Removed bypass onboarding process
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@@ -24,6 +24,7 @@ import {
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type ColorPreset,
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} from "@/lib/character/presets";
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import type { LayerColorState, LayerVariantState } from "@/lib/character/types";
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import { isVariantUnlocked } from "@/lib/character/variant-access";
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function SectionLabel({ children }: { children: React.ReactNode }) {
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return (
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@@ -84,12 +85,16 @@ export function CharacterCreator({
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const activeLayer = getLayerById(activeLayerId);
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const activeColor = colors[activeLayerId];
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const ownedSet = new Set(ownedVariantIds);
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const pieceVariants = activeLayer.allowVariants
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? activeLayer.variants.filter(
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const pieceVariants = activeLayer.allowVariants ? activeLayer.variants : [];
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const lockedVariantIds = new Set(
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pieceVariants
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.filter(
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(variant) =>
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variant.id === NONE_VARIANT_ID || ownedSet.has(variant.id),
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variant.id !== NONE_VARIANT_ID &&
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!isVariantUnlocked(variant.id, ownedSet),
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)
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: [];
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.map((variant) => variant.id),
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);
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const applyPreset = (preset: ColorPreset) => {
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setActivePresetId(preset.id);
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@@ -120,6 +125,10 @@ export function CharacterCreator({
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};
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const handleVariantChange = (variantId: string) => {
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if (!isVariantUnlocked(variantId, ownedSet)) {
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return;
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}
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setVariants((current) => ({
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...current,
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[activeLayerId]: variantId,
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@@ -189,6 +198,7 @@ export function CharacterCreator({
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<div className="min-h-14">
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<CharacterPieceSelector
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variants={pieceVariants}
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lockedVariantIds={lockedVariantIds}
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activeId={variants[activeLayerId]}
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color={activeColor}
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skinColor={colors.skin}
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@@ -1,6 +1,6 @@
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"use client";
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import { CircleSlash } from "lucide-react";
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import { CircleSlash, Lock } from "lucide-react";
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import type { HSL } from "@/lib/character/color-utils";
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import { NONE_VARIANT_ID, PIECE_SLOT_COUNT } from "@/lib/character/presets";
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@@ -11,6 +11,7 @@ import { TintedSpriteIcon } from "./tinted-sprite-icon";
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type CharacterPieceSelectorProps = {
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variants: LayerVariant[];
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lockedVariantIds?: ReadonlySet<string>;
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activeId: string;
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color: HSL;
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skinColor?: HSL;
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@@ -19,6 +20,7 @@ type CharacterPieceSelectorProps = {
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export function CharacterPieceSelector({
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variants,
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lockedVariantIds,
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activeId,
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color,
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skinColor,
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@@ -66,19 +68,29 @@ export function CharacterPieceSelector({
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);
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}
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const locked = lockedVariantIds?.has(variant.id) ?? false;
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return (
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<button
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key={variant.id}
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type="button"
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title={variant.label}
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aria-label={variant.label}
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disabled={locked}
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aria-disabled={locked}
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title={
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locked ? `${variant.label} — unlock in the shop` : variant.label
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}
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aria-label={
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locked ? `${variant.label}, locked — unlock in the shop` : variant.label
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}
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aria-pressed={activeId === variant.id}
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onClick={() => onSelect(variant.id)}
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className={cn(
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"flex size-14 items-center justify-center rounded-lg border bg-zinc-950/80 p-1.5 transition-colors",
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activeId === variant.id
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? "border-foreground bg-zinc-900 shadow-[inset_0_0_0_1px_hsl(var(--foreground)/0.15)]"
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: "border-border/60 hover:border-border hover:bg-zinc-900/60",
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"relative flex size-14 items-center justify-center rounded-lg border bg-zinc-950/80 p-1.5 transition-colors",
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locked
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? "cursor-not-allowed border-border/40 opacity-80"
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: activeId === variant.id
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? "border-foreground bg-zinc-900 shadow-[inset_0_0_0_1px_hsl(var(--foreground)/0.15)]"
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: "border-border/60 hover:border-border hover:bg-zinc-900/60",
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)}
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>
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<TintedSpriteIcon
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@@ -87,6 +99,14 @@ export function CharacterPieceSelector({
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skinColor={skinColor}
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size={36}
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/>
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{locked ? (
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<span
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aria-hidden
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className="absolute inset-0 flex items-center justify-center rounded-lg bg-background/75"
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>
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<Lock className="size-4 text-muted-foreground" strokeWidth={2.25} />
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</span>
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) : null}
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</button>
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);
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})}
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