Add customize-screen shop preview and purchase flow.

Locked items can be previewed on the pet from the editor, purchased with points in the preview modal, and opened in the full customize view from the shop.
This commit is contained in:
2026-05-24 05:05:46 -06:00
parent 5d80b60247
commit 3470d444b4
7 changed files with 260 additions and 31 deletions

View File

@@ -10,7 +10,9 @@ import {
saveAvatarCustomization,
type AvatarCustomization,
} from "@/lib/avatar-customization-storage";
import { getOwnedItemIds } from "@/lib/shop-storage";
import { normalizeRoomBackgroundId } from "@/lib/room-backgrounds";
import type { ShopItemRecord } from "@/lib/shop-catalog";
import { getShopInventory } from "@/lib/shop-storage";
export function CustomizePageContent() {
const { toast } = useToast();
@@ -20,18 +22,30 @@ export function CustomizePageContent() {
const [avatarName, setAvatarName] = useState("");
const [isSavingAvatar, setIsSavingAvatar] = useState(false);
const [ownedVariantIds, setOwnedVariantIds] = useState<string[]>([]);
const [equippedItems, setEquippedItems] = useState<string[]>([]);
const [shopItems, setShopItems] = useState<ShopItemRecord[]>([]);
const [coins, setCoins] = useState<number | null>(null);
const [loadError, setLoadError] = useState<string | null>(null);
const loadCustomization = useCallback(async () => {
try {
setLoadError(null);
const [next, owned] = await Promise.all([
const [next, inventory] = await Promise.all([
getAvatarCustomization(),
getOwnedItemIds(),
getShopInventory(),
]);
setCustomization(next);
setCustomization({
...next,
equippedItems: inventory.equippedItems,
roomBackground: normalizeRoomBackgroundId(
inventory.equippedRoomBackground,
),
});
setAvatarName(next.name);
setOwnedVariantIds(owned);
setOwnedVariantIds(inventory.ownedItemIds);
setEquippedItems(inventory.equippedItems);
setShopItems(inventory.items);
setCoins(inventory.coins);
} catch (error) {
setLoadError(
error instanceof Error ? error.message : "Could not load your avatar.",
@@ -55,7 +69,6 @@ export function CustomizePageContent() {
await saveAvatarCustomization({
...nextCustomization,
name: avatarName.trim() || nextCustomization.name,
equippedItems: customization?.equippedItems ?? [],
});
toast("Avatar updated.", "success");
await loadCustomization();
@@ -80,7 +93,7 @@ export function CustomizePageContent() {
return (
<CharacterCreator
key={`${customization.variants.head}-${customization.variants.torso}-${customization.colors.skin.l}-${customization.roomBackground}-${avatarName}`}
key={`${customization.variants.head}-${customization.variants.torso}-${customization.colors.skin.l}-${customization.roomBackground}-${avatarName}-${ownedVariantIds.join(",")}`}
initialCustomization={{
...customization,
name: avatarName,
@@ -88,6 +101,10 @@ export function CustomizePageContent() {
name={avatarName}
onNameChange={setAvatarName}
ownedVariantIds={ownedVariantIds}
shopItems={shopItems}
coins={coins}
equippedItems={equippedItems}
onShopDataChange={loadCustomization}
showNameField
saveLabel={isSavingAvatar ? "Saving..." : "Save changes"}
isSaving={isSavingAvatar}