Added back block placement

This commit is contained in:
2020-04-23 13:40:33 -06:00
parent 0c01a22761
commit e25f4d70eb
6 changed files with 130 additions and 134 deletions

View File

@@ -0,0 +1,47 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
namespace Collector.Character
{
public class PlayerMouse : IRestrictions
{
private readonly SpriteBatch _spriteBatch;
private readonly OrthographicCamera _cam;
private Texture2D Crosshair { get; set; }
public PlayerMouse(ContentManager contentManager, SpriteBatch spriteBatch, OrthographicCamera cam)
{
_spriteBatch = spriteBatch;
_cam = cam;
Crosshair = contentManager.Load<Texture2D>("crosshair");
}
public void Draw()
{
_spriteBatch.Draw(Crosshair,new Vector2(GetSelectedX(),GetSelectedY()), Color.White);
}
public int GetSelectedX()
{
return ((int) (Mouse.GetState().X + _cam.Position.X) >> 5) << 5;
}
public int GetSelectedY()
{
return ((int) (Mouse.GetState().Y + _cam.Position.Y) >> 5) << 5;
}
public int GetSelectedXTile()
{
return (int) (Mouse.GetState().X + _cam.Position.X) >> 5;
}
public int GetSelectedYTile()
{
return (int) (Mouse.GetState().Y + _cam.Position.Y) >> 5;
}
}
}