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# CollectorMono
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This is a small game that I made around 2019. I've long since abandoned it but decided to update the information surrounding it since it's one of the few projects I've been happy with.
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A solo top-down 2D sandbox game I built in C# / MonoGame between 2020 and 2022, with an earlier Java / libGDX prototype at [CollectorJava](https://git.randhawa.dev/RecentRunner/CollectorJava). Currently on indefinite hiatus. I might return to it one day, but not in the foreseeable future. One of the few solo projects I'm happy with.
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# Video Explaination(Still working on it)
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# Demo
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[Watch the demo on randhawa.dev](https://www.randhawa.dev/projects#collectormono)
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# Screenshots
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## Just the character standing around in the world
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@@ -32,7 +34,7 @@ A small 2D top-down sandbox game written in C# and using [Monogame](https://www.
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# Frameworks and libraries used
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GUI was rendered using [Myra](https://github.com/rds1983/Myra)
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Originally the code was written in [Visual Studio](https://visualstudio.microsoft.com/vs/) on Windows in 2019. Currently I'm using visual studio code, Vim and a few other cli programs to edit this together
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Originally the code was written in [Visual Studio](https://visualstudio.microsoft.com/vs/) on Windows. Later editing happened in Visual Studio Code, Vim, and CLI programs.
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World generation is created using [Open-Simplex noise](https://gist.github.com/KdotJPG/b1270127455a94ac5d19). Originally I was planning on using my own implementation of [Wang-tiles](https://en.wikipedia.org/wiki/Wang_tile) to render connected textures
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