using System; using static Collector.IRestrictions; namespace Collector { public interface IRestrictions { public const int Seed = 1; public const float ViewportHeight = 9/2f; public const float ViewportWidth = 16/2f; public const int MovementSpeed = 16; public const int FreeSpeed = 2; public const int KeyDelay = 0; public const int TileSize = 16; public const int ChunkSize = 8; public const int SuperChunkSize = 1; public const int TileShift = 5; public const int ChunkShift = 3; public const int RenderDistance = 3; public const float RenderTime = 1/60f; } }