Added back block placement
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@@ -7,12 +7,11 @@ using Collector.ThirdPartyCode;
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namespace Collector.Dimension
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{
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public class Chunks: IRestrictions {
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public static Dictionary<Tuple<int, int, int>, Block> LoadedChunks { get; } =
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new Dictionary<Tuple<int, int, int>, Block>();
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public static Dictionary<Tuple<int, int, int>, Block> LoadedChunks { get; } = new Dictionary<Tuple<int, int, int>, Block>();
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private static readonly Dictionary<Tuple<int, int, int>, Block> SavedChunks = new Dictionary<Tuple<int, int, int>, Block>();
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private static readonly OpenSimplexNoise _gen1 = new OpenSimplexNoise(IRestrictions.Seed+ 1);
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private static readonly OpenSimplexNoise _gen2 = new OpenSimplexNoise(IRestrictions.Seed);
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private static readonly OpenSimplexNoise Gen1 = new OpenSimplexNoise(IRestrictions.Seed+ 1);
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private static readonly OpenSimplexNoise Gen2 = new OpenSimplexNoise(IRestrictions.Seed);
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public static void CreateStructures() {
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const int i = 10;
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@@ -21,22 +20,30 @@ namespace Collector.Dimension
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SetBlock(3 + i, 3,1, "roof");
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SetBlock(4 + i, 3,1,"roof");
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}
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public static void SetBlock(int x, int y,int z, string name) {
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LoadedChunks.Add(new Tuple<int,int,int>(x, y, z), BlockMaterials.Materials[name]);
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SavedChunks.Add(new Tuple<int,int,int>(x, y, z), BlockMaterials.Materials[name]);
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private static void SetBlock(int x, int y, int z, string name) {
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LoadedChunks[new Tuple<int,int,int>(x, y, z)] = BlockMaterials.Materials[name];
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SavedChunks[new Tuple<int,int,int>(x, y, z)] = BlockMaterials.Materials[name];
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}
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public static void PlaceBlock(int x, int y, string name){
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public static void PlaceBlock(int x, int y, string name)
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{
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var triple = new Tuple<int, int, int>(x, y, 1);
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if (!LoadedChunks[triple].Name.Equals("air")) return;
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LoadedChunks[triple] = BlockMaterials.Materials[name];
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SavedChunks[triple] = BlockMaterials.Materials[name];
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if (LoadedChunks.ContainsKey(triple))
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{
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if (LoadedChunks[triple].Name.Equals("air"))
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{
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SetBlock(x, y, 1, name);
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}
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}
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}
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public static void RemoveBlock(int x, int y){
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var triple = new Tuple<int, int, int>(x, y, 1);
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if (!LoadedChunks.ContainsKey(triple)) return;
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if (LoadedChunks[triple].Name.Equals("air")) return;
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LoadedChunks[triple] = BlockMaterials.Materials["air"];
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SavedChunks[triple] = BlockMaterials.Materials["air"];
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}
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@@ -97,11 +104,11 @@ namespace Collector.Dimension
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}
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private static double Noise1(double nx, double ny) {
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return _gen1.Evaluate(nx, ny) / 2 + 0.5;
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return Gen1.Evaluate(nx, ny) / 2 + 0.5;
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}
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private static double Noise2(double nx, double ny) {
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return _gen2.Evaluate(nx, ny) / 2 + 0.5;
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return Gen2.Evaluate(nx, ny) / 2 + 0.5;
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}
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private static Block GetTerrain(int x, int y) {
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