Got rid of a large amount of static variables
This commit is contained in:
@@ -1,4 +1,4 @@
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namespace Collector.Character
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namespace Collector.Dimension
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{
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public class Autotiling
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{
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@@ -2,24 +2,71 @@
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using System;
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using System.Collections.Generic;
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using Collector.Character;
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using Collector.ThirdPartyCode;
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using Collision = Collector.Character.Collision;
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namespace Collector.Dimension
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{
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public static class Chunks
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public class Chunks
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{
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public static Dictionary<Tuple<int, int, int>, Blocks> LoadedChunks { get; } = new Dictionary<Tuple<int, int, int>, Blocks>();
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private static readonly Dictionary<Tuple<int, int, int>, Blocks> SavedChunks = new Dictionary<Tuple<int, int, int>, Blocks>();
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public static readonly Dictionary<Tuple<int, int>, Collision> LoadedCollisions = new Dictionary<Tuple<int, int>, Collision>();
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public static readonly Dictionary<Tuple<int, int>, Collision> SavedCollisions = new Dictionary<Tuple<int, int>, Collision>();
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public static readonly List<Blocks> Impassable = new List<Blocks>();
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public Dictionary<Tuple<int, int, int>, Blocks> LoadedChunks { get; } = new Dictionary<Tuple<int, int, int>, Blocks>();
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private readonly Dictionary<Tuple<int, int, int>, Blocks> _savedChunks = new Dictionary<Tuple<int, int, int>, Blocks>();
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public readonly Dictionary<Tuple<int, int>, Collision> LoadedCollisions = new Dictionary<Tuple<int, int>, Collision>();
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private readonly Dictionary<Tuple<int, int>, Collision> _savedCollisions = new Dictionary<Tuple<int, int>, Collision>();
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public readonly List<Blocks> Impassable = new List<Blocks>();
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private readonly OpenSimplexNoise _gen1 = new OpenSimplexNoise(IRestrictions.Seed+ 1);
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private readonly OpenSimplexNoise _gen2 = new OpenSimplexNoise(IRestrictions.Seed);
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private void GenerateWorld(float x, float y)
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{
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if (IsEmpty(x, y)) {
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GenerateChunk(x, y);
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}
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}
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private void UngenerateWorld(float x, float y) {
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if (!IsEmpty(x, y)) {
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UngenerateChunk(x, y);
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}
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}
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private static readonly OpenSimplexNoise Gen1 = new OpenSimplexNoise(IRestrictions.Seed+ 1);
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private static readonly OpenSimplexNoise Gen2 = new OpenSimplexNoise(IRestrictions.Seed);
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public void LoadChunks()
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{
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for (var i = -(IRestrictions.RenderDistance); i < IRestrictions.RenderDistance; i++) {
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for (var j = -(IRestrictions.RenderDistance); j < IRestrictions.RenderDistance; j++) {
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GenerateWorld(
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i + Player.X / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize),
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j + Player.Y / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)
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);
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}
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}
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}
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public static void CreateStructures() {
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public void UnloadChunks() {
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for (var i = -IRestrictions.RenderDistance; i < IRestrictions.RenderDistance+1; i++) {
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//Down
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UngenerateWorld(
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Player.X / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+i,
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Player.Y / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+IRestrictions.RenderDistance
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);
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//Up
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UngenerateWorld(
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Player.X / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+i,
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Player.Y / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)-IRestrictions.RenderDistance
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);
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//Right
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UngenerateWorld(
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Player.X / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)-IRestrictions.RenderDistance,
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Player.Y / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+i
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);
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//Left
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UngenerateWorld(
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Player.X / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+IRestrictions.RenderDistance,
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Player.Y / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+i
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);
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}
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}
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public void CreateStructures() {
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const int i = 10;
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SetBlock(3 + i, 2,1,Blocks.BlockWall);
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SetBlock(4 + i, 2,1,Blocks.BlockWall);
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@@ -27,18 +74,18 @@ namespace Collector.Dimension
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SetBlock(4 + i, 3,1,Blocks.BlockRoof);
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}
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private static void SetBlock(int x, int y, int z, Blocks name)
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private void SetBlock(int x, int y, int z, Blocks name)
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{
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var tuple = new Tuple<int, int, int>(x, y, z);
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var pair = new Tuple<int, int>(x, y);
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LoadedCollisions[pair] = new Collision(x,y);
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SavedCollisions[pair] = new Collision(x,y);
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_savedCollisions[pair] = new Collision(x,y);
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LoadedChunks[tuple] = name;
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SavedChunks[tuple] = name;
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_savedChunks[tuple] = name;
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}
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public static void PlaceBlock(int x, int y, Blocks name)
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public void PlaceBlock(int x, int y, Blocks name)
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{
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var tuple = new Tuple<int, int, int>(x, y, 1);
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if (!LoadedChunks.ContainsKey(tuple)) return;
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@@ -48,7 +95,7 @@ namespace Collector.Dimension
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}
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}
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public static void RemoveBlock(int x, int y){
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public void RemoveBlock(int x, int y){
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var tuple = new Tuple<int, int, int>(x, y, 1);
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var pair = new Tuple<int,int>(x,y);
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@@ -56,13 +103,13 @@ namespace Collector.Dimension
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if (LoadedChunks[tuple].Equals(Blocks.BlockAir)) return;
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LoadedCollisions.Remove(pair);
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SavedCollisions.Remove(pair);
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_savedCollisions.Remove(pair);
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LoadedChunks[tuple] = Blocks.BlockAir;
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SavedChunks[tuple] = Blocks.BlockAir;
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_savedChunks[tuple] = Blocks.BlockAir;
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}
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public static void UngenerateChunk(float x, float y) {
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public void UngenerateChunk(float x, float y) {
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var startX = (int)x << IRestrictions.ChunkShift;
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var startY = (int)y << IRestrictions.ChunkShift;
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var endX = startX + IRestrictions.ChunkSize;
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@@ -78,7 +125,7 @@ namespace Collector.Dimension
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}
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}
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public static void GenerateChunk(float x, float y) {
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public void GenerateChunk(float x, float y) {
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var startX = (int)x << IRestrictions.ChunkShift;
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var startY = (int)y << IRestrictions.ChunkShift;
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var endX = startX + IRestrictions.ChunkSize;
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@@ -89,13 +136,13 @@ namespace Collector.Dimension
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for (var j = startY; j != endY; j++) {
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var triple = new Tuple<int, int, int>(i, j, 0);
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var pair = new Tuple<int, int>(i,j);
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if (SavedCollisions.ContainsKey(pair))
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if (_savedCollisions.ContainsKey(pair))
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{
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LoadedCollisions.Add(pair, SavedCollisions[pair]);
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LoadedCollisions.Add(pair, _savedCollisions[pair]);
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}
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if(SavedChunks.ContainsKey(triple)){
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LoadedChunks.Add(triple,SavedChunks[triple]);
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if(_savedChunks.ContainsKey(triple)){
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LoadedChunks.Add(triple,_savedChunks[triple]);
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}
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else {
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var terrain = GetTerrain(i, j);
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@@ -103,11 +150,11 @@ namespace Collector.Dimension
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{
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var collision = new Collision(i,j);
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LoadedCollisions[pair] = collision;
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SavedCollisions[pair] = collision;
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_savedCollisions[pair] = collision;
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}
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LoadedChunks.Add(triple, terrain);
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SavedChunks.Add(triple, terrain);
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_savedChunks.Add(triple, terrain);
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}
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}
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}
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@@ -117,24 +164,24 @@ namespace Collector.Dimension
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for (var j = startY; j != endY; j++) {
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var triple = new Tuple<int, int, int>(i, j,1);
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LoadedChunks[triple] = GetBlocks(i,j,1);
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SavedChunks[triple] = GetBlocks(i,j,1);
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_savedChunks[triple] = GetBlocks(i,j,1);
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}
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}
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}
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private static Blocks GetBlocks(int x, int y, int z) {
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return SavedChunks.GetValueOrDefault(new Tuple<int, int, int>(x, y, z), Blocks.BlockAir);
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private Blocks GetBlocks(int x, int y, int z) {
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return _savedChunks.GetValueOrDefault(new Tuple<int, int, int>(x, y, z), Blocks.BlockAir);
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}
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private static double Noise1(double nx, double ny) {
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return Gen1.Evaluate(nx, ny) / 2 + 0.5;
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private double Noise1(double nx, double ny) {
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return _gen1.Evaluate(nx, ny) / 2 + 0.5;
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}
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private static double Noise2(double nx, double ny) {
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return Gen2.Evaluate(nx, ny) / 2 + 0.5;
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private double Noise2(double nx, double ny) {
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return _gen2.Evaluate(nx, ny) / 2 + 0.5;
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}
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private static Blocks GetTerrain(int x, int y) {
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private Blocks GetTerrain(int x, int y) {
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const double scale = 0.01;
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var nx = x * scale;
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var ny = y * scale;
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@@ -157,7 +204,7 @@ namespace Collector.Dimension
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return GetBiomeBlock(moisture, elevation);
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}
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private static Blocks GetBiomeBlock(double moisture, double elevation) {
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private Blocks GetBiomeBlock(double moisture, double elevation) {
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var biome = GetBiome(moisture, elevation);
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if (biome.Equals("Tundra")) return Blocks.BlockSnow;
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if (biome.Equals("Taiga")) return Blocks.BlockSnow;
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@@ -179,7 +226,7 @@ namespace Collector.Dimension
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return biome.Equals("SubtropicalDesert") ? Blocks.BlockSand : Blocks.BlockWater;
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}
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private static string GetBiome(double moisture, double elevation) {
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private string GetBiome(double moisture, double elevation) {
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if (elevation < 0.1) return "Ocean";
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if (elevation < 0.12) return "Beach";
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@@ -205,7 +252,7 @@ namespace Collector.Dimension
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return moisture < 0.66 ? "TropicalSeasonalForest" : "TropicalRainForest";
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}
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public static bool IsEmpty(float x, float y){
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public bool IsEmpty(float x, float y){
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return !LoadedChunks.ContainsKey(new Tuple<int,int,int>((int)x * 8, (int)y * 8,0));
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}
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}
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@@ -1,57 +0,0 @@
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using System;
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using Collector.Character;
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namespace Collector.Dimension
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{
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public class World {
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private void GenerateWorld(float x, float y)
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{
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if (Chunks.IsEmpty(x, y)) {
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Chunks.GenerateChunk(x, y);
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}
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}
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private void UngenerateWorld(float x, float y) {
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if (!Chunks.IsEmpty(x, y)) {
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Chunks.UngenerateChunk(x, y);
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}
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}
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public void LoadChunks()
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{
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for (var i = -(IRestrictions.RenderDistance); i < IRestrictions.RenderDistance; i++) {
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for (var j = -(IRestrictions.RenderDistance); j < IRestrictions.RenderDistance; j++) {
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GenerateWorld(
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i + Player.X / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize),
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j + Player.Y / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)
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);
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}
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}
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}
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public void UnloadChunks() {
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for (var i = -IRestrictions.RenderDistance; i < IRestrictions.RenderDistance+1; i++) {
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//Down
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UngenerateWorld(
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Player.X / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+i,
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Player.Y / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+IRestrictions.RenderDistance
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);
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//Up
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UngenerateWorld(
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Player.X / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+i,
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Player.Y / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)-IRestrictions.RenderDistance
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);
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//Right
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UngenerateWorld(
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Player.X / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)-IRestrictions.RenderDistance,
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Player.Y / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+i
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);
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//Left
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UngenerateWorld(
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Player.X / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+IRestrictions.RenderDistance,
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Player.Y / (IRestrictions.SuperChunkSize * IRestrictions.ChunkSize)+i
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);
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}
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}
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}
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}
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@@ -11,24 +11,26 @@ namespace Collector.Dimension
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private readonly InputController _inputController;
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private readonly SpriteBatch _spriteBatch;
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private readonly Main _main;
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private readonly Chunks _chunks;
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public WorldRenderer(PlayerMouse playerMouse, InputController inputController, SpriteBatch spriteBatch, Main main)
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public WorldRenderer(PlayerMouse playerMouse, InputController inputController, SpriteBatch spriteBatch, Main main, Chunks chunks)
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{
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_playerMouse = playerMouse;
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_inputController = inputController;
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_spriteBatch = spriteBatch;
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_main = main;
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Chunks.Impassable.Add(Blocks.BlockWater);
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Chunks.Impassable.Add(Blocks.BlockRoof);
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Chunks.Impassable.Add(Blocks.BlockWall);
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_chunks = chunks;
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_chunks.Impassable.Add(Blocks.BlockWater);
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_chunks.Impassable.Add(Blocks.BlockRoof);
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_chunks.Impassable.Add(Blocks.BlockWall);
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}
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private static void DrawWorld(SpriteBatch batch, int layer)
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private void DrawWorld(SpriteBatch batch, int layer)
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{
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foreach (var chunkpair in Chunks.LoadedChunks.Keys.Where(chunkpair => layer==chunkpair.Item3))
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foreach (var chunkpair in _chunks.LoadedChunks.Keys.Where(chunkpair => layer==chunkpair.Item3))
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{
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batch.Draw(
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Main.Materials[Chunks.LoadedChunks[chunkpair]],
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Main.Materials[_chunks.LoadedChunks[chunkpair]],
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new Rectangle(
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chunkpair.Item1,
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chunkpair.Item2,
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@@ -46,7 +48,7 @@ namespace Collector.Dimension
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_playerMouse.Draw();
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DrawWorld(_spriteBatch,1);
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_inputController.Draw();
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_inputController.PlayerInput(_main,gameTime);
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_inputController.PlayerInput(gameTime);
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//DrawWorld(_spriteBatch,2);
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}
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}
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Reference in New Issue
Block a user