using Collector.Dimension; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Collector { public class Main : Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private InputController _inputController; public Main() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; } protected override void Initialize() {// TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() {// TODO: use this.Content to load your game content here _spriteBatch = new SpriteBatch(GraphicsDevice); BlockMaterials.LoadContent(Content); } protected override void Update(GameTime gameTime) {// TODO: Add your update logic here/* _inputController.PlayerInput(); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here base.Draw(gameTime); _spriteBatch.Begin(); BlockMaterials.Draw("grass",_spriteBatch,0,0); _spriteBatch.End(); } } }