Complete character creation screen

Finished the character creation screen with the final layout, UI elements, and customization flow ready for integration.
This commit is contained in:
pricewowen
2026-05-23 21:35:59 -06:00
parent 4705b1a0ec
commit 1023b3edc6
26 changed files with 232 additions and 39 deletions

View File

@@ -15,7 +15,7 @@ import { clampHsl } from "@/lib/character/color-utils";
import {
CHARACTER_LAYERS,
COLOR_PRESETS,
DEFAULT_SKIN_COLOR,
DEFAULT_GRAY_COLOR,
LAYER_DEFAULT_COLORS,
buildDefaultVariants,
getLayerById,
@@ -41,7 +41,7 @@ export function CharacterCreator() {
buildDefaultVariants,
);
const [activePresetId, setActivePresetId] = useState<string>(
DEFAULT_SKIN_COLOR.id,
DEFAULT_GRAY_COLOR.id,
);
const [activeLayerId, setActiveLayerId] = useState<
(typeof CHARACTER_LAYERS)[number]["id"]
@@ -69,7 +69,14 @@ export function CharacterCreator() {
const handleLayerChange = (layerId: (typeof CHARACTER_LAYERS)[number]["id"]) => {
setActiveLayerId(layerId);
setActivePresetId("");
const layerColor = colors[layerId];
const matchingPreset = COLOR_PRESETS.find(
(preset) =>
preset.hsl.h === layerColor.h &&
preset.hsl.s === layerColor.s &&
preset.hsl.l === layerColor.l,
);
setActivePresetId(matchingPreset?.id ?? "");
};
const handleVariantChange = (variantId: string) => {
@@ -107,6 +114,7 @@ export function CharacterCreator() {
variants={pieceVariants}
activeId={variants[activeLayerId]}
color={activeColor}
skinColor={colors.skin}
onSelect={handleVariantChange}
/>
</div>

View File

@@ -65,10 +65,22 @@ export function CharacterLayerPreview({
for (const { layer, image } of images) {
const layerColor = colors[layer.id];
const rgb = hslToRgb(layerColor.h, layerColor.s, layerColor.l);
drawTintedSprite(
ctx,
image,
hslToRgb(layerColor.h, layerColor.s, layerColor.l),
rgb,
layer.id === "eyes"
? {
mode: "eyes",
skinColor: hslToRgb(
colors.skin.h,
colors.skin.s,
colors.skin.l,
),
}
: undefined,
);
}
}

View File

@@ -1,7 +1,9 @@
"use client";
import { CircleSlash } from "lucide-react";
import type { HSL } from "@/lib/character/color-utils";
import { PIECE_SLOT_COUNT } from "@/lib/character/presets";
import { NONE_VARIANT_ID, PIECE_SLOT_COUNT } from "@/lib/character/presets";
import { cn } from "@/lib/utils";
import type { LayerVariant } from "@/lib/character/presets";
@@ -11,6 +13,7 @@ type CharacterPieceSelectorProps = {
variants: LayerVariant[];
activeId: string;
color: HSL;
skinColor?: HSL;
onSelect: (variantId: string) => void;
};
@@ -18,6 +21,7 @@ export function CharacterPieceSelector({
variants,
activeId,
color,
skinColor,
onSelect,
}: CharacterPieceSelectorProps) {
const slots = Array.from({ length: PIECE_SLOT_COUNT }, (_, index) =>
@@ -37,6 +41,31 @@ export function CharacterPieceSelector({
);
}
if (variant.id === NONE_VARIANT_ID) {
return (
<button
key={variant.id}
type="button"
title={variant.label}
aria-label={variant.label}
aria-pressed={activeId === variant.id}
onClick={() => onSelect(variant.id)}
className={cn(
"flex size-14 items-center justify-center rounded-lg border bg-muted/20 transition-colors",
activeId === variant.id
? "border-foreground bg-muted/35 shadow-[inset_0_0_0_1px_hsl(var(--foreground)/0.15)]"
: "border-border/60 hover:border-border hover:bg-muted/30",
)}
>
<CircleSlash
className="size-6 text-muted-foreground"
strokeWidth={1.75}
aria-hidden
/>
</button>
);
}
return (
<button
key={variant.id}
@@ -52,7 +81,12 @@ export function CharacterPieceSelector({
: "border-border/60 hover:border-border hover:bg-zinc-900/60",
)}
>
<TintedSpriteIcon src={variant.src} color={color} size={36} />
<TintedSpriteIcon
src={variant.src}
color={color}
skinColor={skinColor}
size={36}
/>
</button>
);
})}

View File

@@ -13,6 +13,7 @@ import { cn } from "@/lib/utils";
type TintedSpriteIconProps = {
src: string;
color: HSL;
skinColor?: HSL;
size?: number;
className?: string;
};
@@ -20,6 +21,7 @@ type TintedSpriteIconProps = {
export function TintedSpriteIcon({
src,
color,
skinColor,
size = 40,
className,
}: TintedSpriteIconProps) {
@@ -41,7 +43,21 @@ export function TintedSpriteIcon({
canvas.width = image.width;
canvas.height = image.height;
ctx.clearRect(0, 0, image.width, image.height);
drawTintedSprite(ctx, image, hslToRgb(color.h, color.s, color.l));
const rgb = hslToRgb(color.h, color.s, color.l);
const isEyesLayer = src.includes("/character/eyes/");
drawTintedSprite(
ctx,
image,
rgb,
isEyesLayer && skinColor
? {
mode: "eyes",
skinColor: hslToRgb(skinColor.h, skinColor.s, skinColor.l),
}
: undefined,
);
}
render();
@@ -49,7 +65,7 @@ export function TintedSpriteIcon({
return () => {
cancelled = true;
};
}, [src, color]);
}, [src, color, skinColor]);
return (
<canvas