-0.5"
: "cursor-not-allowed opacity-80",
)}
>
<div className={cn("absolute inset-0", room.previewClassName)} />
<p className="absolute inset-x-0 bottom-0 bg-black/55 px-1.5 py-1 text-left text-[8px] uppercase tracking-wider text-foreground">
{room.name}
</p>
{!unlocked ? (
<span className="absolute inset-0 flex items-center justify-center bg-background/55">
<Lock className="size-4 text-muted-foreground" strokeWidth={2.25} />
</span>
) : null}
</button>
);
})}
</div>
</section>
);
}

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"use client";
import { Lock } from "lucide-react";
import { PIECE_SLOT_COUNT } from "@/lib/character/presets";
import {
ROOM_BACKGROUNDS,
isRoomBackgroundUnlocked,
type RoomBackgroundId,
} from "@/lib/room-backgrounds";
import { cn } from "@/lib/utils";
type RoomStyleSelectorProps = {
activeId: RoomBackgroundId;
ownedItemIds: readonly string[];
onSelect: (roomId: RoomBackgroundId) => void;
};
export function RoomStyleSelector({
activeId,
ownedItemIds,
onSelect,
}: RoomStyleSelectorProps) {
const slots = Array.from({ length: PIECE_SLOT_COUNT }, (_, index) =>
ROOM_BACKGROUNDS[index] ?? null,
);
return (
<div className="grid grid-cols-8 gap-2">
{slots.map((room, index) => {
if (!room) {
return (
<div
key={`empty-${index}`}
aria-hidden
className="size-14 rounded-lg border border-dashed border-border/50 bg-muted/15"
/>
);
}
const locked = !isRoomBackgroundUnlocked(room.id, ownedItemIds);
return (
<button
key={room.id}
type="button"
disabled={locked}
aria-disabled={locked}
title={
locked ? `${room.name} — unlock in the shop` : room.name
}
aria-label={
locked ? `${room.name}, locked — unlock in the shop` : room.name
}
aria-pressed={activeId === room.id}
onClick={() => onSelect(room.id)}
className={cn(
"relative size-14 overflow-hidden rounded-lg border transition-colors",
locked
? "cursor-not-allowed border-border/40 opacity-80"
: activeId === room.id
? "border-foreground shadow-[inset_0_0_0_1px_hsl(var(--foreground)/0.15)]"
: "border-border/60 hover:border-border",
)}
>
<div className={cn("absolute inset-0", room.previewClassName)} />
{locked ? (
<span
aria-hidden
className="absolute inset-0 flex items-center justify-center bg-background/75"
>
<Lock className="size-4 text-muted-foreground" strokeWidth={2.25} />
</span>
) : null}
</button>
);
})}
</div>
);
}