Complete character creation screen

Finished the character creation screen with the final layout, UI elements, and customization flow ready for integration.
This commit is contained in:
pricewowen
2026-05-23 21:35:59 -06:00
parent 4705b1a0ec
commit 1023b3edc6
26 changed files with 232 additions and 39 deletions

View File

@@ -128,15 +128,79 @@ export function tintImageData(imageData: ImageData, color: RGB): void {
const alpha = data[i + 3];
if (alpha === 0) continue;
const brightness =
Math.max(data[i], data[i + 1], data[i + 2]) / 255;
data[i] = Math.round(color.r * brightness);
data[i + 1] = Math.round(color.g * brightness);
data[i + 2] = Math.round(color.b * brightness);
applyMonochromeTint(data, i, color);
}
}
function isWhitePixel(r: number, g: number, b: number): boolean {
return r >= 240 && g >= 240 && b >= 240;
}
function isMagentaPixel(r: number, g: number, b: number): boolean {
return r >= 200 && g <= 80 && b >= 200;
}
function applyMonochromeTint(
data: Uint8ClampedArray,
index: number,
color: RGB,
brightness?: number,
): void {
const pixelBrightness =
brightness ??
Math.max(data[index], data[index + 1], data[index + 2]) / 255;
data[index] = Math.round(color.r * pixelBrightness);
data[index + 1] = Math.round(color.g * pixelBrightness);
data[index + 2] = Math.round(color.b * pixelBrightness);
}
/** Darkest shadow in the skin template — magenta maps here, not bright red. */
const SKIN_TEMPLATE_SHADOW = hexToRgb("#330000");
const SKIN_SHADOW_BRIGHTNESS =
Math.max(
SKIN_TEMPLATE_SHADOW.r,
SKIN_TEMPLATE_SHADOW.g,
SKIN_TEMPLATE_SHADOW.b,
) / 255;
/** Eyes: white stays white, magenta uses skin color, other pixels use eye color. */
export function tintEyesImageData(
imageData: ImageData,
eyeColor: RGB,
skinColor: RGB,
): void {
const { data } = imageData;
for (let i = 0; i < data.length; i += 4) {
const alpha = data[i + 3];
if (alpha === 0) continue;
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
if (isWhitePixel(r, g, b)) {
data[i] = 255;
data[i + 1] = 255;
data[i + 2] = 255;
continue;
}
if (isMagentaPixel(r, g, b)) {
applyMonochromeTint(data, i, skinColor, SKIN_SHADOW_BRIGHTNESS);
continue;
}
applyMonochromeTint(data, i, eyeColor);
}
}
export type TintOptions = {
mode?: "monochrome" | "eyes";
skinColor?: RGB;
};
export function loadImage(src: string): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
const image = new Image();
@@ -159,6 +223,7 @@ export function drawTintedSprite(
ctx: CanvasRenderingContext2D,
image: HTMLImageElement,
color: RGB,
options?: TintOptions,
): void {
const width = image.width;
const height = image.height;
@@ -171,7 +236,13 @@ export function drawTintedSprite(
offscreenCtx.drawImage(image, 0, 0);
const imageData = offscreenCtx.getImageData(0, 0, width, height);
tintImageData(imageData, color);
if (options?.mode === "eyes" && options.skinColor) {
tintEyesImageData(imageData, color, options.skinColor);
} else {
tintImageData(imageData, color);
}
offscreenCtx.putImageData(imageData, 0, 0);
ctx.drawImage(offscreen, 0, 0);
}

View File

@@ -21,7 +21,21 @@ export type LayerVariant = {
src: string;
};
export type CharacterLayerId = "skin" | "pants" | "torso" | "head" | "eyes";
export const NONE_VARIANT_ID = "none";
export const NONE_VARIANT: LayerVariant = {
id: NONE_VARIANT_ID,
label: "None",
src: "",
};
export type CharacterLayerId =
| "skin"
| "pants"
| "shoes"
| "torso"
| "eyes"
| "head";
export type CharacterLayer = {
id: CharacterLayerId;
@@ -45,10 +59,33 @@ function presetFromHex(id: string, name: string, hex: string): ColorPreset {
return presetFromHsl(id, name, rgbToHsl(rgb.r, rgb.g, rgb.b));
}
function layerVariants(
layerId: Exclude<CharacterLayerId, "skin">,
label: string,
count: number,
): LayerVariant[] {
return Array.from({ length: count }, (_, index) => {
const number = index + 1;
return {
id: `${layerId}-${number}`,
label: `${label} ${number}`,
src: `/character/${layerId}/${layerId}-${number}.png`,
};
});
}
function layerVariantsWithNone(
layerId: Exclude<CharacterLayerId, "skin">,
label: string,
count: number,
): LayerVariant[] {
return [NONE_VARIANT, ...layerVariants(layerId, label, count)];
}
export const COLOR_PRESETS: ColorPreset[] = [
presetFromHsl("black", "Black", { h: 0, s: 0, l: 5 }),
presetFromHsl("gray", "Gray", { h: 0, s: 0, l: 50 }),
presetFromHsl("white", "White", { h: 0, s: 0, l: 100 }),
presetFromHsl("black", "Black", { h: 0, s: 0, l: 5 }),
presetFromHex("red", "Red", "#FF2020"),
presetFromHex("orange", "Orange", "#FF8800"),
presetFromHex("yellow", "Yellow", "#FFD700"),
@@ -66,11 +103,14 @@ export const COLOR_PRESETS: ColorPreset[] = [
presetFromHex("onyx", "Onyx", "#140C08"),
];
export const DEFAULT_SKIN_COLOR =
COLOR_PRESETS.find((preset) => preset.id === "light")!;
export const DEFAULT_GRAY_COLOR =
COLOR_PRESETS.find((preset) => preset.id === "gray")!;
export const DEFAULT_SKIN_COLOR = DEFAULT_GRAY_COLOR;
export const PIECE_SLOT_COUNT = 8;
/** Stack order: bottom → top */
export const CHARACTER_LAYERS: CharacterLayer[] = [
{
id: "skin",
@@ -84,42 +124,48 @@ export const CHARACTER_LAYERS: CharacterLayer[] = [
id: "pants",
label: "Pants",
allowVariants: true,
variants: [],
variants: layerVariantsWithNone("pants", "Pants", 3),
},
{
id: "shoes",
label: "Shoes",
allowVariants: true,
variants: layerVariantsWithNone("shoes", "Shoes", 3),
},
{
id: "torso",
label: "Torso",
allowVariants: true,
variants: [
{ id: "torso-1", label: "Torso 1", src: "/character/torso/torso-1.png" },
{ id: "torso-2", label: "Torso 2", src: "/character/torso/torso-2.png" },
],
},
{
id: "head",
label: "Head",
allowVariants: true,
variants: [],
variants: layerVariantsWithNone("torso", "Torso", 4),
},
{
id: "eyes",
label: "Eyes",
allowVariants: true,
variants: [],
variants: layerVariantsWithNone("eyes", "Eyes", 2),
},
{
id: "head",
label: "Head",
allowVariants: true,
variants: layerVariantsWithNone("head", "Head", 7),
},
];
export const LAYER_DEFAULT_COLORS: Record<CharacterLayerId, HSL> = {
skin: DEFAULT_SKIN_COLOR.hsl,
pants: COLOR_PRESETS.find((preset) => preset.id === "blue")!.hsl,
torso: COLOR_PRESETS.find((preset) => preset.id === "red")!.hsl,
head: COLOR_PRESETS.find((preset) => preset.id === "yellow")!.hsl,
eyes: COLOR_PRESETS.find((preset) => preset.id === "indigo")!.hsl,
skin: DEFAULT_GRAY_COLOR.hsl,
pants: DEFAULT_GRAY_COLOR.hsl,
shoes: DEFAULT_GRAY_COLOR.hsl,
torso: DEFAULT_GRAY_COLOR.hsl,
eyes: DEFAULT_GRAY_COLOR.hsl,
head: DEFAULT_GRAY_COLOR.hsl,
};
export function buildDefaultVariants(): LayerVariantState {
return CHARACTER_LAYERS.reduce((state, layer) => {
state[layer.id] = layer.variants[0]?.id ?? "";
state[layer.id] = layer.allowVariants
? NONE_VARIANT_ID
: (layer.variants[0]?.id ?? "");
return state;
}, {} as LayerVariantState);
}
@@ -132,9 +178,15 @@ export function getSelectedVariant(
layerId: CharacterLayerId,
variantId: string,
): LayerVariant | undefined {
return getLayerById(layerId).variants.find(
(variant) => variant.id === variantId,
if (variantId === NONE_VARIANT_ID) return undefined;
const variant = getLayerById(layerId).variants.find(
(entry) => entry.id === variantId,
);
if (!variant?.src) return undefined;
return variant;
}
/** @deprecated Use DEFAULT_SKIN_COLOR */