Improve pet habitat UX with ground-aligned walk, floating rename, and demo points.
Anchor room floors on resize, constrain wandering to a ground zone, add an editable floating name badge on the avatar screen, and let profile demo tools grant 100 test points.
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@@ -3,6 +3,8 @@
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import { useCallback, useEffect, useRef, useState } from "react";
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import { AnimatedPetSprite } from "@/components/pet/animated-pet-sprite";
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import { EditablePetName } from "@/components/pet/editable-pet-name";
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import { PetGroundZone } from "@/components/pet/pet-ground-zone";
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import { PetEmotionCaption } from "@/components/pet/pet-emotion-caption";
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import { ParallaxRoomBackground } from "@/components/pet/parallax-room-background";
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import { PixelGauge } from "@/components/pet/pixel-gauge";
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@@ -26,6 +28,8 @@ type PetHabitatProps = {
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fillViewport?: boolean;
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/** Bit name in the LCD top-right (landing preview). */
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nameInLcd?: boolean;
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nameEditable?: boolean;
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onNameChange?: (name: string) => void;
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petScale?: number;
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lcdClassName?: string;
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lcdRef?: React.Ref<HTMLDivElement>;
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@@ -36,6 +40,8 @@ export function PetHabitat({
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className,
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fillViewport = false,
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nameInLcd = false,
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nameEditable = false,
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onNameChange,
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petScale,
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lcdClassName: lcdClassNameOverride,
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lcdRef,
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@@ -104,8 +110,10 @@ export function PetHabitat({
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);
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const gaugeOverlaySize = fillViewport ? "responsive" : "md";
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const showNameAboveShell = !fillViewport && !nameInLcd;
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const showNameInLcdOverlay = fillViewport || nameInLcd;
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const showStaticNameAboveShell = !nameEditable && !fillViewport && !nameInLcd;
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const showFloatingEditableName = nameEditable && (fillViewport || !nameInLcd);
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const showReadOnlyLcdName =
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!nameEditable && (fillViewport || nameInLcd);
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if (!isReady) {
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return (
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@@ -119,7 +127,7 @@ export function PetHabitat({
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return (
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<div className={shellClassName}>
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{showNameAboveShell ? (
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{showStaticNameAboveShell ? (
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<div className="mb-3 shrink-0 border-b-2 border-border/60 pb-3">
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<p className="text-sm text-foreground">{customization.name}</p>
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</div>
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@@ -127,14 +135,16 @@ export function PetHabitat({
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<div ref={lcdRef} className={lcdClassName}>
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<ParallaxRoomBackground roomId={roomId as RoomBackgroundId} />
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<AnimatedPetSprite
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customization={customization}
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petScale={petScale}
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interactive={interactive}
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emotionVisible={emotionVisible}
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mood={condition.mood}
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onInteract={showEmotionBriefly}
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/>
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<PetGroundZone>
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<AnimatedPetSprite
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customization={customization}
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petScale={petScale}
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interactive={interactive}
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emotionVisible={emotionVisible}
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mood={condition.mood}
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onInteract={showEmotionBriefly}
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/>
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</PetGroundZone>
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<PetEmotionCaption mood={condition.mood} visible={emotionVisible} />
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<div className="pointer-events-none absolute left-2 top-2 z-20 grid gap-1 sm:gap-1.5">
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<PixelGauge
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@@ -150,7 +160,15 @@ export function PetHabitat({
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overlaySize={gaugeOverlaySize}
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/>
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</div>
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{showNameInLcdOverlay ? (
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{showFloatingEditableName ? (
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<EditablePetName
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name={customization.name}
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onNameChange={onNameChange}
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variant="overlay"
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size={fillViewport ? "default" : "landing"}
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/>
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) : null}
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{showReadOnlyLcdName ? (
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<p
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className={cn(
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"pointer-events-none absolute right-2 top-2 z-20 max-w-[52%] truncate text-right lcd-readable-name",
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