Complete character creation screen
Finished the character creation screen with the final layout, UI elements, and customization flow ready for integration.
This commit is contained in:
@@ -21,7 +21,21 @@ export type LayerVariant = {
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src: string;
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};
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export type CharacterLayerId = "skin" | "pants" | "torso" | "head" | "eyes";
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export const NONE_VARIANT_ID = "none";
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export const NONE_VARIANT: LayerVariant = {
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id: NONE_VARIANT_ID,
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label: "None",
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src: "",
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};
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export type CharacterLayerId =
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| "skin"
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| "pants"
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| "shoes"
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| "torso"
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| "eyes"
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| "head";
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export type CharacterLayer = {
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id: CharacterLayerId;
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@@ -45,10 +59,33 @@ function presetFromHex(id: string, name: string, hex: string): ColorPreset {
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return presetFromHsl(id, name, rgbToHsl(rgb.r, rgb.g, rgb.b));
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}
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function layerVariants(
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layerId: Exclude<CharacterLayerId, "skin">,
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label: string,
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count: number,
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): LayerVariant[] {
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return Array.from({ length: count }, (_, index) => {
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const number = index + 1;
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return {
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id: `${layerId}-${number}`,
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label: `${label} ${number}`,
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src: `/character/${layerId}/${layerId}-${number}.png`,
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};
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});
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}
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function layerVariantsWithNone(
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layerId: Exclude<CharacterLayerId, "skin">,
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label: string,
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count: number,
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): LayerVariant[] {
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return [NONE_VARIANT, ...layerVariants(layerId, label, count)];
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}
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export const COLOR_PRESETS: ColorPreset[] = [
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presetFromHsl("black", "Black", { h: 0, s: 0, l: 5 }),
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presetFromHsl("gray", "Gray", { h: 0, s: 0, l: 50 }),
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presetFromHsl("white", "White", { h: 0, s: 0, l: 100 }),
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presetFromHsl("black", "Black", { h: 0, s: 0, l: 5 }),
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presetFromHex("red", "Red", "#FF2020"),
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presetFromHex("orange", "Orange", "#FF8800"),
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presetFromHex("yellow", "Yellow", "#FFD700"),
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@@ -66,11 +103,14 @@ export const COLOR_PRESETS: ColorPreset[] = [
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presetFromHex("onyx", "Onyx", "#140C08"),
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];
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export const DEFAULT_SKIN_COLOR =
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COLOR_PRESETS.find((preset) => preset.id === "light")!;
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export const DEFAULT_GRAY_COLOR =
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COLOR_PRESETS.find((preset) => preset.id === "gray")!;
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export const DEFAULT_SKIN_COLOR = DEFAULT_GRAY_COLOR;
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export const PIECE_SLOT_COUNT = 8;
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/** Stack order: bottom → top */
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export const CHARACTER_LAYERS: CharacterLayer[] = [
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{
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id: "skin",
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@@ -84,42 +124,48 @@ export const CHARACTER_LAYERS: CharacterLayer[] = [
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id: "pants",
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label: "Pants",
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allowVariants: true,
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variants: [],
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variants: layerVariantsWithNone("pants", "Pants", 3),
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},
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{
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id: "shoes",
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label: "Shoes",
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allowVariants: true,
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variants: layerVariantsWithNone("shoes", "Shoes", 3),
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},
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{
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id: "torso",
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label: "Torso",
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allowVariants: true,
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variants: [
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{ id: "torso-1", label: "Torso 1", src: "/character/torso/torso-1.png" },
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{ id: "torso-2", label: "Torso 2", src: "/character/torso/torso-2.png" },
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],
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},
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{
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id: "head",
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label: "Head",
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allowVariants: true,
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variants: [],
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variants: layerVariantsWithNone("torso", "Torso", 4),
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},
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{
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id: "eyes",
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label: "Eyes",
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allowVariants: true,
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variants: [],
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variants: layerVariantsWithNone("eyes", "Eyes", 2),
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},
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{
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id: "head",
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label: "Head",
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allowVariants: true,
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variants: layerVariantsWithNone("head", "Head", 7),
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},
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];
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export const LAYER_DEFAULT_COLORS: Record<CharacterLayerId, HSL> = {
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skin: DEFAULT_SKIN_COLOR.hsl,
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pants: COLOR_PRESETS.find((preset) => preset.id === "blue")!.hsl,
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torso: COLOR_PRESETS.find((preset) => preset.id === "red")!.hsl,
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head: COLOR_PRESETS.find((preset) => preset.id === "yellow")!.hsl,
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eyes: COLOR_PRESETS.find((preset) => preset.id === "indigo")!.hsl,
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skin: DEFAULT_GRAY_COLOR.hsl,
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pants: DEFAULT_GRAY_COLOR.hsl,
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shoes: DEFAULT_GRAY_COLOR.hsl,
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torso: DEFAULT_GRAY_COLOR.hsl,
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eyes: DEFAULT_GRAY_COLOR.hsl,
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head: DEFAULT_GRAY_COLOR.hsl,
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};
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export function buildDefaultVariants(): LayerVariantState {
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return CHARACTER_LAYERS.reduce((state, layer) => {
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state[layer.id] = layer.variants[0]?.id ?? "";
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state[layer.id] = layer.allowVariants
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? NONE_VARIANT_ID
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: (layer.variants[0]?.id ?? "");
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return state;
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}, {} as LayerVariantState);
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}
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@@ -132,9 +178,15 @@ export function getSelectedVariant(
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layerId: CharacterLayerId,
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variantId: string,
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): LayerVariant | undefined {
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return getLayerById(layerId).variants.find(
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(variant) => variant.id === variantId,
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if (variantId === NONE_VARIANT_ID) return undefined;
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const variant = getLayerById(layerId).variants.find(
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(entry) => entry.id === variantId,
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);
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if (!variant?.src) return undefined;
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return variant;
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}
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/** @deprecated Use DEFAULT_SKIN_COLOR */
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