Add initial character creation screen

Created the first version of the character creation feature, including the base layout and starting UI elements for customizing a character.
This commit is contained in:
pricewowen
2026-05-23 19:32:20 -06:00
parent 008ea1677f
commit 4705b1a0ec
18 changed files with 895 additions and 0 deletions

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import { CharacterCreator } from "@/components/character/character-creator";
export default function CharacterCreatorPage() {
return (
<main className="min-h-screen bg-background">
<div className="mx-auto max-w-6xl px-4 py-10">
<h1 className="mb-8 text-3xl font-bold tracking-tight">
Character Creation
</h1>
<CharacterCreator />
</div>
</main>
);
}

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"use client";
import { cn } from "@/lib/utils";
import type { ColorPreset } from "@/lib/character/presets";
type CharacterColorPresetsProps = {
presets: ColorPreset[];
activeId?: string;
onSelect: (preset: ColorPreset) => void;
};
export function CharacterColorPresets({
presets,
activeId,
onSelect,
}: CharacterColorPresetsProps) {
return (
<div className="grid grid-cols-9 gap-2">
{presets.map((preset) => (
<button
key={preset.id}
type="button"
title={preset.name}
aria-label={preset.name}
aria-pressed={activeId === preset.id}
onClick={() => onSelect(preset)}
className={cn(
"aspect-square size-full max-h-9 max-w-9 rounded-md border transition-colors",
activeId === preset.id
? "border-foreground ring-1 ring-foreground/40 ring-offset-1 ring-offset-background"
: "border-border/60 hover:border-border",
)}
style={{ backgroundColor: preset.hex }}
/>
))}
</div>
);
}

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"use client";
import { Label } from "@/components/ui/label";
import {
LIGHTNESS_MIN,
clampHsl,
displayToLightness,
lightnessToDisplay,
type HSL,
} from "@/lib/character/color-utils";
import { cn } from "@/lib/utils";
type ColorSliderProps = {
label: string;
value: number;
displayValue?: number;
min: number;
max: number;
gradient?: string;
onChange: (value: number) => void;
};
export function ColorSlider({
label,
value,
displayValue,
min,
max,
gradient,
onChange,
}: ColorSliderProps) {
const shownValue = displayValue ?? value;
return (
<div className="grid gap-2">
<div className="flex items-center justify-between">
<Label>{label}</Label>
<span className="text-xs tabular-nums text-muted-foreground">
{shownValue}
</span>
</div>
<input
type="range"
min={min}
max={max}
value={value}
onChange={(event) => onChange(Number(event.target.value))}
className={cn(
"h-2.5 w-full cursor-pointer appearance-none rounded-full border border-border/40",
"[&::-webkit-slider-thumb]:size-4 [&::-webkit-slider-thumb]:appearance-none [&::-webkit-slider-thumb]:rounded-full [&::-webkit-slider-thumb]:border-2 [&::-webkit-slider-thumb]:border-background [&::-webkit-slider-thumb]:bg-foreground [&::-webkit-slider-thumb]:shadow-sm",
"[&::-moz-range-thumb]:size-4 [&::-moz-range-thumb]:rounded-full [&::-moz-range-thumb]:border-2 [&::-moz-range-thumb]:border-background [&::-moz-range-thumb]:bg-foreground [&::-moz-range-thumb]:shadow-sm",
)}
style={
gradient
? {
background: gradient,
}
: undefined
}
/>
</div>
);
}
type CharacterColorSlidersProps = {
color: HSL;
onChange: (color: HSL) => void;
};
export function CharacterColorSliders({
color,
onChange,
}: CharacterColorSlidersProps) {
const hueGradient =
"linear-gradient(to right, hsl(0,100%,50%), hsl(60,100%,50%), hsl(120,100%,50%), hsl(180,100%,50%), hsl(240,100%,50%), hsl(300,100%,50%), hsl(360,100%,50%))";
const saturationGradient = `linear-gradient(to right, hsl(${color.h}, 0%, ${color.l}%), hsl(${color.h}, 100%, ${color.l}%))`;
const lightnessGradient = `linear-gradient(to right, hsl(${color.h}, ${color.s}%, ${LIGHTNESS_MIN}%), hsl(${color.h}, ${color.s}%, 50%), hsl(${color.h}, ${color.s}%, 100%))`;
const brightnessDisplay = lightnessToDisplay(color.l);
return (
<div className="grid gap-5">
<ColorSlider
label="Hue"
value={color.h}
min={0}
max={360}
gradient={hueGradient}
onChange={(h) => onChange({ ...color, h })}
/>
<ColorSlider
label="Saturation"
value={color.s}
min={0}
max={100}
gradient={saturationGradient}
onChange={(s) => onChange({ ...color, s })}
/>
<ColorSlider
label="Brightness"
value={brightnessDisplay}
displayValue={brightnessDisplay}
min={0}
max={100}
gradient={lightnessGradient}
onChange={(display) =>
onChange(clampHsl({ ...color, l: displayToLightness(display) }))
}
/>
</div>
);
}

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"use client";
import { useState } from "react";
import { CharacterColorPresets } from "@/components/character/character-color-presets";
import { CharacterColorSliders } from "@/components/character/character-color-sliders";
import { CharacterLayerPreview } from "@/components/character/character-layer-preview";
import { CharacterLayerTabs } from "@/components/character/character-layer-tabs";
import { CharacterPieceSelector } from "@/components/character/character-piece-selector";
import {
Card,
CardContent,
} from "@/components/ui/card";
import { clampHsl } from "@/lib/character/color-utils";
import {
CHARACTER_LAYERS,
COLOR_PRESETS,
DEFAULT_SKIN_COLOR,
LAYER_DEFAULT_COLORS,
buildDefaultVariants,
getLayerById,
type ColorPreset,
} from "@/lib/character/presets";
import type { LayerColorState, LayerVariantState } from "@/lib/character/types";
function buildInitialColors(): LayerColorState {
return { ...LAYER_DEFAULT_COLORS };
}
function SectionLabel({ children }: { children: React.ReactNode }) {
return (
<h3 className="text-xs font-medium uppercase tracking-wider text-muted-foreground">
{children}
</h3>
);
}
export function CharacterCreator() {
const [colors, setColors] = useState<LayerColorState>(buildInitialColors);
const [variants, setVariants] = useState<LayerVariantState>(
buildDefaultVariants,
);
const [activePresetId, setActivePresetId] = useState<string>(
DEFAULT_SKIN_COLOR.id,
);
const [activeLayerId, setActiveLayerId] = useState<
(typeof CHARACTER_LAYERS)[number]["id"]
>("skin");
const activeLayer = getLayerById(activeLayerId);
const activeColor = colors[activeLayerId];
const pieceVariants = activeLayer.allowVariants ? activeLayer.variants : [];
const applyPreset = (preset: ColorPreset) => {
setActivePresetId(preset.id);
setColors((current) => ({
...current,
[activeLayerId]: { ...preset.hsl },
}));
};
const updateActiveColor = (nextColor: typeof activeColor) => {
setActivePresetId("");
setColors((current) => ({
...current,
[activeLayerId]: clampHsl(nextColor),
}));
};
const handleLayerChange = (layerId: (typeof CHARACTER_LAYERS)[number]["id"]) => {
setActiveLayerId(layerId);
setActivePresetId("");
};
const handleVariantChange = (variantId: string) => {
setVariants((current) => ({
...current,
[activeLayerId]: variantId,
}));
};
return (
<div className="grid gap-5">
<CharacterLayerTabs
activeLayerId={activeLayerId}
onLayerChange={handleLayerChange}
/>
<div className="grid items-stretch gap-5 lg:grid-cols-[minmax(0,1fr)_minmax(0,1.15fr)]">
<Card className="flex flex-col overflow-hidden border-border/60 shadow-sm">
<CardContent className="flex flex-1 items-center justify-center p-6">
<CharacterLayerPreview
colors={colors}
variants={variants}
scale={10}
className="w-full"
/>
</CardContent>
</Card>
<Card className="flex flex-col border-border/60 shadow-sm">
<CardContent className="flex flex-1 flex-col gap-5 p-6">
<section className="grid h-[5.75rem] shrink-0 gap-3">
<SectionLabel>Style</SectionLabel>
<div className="min-h-14">
<CharacterPieceSelector
variants={pieceVariants}
activeId={variants[activeLayerId]}
color={activeColor}
onSelect={handleVariantChange}
/>
</div>
</section>
<section className="grid shrink-0 gap-3">
<SectionLabel>Color</SectionLabel>
<div className="min-h-[4.75rem]">
<CharacterColorPresets
presets={COLOR_PRESETS}
activeId={activePresetId}
onSelect={applyPreset}
/>
</div>
</section>
<section className="grid shrink-0 gap-4">
<SectionLabel>Adjust</SectionLabel>
<CharacterColorSliders
color={activeColor}
onChange={updateActiveColor}
/>
</section>
</CardContent>
</Card>
</div>
</div>
);
}

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"use client";
import { useEffect, useRef, useState } from "react";
import {
drawTintedSprite,
getCachedImage,
hslToRgb,
} from "@/lib/character/color-utils";
import {
CHARACTER_LAYERS,
getSelectedVariant,
} from "@/lib/character/presets";
import type { LayerColorState, LayerVariantState } from "@/lib/character/types";
import { cn } from "@/lib/utils";
type CharacterLayerPreviewProps = {
colors: LayerColorState;
variants: LayerVariantState;
scale?: number;
className?: string;
};
export function CharacterLayerPreview({
colors,
variants,
scale = 10,
className,
}: CharacterLayerPreviewProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [displaySize, setDisplaySize] = useState({ width: 0, height: 0 });
useEffect(() => {
let cancelled = false;
async function render() {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d", { willReadFrequently: true });
if (!ctx) return;
const activeLayers = CHARACTER_LAYERS.flatMap((layer) => {
const selected = getSelectedVariant(layer.id, variants[layer.id]);
if (!selected) return [];
return [{ layer, variant: selected }];
});
const images = await Promise.all(
activeLayers.map(async ({ layer, variant }) => ({
layer,
image: await getCachedImage(variant.src),
})),
);
if (cancelled || images.length === 0) return;
const width = images[0]?.image.width ?? 0;
const height = images[0]?.image.height ?? 0;
canvas.width = width;
canvas.height = height;
setDisplaySize({ width: width * scale, height: height * scale });
ctx.clearRect(0, 0, width, height);
for (const { layer, image } of images) {
const layerColor = colors[layer.id];
drawTintedSprite(
ctx,
image,
hslToRgb(layerColor.h, layerColor.s, layerColor.l),
);
}
}
render();
return () => {
cancelled = true;
};
}, [colors, variants, scale]);
return (
<div
className={cn(
"relative flex h-[320px] items-center justify-center",
className,
)}
>
<canvas
ref={canvasRef}
className="block"
style={{
imageRendering: "pixelated",
width: displaySize.width || undefined,
height: displaySize.height || undefined,
}}
/>
</div>
);
}

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"use client";
import { CHARACTER_LAYERS, type CharacterLayerId } from "@/lib/character/presets";
import { cn } from "@/lib/utils";
type CharacterLayerTabsProps = {
activeLayerId: CharacterLayerId;
onLayerChange: (layerId: CharacterLayerId) => void;
};
export function CharacterLayerTabs({
activeLayerId,
onLayerChange,
}: CharacterLayerTabsProps) {
return (
<div
role="tablist"
aria-label="Character layers"
className="flex gap-0.5 overflow-x-auto rounded-lg border bg-muted/30 p-1"
>
{CHARACTER_LAYERS.map((layer) => (
<button
key={layer.id}
type="button"
role="tab"
aria-selected={activeLayerId === layer.id}
onClick={() => onLayerChange(layer.id)}
className={cn(
"min-w-[4.5rem] flex-1 rounded-md px-3 py-2 text-sm font-medium transition-colors",
activeLayerId === layer.id
? "bg-background text-foreground shadow-sm"
: "text-muted-foreground hover:text-foreground",
)}
>
{layer.label}
</button>
))}
</div>
);
}

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"use client";
import type { HSL } from "@/lib/character/color-utils";
import { PIECE_SLOT_COUNT } from "@/lib/character/presets";
import { cn } from "@/lib/utils";
import type { LayerVariant } from "@/lib/character/presets";
import { TintedSpriteIcon } from "./tinted-sprite-icon";
type CharacterPieceSelectorProps = {
variants: LayerVariant[];
activeId: string;
color: HSL;
onSelect: (variantId: string) => void;
};
export function CharacterPieceSelector({
variants,
activeId,
color,
onSelect,
}: CharacterPieceSelectorProps) {
const slots = Array.from({ length: PIECE_SLOT_COUNT }, (_, index) =>
variants[index] ?? null,
);
return (
<div className="grid grid-cols-8 gap-2">
{slots.map((variant, index) => {
if (!variant) {
return (
<div
key={`empty-${index}`}
aria-hidden
className="size-14 rounded-lg border border-dashed border-border/50 bg-muted/15"
/>
);
}
return (
<button
key={variant.id}
type="button"
title={variant.label}
aria-label={variant.label}
aria-pressed={activeId === variant.id}
onClick={() => onSelect(variant.id)}
className={cn(
"flex size-14 items-center justify-center rounded-lg border bg-zinc-950/80 p-1.5 transition-colors",
activeId === variant.id
? "border-foreground bg-zinc-900 shadow-[inset_0_0_0_1px_hsl(var(--foreground)/0.15)]"
: "border-border/60 hover:border-border hover:bg-zinc-900/60",
)}
>
<TintedSpriteIcon src={variant.src} color={color} size={36} />
</button>
);
})}
</div>
);
}

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"use client";
import { useEffect, useRef } from "react";
import {
drawTintedSprite,
getCachedImage,
hslToRgb,
type HSL,
} from "@/lib/character/color-utils";
import { cn } from "@/lib/utils";
type TintedSpriteIconProps = {
src: string;
color: HSL;
size?: number;
className?: string;
};
export function TintedSpriteIcon({
src,
color,
size = 40,
className,
}: TintedSpriteIconProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
let cancelled = false;
async function render() {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d", { willReadFrequently: true });
if (!ctx) return;
const image = await getCachedImage(src);
if (cancelled) return;
canvas.width = image.width;
canvas.height = image.height;
ctx.clearRect(0, 0, image.width, image.height);
drawTintedSprite(ctx, image, hslToRgb(color.h, color.s, color.l));
}
render();
return () => {
cancelled = true;
};
}, [src, color]);
return (
<canvas
ref={canvasRef}
aria-hidden
className={cn("block max-h-full max-w-full", className)}
style={{
imageRendering: "pixelated",
width: size,
height: size,
}}
/>
);
}

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export type RGB = { r: number; g: number; b: number };
export type HSL = { h: number; s: number; l: number };
export const LIGHTNESS_MIN = 5;
export function lightnessToDisplay(lightness: number): number {
return Math.round(
((lightness - LIGHTNESS_MIN) / (100 - LIGHTNESS_MIN)) * 100,
);
}
export function displayToLightness(display: number): number {
return Math.round(
LIGHTNESS_MIN + (display / 100) * (100 - LIGHTNESS_MIN),
);
}
export function clampHsl(hsl: HSL): HSL {
return {
h: hsl.h,
s: Math.max(0, Math.min(100, hsl.s)),
l: Math.max(LIGHTNESS_MIN, Math.min(100, hsl.l)),
};
}
export function hslToRgb(h: number, s: number, l: number): RGB {
const saturation = s / 100;
const lightness = l / 100;
const chroma = (1 - Math.abs(2 * lightness - 1)) * saturation;
const x = chroma * (1 - Math.abs(((h / 60) % 2) - 1));
const m = lightness - chroma / 2;
let r = 0;
let g = 0;
let b = 0;
if (h < 60) {
r = chroma;
g = x;
} else if (h < 120) {
r = x;
g = chroma;
} else if (h < 180) {
g = chroma;
b = x;
} else if (h < 240) {
g = x;
b = chroma;
} else if (h < 300) {
r = x;
b = chroma;
} else {
r = chroma;
b = x;
}
return {
r: Math.round((r + m) * 255),
g: Math.round((g + m) * 255),
b: Math.round((b + m) * 255),
};
}
export function rgbToHsl(r: number, g: number, b: number): HSL {
const red = r / 255;
const green = g / 255;
const blue = b / 255;
const max = Math.max(red, green, blue);
const min = Math.min(red, green, blue);
const lightness = (max + min) / 2;
let hue = 0;
let saturation = 0;
if (max !== min) {
const delta = max - min;
saturation =
lightness > 0.5 ? delta / (2 - max - min) : delta / (max + min);
switch (max) {
case red:
hue = ((green - blue) / delta + (green < blue ? 6 : 0)) * 60;
break;
case green:
hue = ((blue - red) / delta + 2) * 60;
break;
default:
hue = ((red - green) / delta + 4) * 60;
break;
}
}
return {
h: Math.round(hue),
s: Math.round(saturation * 100),
l: Math.round(lightness * 100),
};
}
export function hexToRgb(hex: string): RGB {
const normalized = hex.replace("#", "");
const value =
normalized.length === 3
? normalized
.split("")
.map((char) => char + char)
.join("")
: normalized;
return {
r: parseInt(value.slice(0, 2), 16),
g: parseInt(value.slice(2, 4), 16),
b: parseInt(value.slice(4, 6), 16),
};
}
export function rgbToHex({ r, g, b }: RGB): string {
return `#${[r, g, b]
.map((channel) => channel.toString(16).padStart(2, "0"))
.join("")}`;
}
/** Tint a monochrome sprite by mapping pixel brightness to the target color. */
export function tintImageData(imageData: ImageData, color: RGB): void {
const { data } = imageData;
for (let i = 0; i < data.length; i += 4) {
const alpha = data[i + 3];
if (alpha === 0) continue;
const brightness =
Math.max(data[i], data[i + 1], data[i + 2]) / 255;
data[i] = Math.round(color.r * brightness);
data[i + 1] = Math.round(color.g * brightness);
data[i + 2] = Math.round(color.b * brightness);
}
}
export function loadImage(src: string): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
const image = new Image();
image.onload = () => resolve(image);
image.onerror = () => reject(new Error(`Failed to load image: ${src}`));
image.src = src;
});
}
const imageCache = new Map<string, HTMLImageElement>();
export async function getCachedImage(src: string): Promise<HTMLImageElement> {
if (!imageCache.has(src)) {
imageCache.set(src, await loadImage(src));
}
return imageCache.get(src)!;
}
export function drawTintedSprite(
ctx: CanvasRenderingContext2D,
image: HTMLImageElement,
color: RGB,
): void {
const width = image.width;
const height = image.height;
const offscreen = document.createElement("canvas");
offscreen.width = width;
offscreen.height = height;
const offscreenCtx = offscreen.getContext("2d", { willReadFrequently: true });
if (!offscreenCtx) return;
offscreenCtx.drawImage(image, 0, 0);
const imageData = offscreenCtx.getImageData(0, 0, width, height);
tintImageData(imageData, color);
offscreenCtx.putImageData(imageData, 0, 0);
ctx.drawImage(offscreen, 0, 0);
}

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lib/character/presets.ts Normal file
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import {
clampHsl,
hexToRgb,
hslToRgb,
rgbToHex,
rgbToHsl,
type HSL,
} from "./color-utils";
import type { LayerVariantState } from "./types";
export type ColorPreset = {
id: string;
name: string;
hex: string;
hsl: HSL;
};
export type LayerVariant = {
id: string;
label: string;
src: string;
};
export type CharacterLayerId = "skin" | "pants" | "torso" | "head" | "eyes";
export type CharacterLayer = {
id: CharacterLayerId;
label: string;
allowVariants: boolean;
variants: LayerVariant[];
};
function presetFromHsl(id: string, name: string, hsl: HSL): ColorPreset {
const clamped = clampHsl(hsl);
return {
id,
name,
hsl: clamped,
hex: rgbToHex(hslToRgb(clamped.h, clamped.s, clamped.l)),
};
}
function presetFromHex(id: string, name: string, hex: string): ColorPreset {
const rgb = hexToRgb(hex);
return presetFromHsl(id, name, rgbToHsl(rgb.r, rgb.g, rgb.b));
}
export const COLOR_PRESETS: ColorPreset[] = [
presetFromHsl("black", "Black", { h: 0, s: 0, l: 5 }),
presetFromHsl("gray", "Gray", { h: 0, s: 0, l: 50 }),
presetFromHsl("white", "White", { h: 0, s: 0, l: 100 }),
presetFromHex("red", "Red", "#FF2020"),
presetFromHex("orange", "Orange", "#FF8800"),
presetFromHex("yellow", "Yellow", "#FFD700"),
presetFromHex("green", "Green", "#22AA44"),
presetFromHex("blue", "Blue", "#2266FF"),
presetFromHex("indigo", "Indigo", "#4B0082"),
presetFromHex("porcelain", "Porcelain", "#FFDFC4"),
presetFromHex("fair", "Fair", "#F0C9A5"),
presetFromHex("light", "Light", "#E0AC69"),
presetFromHex("medium", "Medium", "#C68642"),
presetFromHex("tan", "Tan", "#A87149"),
presetFromHex("brown", "Brown", "#8D5524"),
presetFromHex("dark", "Dark", "#5C3317"),
presetFromHex("deep", "Deep", "#3B2212"),
presetFromHex("onyx", "Onyx", "#140C08"),
];
export const DEFAULT_SKIN_COLOR =
COLOR_PRESETS.find((preset) => preset.id === "light")!;
export const PIECE_SLOT_COUNT = 8;
export const CHARACTER_LAYERS: CharacterLayer[] = [
{
id: "skin",
label: "Skin",
allowVariants: false,
variants: [
{ id: "skin-1", label: "Skin 1", src: "/character/skin/skin-1.png" },
],
},
{
id: "pants",
label: "Pants",
allowVariants: true,
variants: [],
},
{
id: "torso",
label: "Torso",
allowVariants: true,
variants: [
{ id: "torso-1", label: "Torso 1", src: "/character/torso/torso-1.png" },
{ id: "torso-2", label: "Torso 2", src: "/character/torso/torso-2.png" },
],
},
{
id: "head",
label: "Head",
allowVariants: true,
variants: [],
},
{
id: "eyes",
label: "Eyes",
allowVariants: true,
variants: [],
},
];
export const LAYER_DEFAULT_COLORS: Record<CharacterLayerId, HSL> = {
skin: DEFAULT_SKIN_COLOR.hsl,
pants: COLOR_PRESETS.find((preset) => preset.id === "blue")!.hsl,
torso: COLOR_PRESETS.find((preset) => preset.id === "red")!.hsl,
head: COLOR_PRESETS.find((preset) => preset.id === "yellow")!.hsl,
eyes: COLOR_PRESETS.find((preset) => preset.id === "indigo")!.hsl,
};
export function buildDefaultVariants(): LayerVariantState {
return CHARACTER_LAYERS.reduce((state, layer) => {
state[layer.id] = layer.variants[0]?.id ?? "";
return state;
}, {} as LayerVariantState);
}
export function getLayerById(layerId: CharacterLayerId): CharacterLayer {
return CHARACTER_LAYERS.find((layer) => layer.id === layerId)!;
}
export function getSelectedVariant(
layerId: CharacterLayerId,
variantId: string,
): LayerVariant | undefined {
return getLayerById(layerId).variants.find(
(variant) => variant.id === variantId,
);
}
/** @deprecated Use DEFAULT_SKIN_COLOR */
export const DEFAULT_BASE_COLOR = DEFAULT_SKIN_COLOR;

5
lib/character/types.ts Normal file
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import type { HSL } from "./color-utils";
import type { CharacterLayerId } from "./presets";
export type LayerColorState = Record<CharacterLayerId, HSL>;
export type LayerVariantState = Record<CharacterLayerId, string>;

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