added shop functionality. Shop now pulls from db
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@@ -12,55 +12,78 @@ import {
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CardTitle,
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} from "@/components/ui/card";
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import { HABIT_PET_DATA_UPDATED_EVENT } from "@/lib/app-events";
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import { getCoins } from "@/lib/avatar-progression-storage";
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import {
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getShopState,
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purchaseShopItem,
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type ShopItem,
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} from "@/lib/shop-storage";
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const shopItems = [
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{
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id: "hat",
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name: "Pixel cap",
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price: 50,
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description: "A cozy cap for your habit pet.",
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},
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{
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id: "bed",
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name: "Cloud bed",
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price: 120,
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description: "Boost recovery after tough days.",
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},
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{
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id: "snack",
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name: "Berry snack",
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price: 25,
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description: "A small treat for good streaks.",
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},
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];
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function formatItemType(type: string) {
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return type.charAt(0).toUpperCase() + type.slice(1);
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}
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export function ShopContent() {
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const [coins, setCoins] = useState<number | null>(null);
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const [items, setItems] = useState<ShopItem[]>([]);
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const [ownedItemIds, setOwnedItemIds] = useState<string[]>([]);
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const [error, setError] = useState<string | null>(null);
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const [purchaseError, setPurchaseError] = useState<string | null>(null);
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const [isLoading, setIsLoading] = useState(true);
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const [pendingItemId, setPendingItemId] = useState<string | null>(null);
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const refreshCoins = useCallback(async () => {
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const refreshShop = useCallback(async () => {
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try {
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setError(null);
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setCoins(await getCoins());
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const state = await getShopState();
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setCoins(state.coins);
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setItems(state.items);
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setOwnedItemIds(state.ownedItemIds);
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} catch (refreshError) {
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setError(
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refreshError instanceof Error
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? refreshError.message
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: "Could not load your balance.",
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: "Could not load the shop.",
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);
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setCoins(0);
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setItems([]);
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setOwnedItemIds([]);
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} finally {
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setIsLoading(false);
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}
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}, []);
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useEffect(() => {
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void refreshCoins();
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void refreshShop();
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window.addEventListener(HABIT_PET_DATA_UPDATED_EVENT, refreshCoins);
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window.addEventListener(HABIT_PET_DATA_UPDATED_EVENT, refreshShop);
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return () => {
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window.removeEventListener(HABIT_PET_DATA_UPDATED_EVENT, refreshCoins);
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window.removeEventListener(HABIT_PET_DATA_UPDATED_EVENT, refreshShop);
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};
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}, [refreshCoins]);
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}, [refreshShop]);
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const handlePurchase = async (item: ShopItem) => {
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if (pendingItemId) {
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return;
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}
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try {
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setPurchaseError(null);
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setPendingItemId(item.id);
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const remainingCoins = await purchaseShopItem(item.id);
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setCoins(remainingCoins);
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setOwnedItemIds((current) =>
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current.includes(item.id) ? current : [...current, item.id],
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);
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} catch (purchaseFailure) {
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setPurchaseError(
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purchaseFailure instanceof Error
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? purchaseFailure.message
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: "Could not complete purchase.",
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);
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} finally {
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setPendingItemId(null);
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}
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};
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return (
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<>
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@@ -72,35 +95,63 @@ export function ShopContent() {
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</div>
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{error ? <p className="mb-4 text-sm text-red-500">{error}</p> : null}
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{purchaseError ? (
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<p className="mb-4 text-sm text-red-500">{purchaseError}</p>
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) : null}
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<div className="grid gap-4">
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{shopItems.map((item) => {
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const canAfford = coins !== null && coins >= item.price;
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{isLoading ? (
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<p className="text-sm text-muted-foreground">Loading shop items...</p>
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) : items.length === 0 ? (
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<p className="text-sm text-muted-foreground">
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No items in the shop yet. Add rows to the shop_items table in
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Supabase.
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</p>
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) : (
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<div className="grid gap-4">
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{items.map((item) => {
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const isOwned = ownedItemIds.includes(item.id);
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const canAfford = coins !== null && coins >= item.price;
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const isPending = pendingItemId === item.id;
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return (
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<Card key={item.id}>
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<CardHeader>
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<div className="flex items-start justify-between gap-3">
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<div>
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<CardTitle className="text-base">{item.name}</CardTitle>
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<CardDescription>{item.description}</CardDescription>
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return (
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<Card key={item.id}>
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<CardHeader>
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<div className="flex items-start justify-between gap-3">
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<div>
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<CardTitle className="text-base">{item.name}</CardTitle>
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<CardDescription>
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{formatItemType(item.type)}
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</CardDescription>
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</div>
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<Badge>{item.price} pts</Badge>
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</div>
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<Badge>{item.price} pts</Badge>
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</div>
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</CardHeader>
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<CardContent>
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<Button
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className="w-full"
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variant="outline"
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disabled={coins === null || !canAfford}
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>
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{canAfford ? "Buy" : "Not enough points"}
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</Button>
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</CardContent>
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</Card>
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);
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})}
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</div>
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</CardHeader>
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<CardContent>
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<Button
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className="w-full"
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variant={isOwned ? "secondary" : "outline"}
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disabled={
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isOwned ||
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coins === null ||
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isPending ||
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(!isOwned && !canAfford)
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}
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onClick={() => void handlePurchase(item)}
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>
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{isOwned
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? "Owned"
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: isPending
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? "Purchasing..."
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: canAfford
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? "Buy"
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: "Not enough points"}
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</Button>
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</CardContent>
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</Card>
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);
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})}
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</div>
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)}
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</>
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);
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}
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