Complete character creation screen
Finished the character creation screen with the final layout, UI elements, and customization flow ready for integration.
@@ -15,7 +15,7 @@ import { clampHsl } from "@/lib/character/color-utils";
|
|||||||
import {
|
import {
|
||||||
CHARACTER_LAYERS,
|
CHARACTER_LAYERS,
|
||||||
COLOR_PRESETS,
|
COLOR_PRESETS,
|
||||||
DEFAULT_SKIN_COLOR,
|
DEFAULT_GRAY_COLOR,
|
||||||
LAYER_DEFAULT_COLORS,
|
LAYER_DEFAULT_COLORS,
|
||||||
buildDefaultVariants,
|
buildDefaultVariants,
|
||||||
getLayerById,
|
getLayerById,
|
||||||
@@ -41,7 +41,7 @@ export function CharacterCreator() {
|
|||||||
buildDefaultVariants,
|
buildDefaultVariants,
|
||||||
);
|
);
|
||||||
const [activePresetId, setActivePresetId] = useState<string>(
|
const [activePresetId, setActivePresetId] = useState<string>(
|
||||||
DEFAULT_SKIN_COLOR.id,
|
DEFAULT_GRAY_COLOR.id,
|
||||||
);
|
);
|
||||||
const [activeLayerId, setActiveLayerId] = useState<
|
const [activeLayerId, setActiveLayerId] = useState<
|
||||||
(typeof CHARACTER_LAYERS)[number]["id"]
|
(typeof CHARACTER_LAYERS)[number]["id"]
|
||||||
@@ -69,7 +69,14 @@ export function CharacterCreator() {
|
|||||||
|
|
||||||
const handleLayerChange = (layerId: (typeof CHARACTER_LAYERS)[number]["id"]) => {
|
const handleLayerChange = (layerId: (typeof CHARACTER_LAYERS)[number]["id"]) => {
|
||||||
setActiveLayerId(layerId);
|
setActiveLayerId(layerId);
|
||||||
setActivePresetId("");
|
const layerColor = colors[layerId];
|
||||||
|
const matchingPreset = COLOR_PRESETS.find(
|
||||||
|
(preset) =>
|
||||||
|
preset.hsl.h === layerColor.h &&
|
||||||
|
preset.hsl.s === layerColor.s &&
|
||||||
|
preset.hsl.l === layerColor.l,
|
||||||
|
);
|
||||||
|
setActivePresetId(matchingPreset?.id ?? "");
|
||||||
};
|
};
|
||||||
|
|
||||||
const handleVariantChange = (variantId: string) => {
|
const handleVariantChange = (variantId: string) => {
|
||||||
@@ -107,6 +114,7 @@ export function CharacterCreator() {
|
|||||||
variants={pieceVariants}
|
variants={pieceVariants}
|
||||||
activeId={variants[activeLayerId]}
|
activeId={variants[activeLayerId]}
|
||||||
color={activeColor}
|
color={activeColor}
|
||||||
|
skinColor={colors.skin}
|
||||||
onSelect={handleVariantChange}
|
onSelect={handleVariantChange}
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -65,10 +65,22 @@ export function CharacterLayerPreview({
|
|||||||
|
|
||||||
for (const { layer, image } of images) {
|
for (const { layer, image } of images) {
|
||||||
const layerColor = colors[layer.id];
|
const layerColor = colors[layer.id];
|
||||||
|
const rgb = hslToRgb(layerColor.h, layerColor.s, layerColor.l);
|
||||||
|
|
||||||
drawTintedSprite(
|
drawTintedSprite(
|
||||||
ctx,
|
ctx,
|
||||||
image,
|
image,
|
||||||
hslToRgb(layerColor.h, layerColor.s, layerColor.l),
|
rgb,
|
||||||
|
layer.id === "eyes"
|
||||||
|
? {
|
||||||
|
mode: "eyes",
|
||||||
|
skinColor: hslToRgb(
|
||||||
|
colors.skin.h,
|
||||||
|
colors.skin.s,
|
||||||
|
colors.skin.l,
|
||||||
|
),
|
||||||
|
}
|
||||||
|
: undefined,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,9 @@
|
|||||||
"use client";
|
"use client";
|
||||||
|
|
||||||
|
import { CircleSlash } from "lucide-react";
|
||||||
|
|
||||||
import type { HSL } from "@/lib/character/color-utils";
|
import type { HSL } from "@/lib/character/color-utils";
|
||||||
import { PIECE_SLOT_COUNT } from "@/lib/character/presets";
|
import { NONE_VARIANT_ID, PIECE_SLOT_COUNT } from "@/lib/character/presets";
|
||||||
import { cn } from "@/lib/utils";
|
import { cn } from "@/lib/utils";
|
||||||
import type { LayerVariant } from "@/lib/character/presets";
|
import type { LayerVariant } from "@/lib/character/presets";
|
||||||
|
|
||||||
@@ -11,6 +13,7 @@ type CharacterPieceSelectorProps = {
|
|||||||
variants: LayerVariant[];
|
variants: LayerVariant[];
|
||||||
activeId: string;
|
activeId: string;
|
||||||
color: HSL;
|
color: HSL;
|
||||||
|
skinColor?: HSL;
|
||||||
onSelect: (variantId: string) => void;
|
onSelect: (variantId: string) => void;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -18,6 +21,7 @@ export function CharacterPieceSelector({
|
|||||||
variants,
|
variants,
|
||||||
activeId,
|
activeId,
|
||||||
color,
|
color,
|
||||||
|
skinColor,
|
||||||
onSelect,
|
onSelect,
|
||||||
}: CharacterPieceSelectorProps) {
|
}: CharacterPieceSelectorProps) {
|
||||||
const slots = Array.from({ length: PIECE_SLOT_COUNT }, (_, index) =>
|
const slots = Array.from({ length: PIECE_SLOT_COUNT }, (_, index) =>
|
||||||
@@ -37,6 +41,31 @@ export function CharacterPieceSelector({
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (variant.id === NONE_VARIANT_ID) {
|
||||||
|
return (
|
||||||
|
<button
|
||||||
|
key={variant.id}
|
||||||
|
type="button"
|
||||||
|
title={variant.label}
|
||||||
|
aria-label={variant.label}
|
||||||
|
aria-pressed={activeId === variant.id}
|
||||||
|
onClick={() => onSelect(variant.id)}
|
||||||
|
className={cn(
|
||||||
|
"flex size-14 items-center justify-center rounded-lg border bg-muted/20 transition-colors",
|
||||||
|
activeId === variant.id
|
||||||
|
? "border-foreground bg-muted/35 shadow-[inset_0_0_0_1px_hsl(var(--foreground)/0.15)]"
|
||||||
|
: "border-border/60 hover:border-border hover:bg-muted/30",
|
||||||
|
)}
|
||||||
|
>
|
||||||
|
<CircleSlash
|
||||||
|
className="size-6 text-muted-foreground"
|
||||||
|
strokeWidth={1.75}
|
||||||
|
aria-hidden
|
||||||
|
/>
|
||||||
|
</button>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<button
|
<button
|
||||||
key={variant.id}
|
key={variant.id}
|
||||||
@@ -52,7 +81,12 @@ export function CharacterPieceSelector({
|
|||||||
: "border-border/60 hover:border-border hover:bg-zinc-900/60",
|
: "border-border/60 hover:border-border hover:bg-zinc-900/60",
|
||||||
)}
|
)}
|
||||||
>
|
>
|
||||||
<TintedSpriteIcon src={variant.src} color={color} size={36} />
|
<TintedSpriteIcon
|
||||||
|
src={variant.src}
|
||||||
|
color={color}
|
||||||
|
skinColor={skinColor}
|
||||||
|
size={36}
|
||||||
|
/>
|
||||||
</button>
|
</button>
|
||||||
);
|
);
|
||||||
})}
|
})}
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ import { cn } from "@/lib/utils";
|
|||||||
type TintedSpriteIconProps = {
|
type TintedSpriteIconProps = {
|
||||||
src: string;
|
src: string;
|
||||||
color: HSL;
|
color: HSL;
|
||||||
|
skinColor?: HSL;
|
||||||
size?: number;
|
size?: number;
|
||||||
className?: string;
|
className?: string;
|
||||||
};
|
};
|
||||||
@@ -20,6 +21,7 @@ type TintedSpriteIconProps = {
|
|||||||
export function TintedSpriteIcon({
|
export function TintedSpriteIcon({
|
||||||
src,
|
src,
|
||||||
color,
|
color,
|
||||||
|
skinColor,
|
||||||
size = 40,
|
size = 40,
|
||||||
className,
|
className,
|
||||||
}: TintedSpriteIconProps) {
|
}: TintedSpriteIconProps) {
|
||||||
@@ -41,7 +43,21 @@ export function TintedSpriteIcon({
|
|||||||
canvas.width = image.width;
|
canvas.width = image.width;
|
||||||
canvas.height = image.height;
|
canvas.height = image.height;
|
||||||
ctx.clearRect(0, 0, image.width, image.height);
|
ctx.clearRect(0, 0, image.width, image.height);
|
||||||
drawTintedSprite(ctx, image, hslToRgb(color.h, color.s, color.l));
|
|
||||||
|
const rgb = hslToRgb(color.h, color.s, color.l);
|
||||||
|
const isEyesLayer = src.includes("/character/eyes/");
|
||||||
|
|
||||||
|
drawTintedSprite(
|
||||||
|
ctx,
|
||||||
|
image,
|
||||||
|
rgb,
|
||||||
|
isEyesLayer && skinColor
|
||||||
|
? {
|
||||||
|
mode: "eyes",
|
||||||
|
skinColor: hslToRgb(skinColor.h, skinColor.s, skinColor.l),
|
||||||
|
}
|
||||||
|
: undefined,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
render();
|
render();
|
||||||
@@ -49,7 +65,7 @@ export function TintedSpriteIcon({
|
|||||||
return () => {
|
return () => {
|
||||||
cancelled = true;
|
cancelled = true;
|
||||||
};
|
};
|
||||||
}, [src, color]);
|
}, [src, color, skinColor]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<canvas
|
<canvas
|
||||||
|
|||||||
@@ -128,15 +128,79 @@ export function tintImageData(imageData: ImageData, color: RGB): void {
|
|||||||
const alpha = data[i + 3];
|
const alpha = data[i + 3];
|
||||||
if (alpha === 0) continue;
|
if (alpha === 0) continue;
|
||||||
|
|
||||||
const brightness =
|
applyMonochromeTint(data, i, color);
|
||||||
Math.max(data[i], data[i + 1], data[i + 2]) / 255;
|
}
|
||||||
|
}
|
||||||
|
|
||||||
data[i] = Math.round(color.r * brightness);
|
function isWhitePixel(r: number, g: number, b: number): boolean {
|
||||||
data[i + 1] = Math.round(color.g * brightness);
|
return r >= 240 && g >= 240 && b >= 240;
|
||||||
data[i + 2] = Math.round(color.b * brightness);
|
}
|
||||||
|
|
||||||
|
function isMagentaPixel(r: number, g: number, b: number): boolean {
|
||||||
|
return r >= 200 && g <= 80 && b >= 200;
|
||||||
|
}
|
||||||
|
|
||||||
|
function applyMonochromeTint(
|
||||||
|
data: Uint8ClampedArray,
|
||||||
|
index: number,
|
||||||
|
color: RGB,
|
||||||
|
brightness?: number,
|
||||||
|
): void {
|
||||||
|
const pixelBrightness =
|
||||||
|
brightness ??
|
||||||
|
Math.max(data[index], data[index + 1], data[index + 2]) / 255;
|
||||||
|
|
||||||
|
data[index] = Math.round(color.r * pixelBrightness);
|
||||||
|
data[index + 1] = Math.round(color.g * pixelBrightness);
|
||||||
|
data[index + 2] = Math.round(color.b * pixelBrightness);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Darkest shadow in the skin template — magenta maps here, not bright red. */
|
||||||
|
const SKIN_TEMPLATE_SHADOW = hexToRgb("#330000");
|
||||||
|
const SKIN_SHADOW_BRIGHTNESS =
|
||||||
|
Math.max(
|
||||||
|
SKIN_TEMPLATE_SHADOW.r,
|
||||||
|
SKIN_TEMPLATE_SHADOW.g,
|
||||||
|
SKIN_TEMPLATE_SHADOW.b,
|
||||||
|
) / 255;
|
||||||
|
|
||||||
|
/** Eyes: white stays white, magenta uses skin color, other pixels use eye color. */
|
||||||
|
export function tintEyesImageData(
|
||||||
|
imageData: ImageData,
|
||||||
|
eyeColor: RGB,
|
||||||
|
skinColor: RGB,
|
||||||
|
): void {
|
||||||
|
const { data } = imageData;
|
||||||
|
|
||||||
|
for (let i = 0; i < data.length; i += 4) {
|
||||||
|
const alpha = data[i + 3];
|
||||||
|
if (alpha === 0) continue;
|
||||||
|
|
||||||
|
const r = data[i];
|
||||||
|
const g = data[i + 1];
|
||||||
|
const b = data[i + 2];
|
||||||
|
|
||||||
|
if (isWhitePixel(r, g, b)) {
|
||||||
|
data[i] = 255;
|
||||||
|
data[i + 1] = 255;
|
||||||
|
data[i + 2] = 255;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isMagentaPixel(r, g, b)) {
|
||||||
|
applyMonochromeTint(data, i, skinColor, SKIN_SHADOW_BRIGHTNESS);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
applyMonochromeTint(data, i, eyeColor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export type TintOptions = {
|
||||||
|
mode?: "monochrome" | "eyes";
|
||||||
|
skinColor?: RGB;
|
||||||
|
};
|
||||||
|
|
||||||
export function loadImage(src: string): Promise<HTMLImageElement> {
|
export function loadImage(src: string): Promise<HTMLImageElement> {
|
||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
const image = new Image();
|
const image = new Image();
|
||||||
@@ -159,6 +223,7 @@ export function drawTintedSprite(
|
|||||||
ctx: CanvasRenderingContext2D,
|
ctx: CanvasRenderingContext2D,
|
||||||
image: HTMLImageElement,
|
image: HTMLImageElement,
|
||||||
color: RGB,
|
color: RGB,
|
||||||
|
options?: TintOptions,
|
||||||
): void {
|
): void {
|
||||||
const width = image.width;
|
const width = image.width;
|
||||||
const height = image.height;
|
const height = image.height;
|
||||||
@@ -171,7 +236,13 @@ export function drawTintedSprite(
|
|||||||
|
|
||||||
offscreenCtx.drawImage(image, 0, 0);
|
offscreenCtx.drawImage(image, 0, 0);
|
||||||
const imageData = offscreenCtx.getImageData(0, 0, width, height);
|
const imageData = offscreenCtx.getImageData(0, 0, width, height);
|
||||||
|
|
||||||
|
if (options?.mode === "eyes" && options.skinColor) {
|
||||||
|
tintEyesImageData(imageData, color, options.skinColor);
|
||||||
|
} else {
|
||||||
tintImageData(imageData, color);
|
tintImageData(imageData, color);
|
||||||
|
}
|
||||||
|
|
||||||
offscreenCtx.putImageData(imageData, 0, 0);
|
offscreenCtx.putImageData(imageData, 0, 0);
|
||||||
ctx.drawImage(offscreen, 0, 0);
|
ctx.drawImage(offscreen, 0, 0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,7 +21,21 @@ export type LayerVariant = {
|
|||||||
src: string;
|
src: string;
|
||||||
};
|
};
|
||||||
|
|
||||||
export type CharacterLayerId = "skin" | "pants" | "torso" | "head" | "eyes";
|
export const NONE_VARIANT_ID = "none";
|
||||||
|
|
||||||
|
export const NONE_VARIANT: LayerVariant = {
|
||||||
|
id: NONE_VARIANT_ID,
|
||||||
|
label: "None",
|
||||||
|
src: "",
|
||||||
|
};
|
||||||
|
|
||||||
|
export type CharacterLayerId =
|
||||||
|
| "skin"
|
||||||
|
| "pants"
|
||||||
|
| "shoes"
|
||||||
|
| "torso"
|
||||||
|
| "eyes"
|
||||||
|
| "head";
|
||||||
|
|
||||||
export type CharacterLayer = {
|
export type CharacterLayer = {
|
||||||
id: CharacterLayerId;
|
id: CharacterLayerId;
|
||||||
@@ -45,10 +59,33 @@ function presetFromHex(id: string, name: string, hex: string): ColorPreset {
|
|||||||
return presetFromHsl(id, name, rgbToHsl(rgb.r, rgb.g, rgb.b));
|
return presetFromHsl(id, name, rgbToHsl(rgb.r, rgb.g, rgb.b));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function layerVariants(
|
||||||
|
layerId: Exclude<CharacterLayerId, "skin">,
|
||||||
|
label: string,
|
||||||
|
count: number,
|
||||||
|
): LayerVariant[] {
|
||||||
|
return Array.from({ length: count }, (_, index) => {
|
||||||
|
const number = index + 1;
|
||||||
|
return {
|
||||||
|
id: `${layerId}-${number}`,
|
||||||
|
label: `${label} ${number}`,
|
||||||
|
src: `/character/${layerId}/${layerId}-${number}.png`,
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function layerVariantsWithNone(
|
||||||
|
layerId: Exclude<CharacterLayerId, "skin">,
|
||||||
|
label: string,
|
||||||
|
count: number,
|
||||||
|
): LayerVariant[] {
|
||||||
|
return [NONE_VARIANT, ...layerVariants(layerId, label, count)];
|
||||||
|
}
|
||||||
|
|
||||||
export const COLOR_PRESETS: ColorPreset[] = [
|
export const COLOR_PRESETS: ColorPreset[] = [
|
||||||
presetFromHsl("black", "Black", { h: 0, s: 0, l: 5 }),
|
|
||||||
presetFromHsl("gray", "Gray", { h: 0, s: 0, l: 50 }),
|
presetFromHsl("gray", "Gray", { h: 0, s: 0, l: 50 }),
|
||||||
presetFromHsl("white", "White", { h: 0, s: 0, l: 100 }),
|
presetFromHsl("white", "White", { h: 0, s: 0, l: 100 }),
|
||||||
|
presetFromHsl("black", "Black", { h: 0, s: 0, l: 5 }),
|
||||||
presetFromHex("red", "Red", "#FF2020"),
|
presetFromHex("red", "Red", "#FF2020"),
|
||||||
presetFromHex("orange", "Orange", "#FF8800"),
|
presetFromHex("orange", "Orange", "#FF8800"),
|
||||||
presetFromHex("yellow", "Yellow", "#FFD700"),
|
presetFromHex("yellow", "Yellow", "#FFD700"),
|
||||||
@@ -66,11 +103,14 @@ export const COLOR_PRESETS: ColorPreset[] = [
|
|||||||
presetFromHex("onyx", "Onyx", "#140C08"),
|
presetFromHex("onyx", "Onyx", "#140C08"),
|
||||||
];
|
];
|
||||||
|
|
||||||
export const DEFAULT_SKIN_COLOR =
|
export const DEFAULT_GRAY_COLOR =
|
||||||
COLOR_PRESETS.find((preset) => preset.id === "light")!;
|
COLOR_PRESETS.find((preset) => preset.id === "gray")!;
|
||||||
|
|
||||||
|
export const DEFAULT_SKIN_COLOR = DEFAULT_GRAY_COLOR;
|
||||||
|
|
||||||
export const PIECE_SLOT_COUNT = 8;
|
export const PIECE_SLOT_COUNT = 8;
|
||||||
|
|
||||||
|
/** Stack order: bottom → top */
|
||||||
export const CHARACTER_LAYERS: CharacterLayer[] = [
|
export const CHARACTER_LAYERS: CharacterLayer[] = [
|
||||||
{
|
{
|
||||||
id: "skin",
|
id: "skin",
|
||||||
@@ -84,42 +124,48 @@ export const CHARACTER_LAYERS: CharacterLayer[] = [
|
|||||||
id: "pants",
|
id: "pants",
|
||||||
label: "Pants",
|
label: "Pants",
|
||||||
allowVariants: true,
|
allowVariants: true,
|
||||||
variants: [],
|
variants: layerVariantsWithNone("pants", "Pants", 3),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: "shoes",
|
||||||
|
label: "Shoes",
|
||||||
|
allowVariants: true,
|
||||||
|
variants: layerVariantsWithNone("shoes", "Shoes", 3),
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
id: "torso",
|
id: "torso",
|
||||||
label: "Torso",
|
label: "Torso",
|
||||||
allowVariants: true,
|
allowVariants: true,
|
||||||
variants: [
|
variants: layerVariantsWithNone("torso", "Torso", 4),
|
||||||
{ id: "torso-1", label: "Torso 1", src: "/character/torso/torso-1.png" },
|
|
||||||
{ id: "torso-2", label: "Torso 2", src: "/character/torso/torso-2.png" },
|
|
||||||
],
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: "head",
|
|
||||||
label: "Head",
|
|
||||||
allowVariants: true,
|
|
||||||
variants: [],
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
id: "eyes",
|
id: "eyes",
|
||||||
label: "Eyes",
|
label: "Eyes",
|
||||||
allowVariants: true,
|
allowVariants: true,
|
||||||
variants: [],
|
variants: layerVariantsWithNone("eyes", "Eyes", 2),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: "head",
|
||||||
|
label: "Head",
|
||||||
|
allowVariants: true,
|
||||||
|
variants: layerVariantsWithNone("head", "Head", 7),
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
|
|
||||||
export const LAYER_DEFAULT_COLORS: Record<CharacterLayerId, HSL> = {
|
export const LAYER_DEFAULT_COLORS: Record<CharacterLayerId, HSL> = {
|
||||||
skin: DEFAULT_SKIN_COLOR.hsl,
|
skin: DEFAULT_GRAY_COLOR.hsl,
|
||||||
pants: COLOR_PRESETS.find((preset) => preset.id === "blue")!.hsl,
|
pants: DEFAULT_GRAY_COLOR.hsl,
|
||||||
torso: COLOR_PRESETS.find((preset) => preset.id === "red")!.hsl,
|
shoes: DEFAULT_GRAY_COLOR.hsl,
|
||||||
head: COLOR_PRESETS.find((preset) => preset.id === "yellow")!.hsl,
|
torso: DEFAULT_GRAY_COLOR.hsl,
|
||||||
eyes: COLOR_PRESETS.find((preset) => preset.id === "indigo")!.hsl,
|
eyes: DEFAULT_GRAY_COLOR.hsl,
|
||||||
|
head: DEFAULT_GRAY_COLOR.hsl,
|
||||||
};
|
};
|
||||||
|
|
||||||
export function buildDefaultVariants(): LayerVariantState {
|
export function buildDefaultVariants(): LayerVariantState {
|
||||||
return CHARACTER_LAYERS.reduce((state, layer) => {
|
return CHARACTER_LAYERS.reduce((state, layer) => {
|
||||||
state[layer.id] = layer.variants[0]?.id ?? "";
|
state[layer.id] = layer.allowVariants
|
||||||
|
? NONE_VARIANT_ID
|
||||||
|
: (layer.variants[0]?.id ?? "");
|
||||||
return state;
|
return state;
|
||||||
}, {} as LayerVariantState);
|
}, {} as LayerVariantState);
|
||||||
}
|
}
|
||||||
@@ -132,9 +178,15 @@ export function getSelectedVariant(
|
|||||||
layerId: CharacterLayerId,
|
layerId: CharacterLayerId,
|
||||||
variantId: string,
|
variantId: string,
|
||||||
): LayerVariant | undefined {
|
): LayerVariant | undefined {
|
||||||
return getLayerById(layerId).variants.find(
|
if (variantId === NONE_VARIANT_ID) return undefined;
|
||||||
(variant) => variant.id === variantId,
|
|
||||||
|
const variant = getLayerById(layerId).variants.find(
|
||||||
|
(entry) => entry.id === variantId,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
if (!variant?.src) return undefined;
|
||||||
|
|
||||||
|
return variant;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @deprecated Use DEFAULT_SKIN_COLOR */
|
/** @deprecated Use DEFAULT_SKIN_COLOR */
|
||||||
|
|||||||
BIN
public/character/eyes/eyes-1.png
Normal file
|
After Width: | Height: | Size: 431 B |
BIN
public/character/eyes/eyes-2.png
Normal file
|
After Width: | Height: | Size: 438 B |
BIN
public/character/head/head-1.png
Normal file
|
After Width: | Height: | Size: 282 B |
BIN
public/character/head/head-2.png
Normal file
|
After Width: | Height: | Size: 283 B |
BIN
public/character/head/head-3.png
Normal file
|
After Width: | Height: | Size: 250 B |
BIN
public/character/head/head-4.png
Normal file
|
After Width: | Height: | Size: 315 B |
BIN
public/character/head/head-5.png
Normal file
|
After Width: | Height: | Size: 312 B |
BIN
public/character/head/head-6.png
Normal file
|
After Width: | Height: | Size: 333 B |
BIN
public/character/head/head-7.png
Normal file
|
After Width: | Height: | Size: 308 B |
BIN
public/character/pants/pants-1.png
Normal file
|
After Width: | Height: | Size: 637 B |
BIN
public/character/pants/pants-2.png
Normal file
|
After Width: | Height: | Size: 296 B |
BIN
public/character/pants/pants-3.png
Normal file
|
After Width: | Height: | Size: 351 B |
BIN
public/character/shoes/shoes-1.png
Normal file
|
After Width: | Height: | Size: 258 B |
BIN
public/character/shoes/shoes-2.png
Normal file
|
After Width: | Height: | Size: 269 B |
BIN
public/character/shoes/shoes-3.png
Normal file
|
After Width: | Height: | Size: 267 B |
|
Before Width: | Height: | Size: 580 B After Width: | Height: | Size: 583 B |
|
Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 409 B |
|
Before Width: | Height: | Size: 261 B After Width: | Height: | Size: 468 B |
BIN
public/character/torso/torso-3.png
Normal file
|
After Width: | Height: | Size: 396 B |
BIN
public/character/torso/torso-4.png
Normal file
|
After Width: | Height: | Size: 419 B |