using System; using Collector.Character; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using static Collector.IRestrictions; namespace Collector { public interface IRestrictions { public const int Seed = 1; public const int TileSize = 1; public const float ViewportHeight = 9f; public const float ViewportWidth = 16f; public const int MovementSpeed = 1; public const int KeyDelay = 20; public const int ChunkSize = 8; public const int SuperChunkSize = 1; public const int ChunkShift = 3; public const int RenderDistance = 5; public const float RenderTime = 1/60f; public const float Zoom = 30; public const float Scale = ViewportWidth/ViewportHeight; } }