8 Commits

Author SHA1 Message Date
669354fd40 Replace YouTube link 2026-05-11 17:10:53 -06:00
564569603b Rename Gitea user 2026-05-11 16:53:19 -06:00
db6ee31a9b Update project status 2026-05-11 16:12:06 -06:00
ee98afebbc Update README.md
Changed video start time
2022-11-21 16:56:01 -07:00
ae33e102c7 Update README.md
Fixed the video so there is no double audio
2021-09-18 18:37:42 -06:00
5ef4f5860e Update README.md
Removed WIP message above the video
2021-09-18 18:27:58 -06:00
dec50d8fdf Merge branch 'master' of https://github.com/Solargale/CollectorMono 2021-09-18 18:27:16 -06:00
c29d61030c Embedded the video into the readme 2021-09-18 18:25:49 -06:00

View File

@@ -1,8 +1,10 @@
# CollectorMono # CollectorMono
This is a small game that I made around 2019. I've long since abandoned it but decided to update the information surrounding it since it's one of the few projects I've been happy with. A solo top-down 2D sandbox game I built in C# / MonoGame between 2020 and 2022, with an earlier Java / libGDX prototype at [CollectorJava](https://git.randhawa.dev/RecentRunner/CollectorJava). Currently on indefinite hiatus. I might return to it one day, but not in the foreseeable future. One of the few solo projects I'm happy with.
# Video Explaination(Still working on it) # Demo
[Watch the demo on randhawa.dev](https://www.randhawa.dev/projects#collectormono)
# Screenshots # Screenshots
## Just the character standing around in the world ## Just the character standing around in the world
@@ -32,7 +34,7 @@ A small 2D top-down sandbox game written in C# and using [Monogame](https://www.
# Frameworks and libraries used # Frameworks and libraries used
GUI was rendered using [Myra](https://github.com/rds1983/Myra) GUI was rendered using [Myra](https://github.com/rds1983/Myra)
Originally the code was written in [Visual Studio](https://visualstudio.microsoft.com/vs/) on Windows in 2019. Currently I'm using visual studio code, Vim and a few other cli programs to edit this together Originally the code was written in [Visual Studio](https://visualstudio.microsoft.com/vs/) on Windows. Later editing happened in Visual Studio Code, Vim, and CLI programs.
World generation is created using [Open-Simplex noise](https://gist.github.com/KdotJPG/b1270127455a94ac5d19). Originally I was planning on using my own implementation of [Wang-tiles](https://en.wikipedia.org/wiki/Wang_tile) to render connected textures World generation is created using [Open-Simplex noise](https://gist.github.com/KdotJPG/b1270127455a94ac5d19). Originally I was planning on using my own implementation of [Wang-tiles](https://en.wikipedia.org/wiki/Wang_tile) to render connected textures