Added back block placement

This commit is contained in:
2020-04-23 13:40:33 -06:00
parent 0c01a22761
commit e25f4d70eb
6 changed files with 130 additions and 134 deletions

View File

@@ -1,16 +1,17 @@
using System;
using System.Collections.Generic;
using Collector;
using Collector.Character;
using Collector.Dimension;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
using Mouse = Collector.Character.Mouse;
public class InputController : IRestrictions
{
private readonly Mouse _mouse;
private readonly PlayerMouse _playerMouse;
private readonly OrthographicCamera _cam;
private readonly Dictionary<string, Rectangle[]> _animations;
private readonly Texture2D _texture;
@@ -20,10 +21,10 @@ public class InputController : IRestrictions
private int _timeSinceLastFrame;
public InputController(Mouse mouse, OrthographicCamera cam, SpriteBatch spriteBatch, ContentManager contentManager)
public InputController(PlayerMouse playerMouse, OrthographicCamera cam, SpriteBatch spriteBatch, ContentManager contentManager)
{
Input = "Down";
_mouse = mouse;
_playerMouse = playerMouse;
_cam = cam;
_spriteBatch = spriteBatch;
_frameNumber = 0;
@@ -32,78 +33,78 @@ public class InputController : IRestrictions
{
["Up"] = new[]
{
new Rectangle(32*0, 0, 32, 32),
new Rectangle(32*1, 0, 32, 32),
new Rectangle(32*2, 0, 32, 32),
new Rectangle(32*3, 0, 32, 32)
new Rectangle(32 * 0, 0, 32, 32),
new Rectangle(32 * 1, 0, 32, 32),
new Rectangle(32 * 2, 0, 32, 32),
new Rectangle(32 * 3, 0, 32, 32)
},
["Right"] = new[]
{
new Rectangle(32*0 + 32*4, 32, 32, 32),
new Rectangle(32*1 + 32*4, 32, 32, 32),
new Rectangle(32*2 + 32*4, 32, 32, 32),
new Rectangle(32*3 + 32*4, 32, 32, 32)
new Rectangle(32 * 0 + 32 * 4, 32, 32, 32),
new Rectangle(32 * 1 + 32 * 4, 32, 32, 32),
new Rectangle(32 * 2 + 32 * 4, 32, 32, 32),
new Rectangle(32 * 3 + 32 * 4, 32, 32, 32)
},
["UpRight"] = new[]
{
new Rectangle(32*0 + 32*4, 32*2, 32, 32),
new Rectangle(32*1 + 32*4, 32*2, 32, 32),
new Rectangle(32*2 + 32*4, 32*2, 32, 32),
new Rectangle(32*3 + 32*4, 32*2, 32, 32)
new Rectangle(32 * 0 + 32 * 4, 32 * 2, 32, 32),
new Rectangle(32 * 1 + 32 * 4, 32 * 2, 32, 32),
new Rectangle(32 * 2 + 32 * 4, 32 * 2, 32, 32),
new Rectangle(32 * 3 + 32 * 4, 32 * 2, 32, 32)
},
["DownRight"] = new[]
{
new Rectangle(32*0 + 32*4, 32*3, 32, 32),
new Rectangle(32*1 + 32*4, 32*3, 32, 32),
new Rectangle(32*2 + 32*4, 32*3, 32, 32),
new Rectangle(32*3 + 32*4, 32*3, 32, 32)
new Rectangle(32 * 0 + 32 * 4, 32 * 3, 32, 32),
new Rectangle(32 * 1 + 32 * 4, 32 * 3, 32, 32),
new Rectangle(32 * 2 + 32 * 4, 32 * 3, 32, 32),
new Rectangle(32 * 3 + 32 * 4, 32 * 3, 32, 32)
},
["Left"] = new[]
{
new Rectangle(32*0, 32, 32, 32),
new Rectangle(32*1, 32, 32, 32),
new Rectangle(32*2, 32, 32, 32),
new Rectangle(32*3, 32, 32, 32)
new Rectangle(32 * 0, 32, 32, 32),
new Rectangle(32 * 1, 32, 32, 32),
new Rectangle(32 * 2, 32, 32, 32),
new Rectangle(32 * 3, 32, 32, 32)
},
["UpLeft"] = new[]
{
new Rectangle(32*0, 32*2, 32, 32),
new Rectangle(32*1, 32*2, 32, 32),
new Rectangle(32*2, 32*2, 32, 32),
new Rectangle(32*3, 32*2, 32, 32)
new Rectangle(32 * 0, 32 * 2, 32, 32),
new Rectangle(32 * 1, 32 * 2, 32, 32),
new Rectangle(32 * 2, 32 * 2, 32, 32),
new Rectangle(32 * 3, 32 * 2, 32, 32)
},
["DownLeft"] = new[]
{
new Rectangle(32*0, 32, 32, 32),
new Rectangle(32*1, 32, 32, 32),
new Rectangle(32*2, 32, 32, 32),
new Rectangle(32*3, 32, 32, 32)
new Rectangle(32 * 0, 32, 32, 32),
new Rectangle(32 * 1, 32, 32, 32),
new Rectangle(32 * 2, 32, 32, 32),
new Rectangle(32 * 3, 32, 32, 32)
},
["Down"] = new[]
{
new Rectangle(32*0 + 32*4, 0, 32, 32),
new Rectangle(32*1 + 32*4, 0, 32, 32),
new Rectangle(32*2 + 32*4, 0, 32, 32),
new Rectangle(32*3 + 32*4, 0, 32, 32)
new Rectangle(32 * 0 + 32 * 4, 0, 32, 32),
new Rectangle(32 * 1 + 32 * 4, 0, 32, 32),
new Rectangle(32 * 2 + 32 * 4, 0, 32, 32),
new Rectangle(32 * 3 + 32 * 4, 0, 32, 32)
},
};
}
public void PlayerInput(Main main, Mouse mouse, GameTime gameTime)
public void PlayerInput(Main main, PlayerMouse playerMouse, GameTime gameTime)
{
var keyboardState = Keyboard.GetState();
var mouseState = Mouse.GetState();
const int movementSpeed = IRestrictions.MovementSpeed;
if (keyboardState.IsKeyDown(Keys.Escape))
{
Quit(main);
}
if (keyboardState.IsKeyUp(Keys.W) && keyboardState.IsKeyUp(Keys.A) && keyboardState.IsKeyUp(Keys.S) && keyboardState.IsKeyUp(Keys.D))
{
Input = Input.Contains("Right") ? "DownRight" : "DownLeft";
_frameNumber = 0;
_mouse.Draw();
_playerMouse.Draw();
}
if (keyboardState.IsKeyDown(Keys.W) && keyboardState.IsKeyDown(Keys.D))
{
@@ -173,7 +174,15 @@ public class InputController : IRestrictions
{
_cam.ZoomOut(0.01f);
}
if (mouseState.LeftButton == ButtonState.Pressed)
{
Chunks.RemoveBlock(playerMouse.GetSelectedXTile(),playerMouse.GetSelectedYTile());
}
if (mouseState.RightButton == ButtonState.Pressed)
{
Chunks.PlaceBlock(playerMouse.GetSelectedXTile(),playerMouse.GetSelectedYTile(),"wood");
}
}
private void UpdateAnimationFrame(GameTime gameTime)

View File

@@ -1,47 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
namespace Collector.Character
{
public class Mouse : IRestrictions
{
private SpriteBatch _spriteBatch;
private ContentManager _contentManager;
private OrthographicCamera _cam;
private Texture2D Crosshair { get; set; }
public Mouse(ContentManager contentManager, SpriteBatch spriteBatch, OrthographicCamera cam)
{
_spriteBatch = spriteBatch;
_cam = cam;
_contentManager = contentManager;
Crosshair = _contentManager.Load<Texture2D>("crosshair");
}
public void Draw()
{
_spriteBatch.Draw(
Crosshair,
new Vector2(
GetSelectedX(Microsoft.Xna.Framework.Input.Mouse.GetState().X-(IRestrictions.TileSize/2f)) + (_cam.Position.X)+(IRestrictions.TileSize/2f),
GetSelectedY(Microsoft.Xna.Framework.Input.Mouse.GetState().Y-(IRestrictions.TileSize/2f)) + (_cam.Position.Y)+(IRestrictions.TileSize/2f)
),
Color.White
);
}
private static int GetSelectedX(float x)
{
return ((int) x >> 5) << 5;
}
private static int GetSelectedY(float y)
{
return ((int) y >> 5) << 5;
}
}
}

View File

@@ -0,0 +1,47 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
namespace Collector.Character
{
public class PlayerMouse : IRestrictions
{
private readonly SpriteBatch _spriteBatch;
private readonly OrthographicCamera _cam;
private Texture2D Crosshair { get; set; }
public PlayerMouse(ContentManager contentManager, SpriteBatch spriteBatch, OrthographicCamera cam)
{
_spriteBatch = spriteBatch;
_cam = cam;
Crosshair = contentManager.Load<Texture2D>("crosshair");
}
public void Draw()
{
_spriteBatch.Draw(Crosshair,new Vector2(GetSelectedX(),GetSelectedY()), Color.White);
}
public int GetSelectedX()
{
return ((int) (Mouse.GetState().X + _cam.Position.X) >> 5) << 5;
}
public int GetSelectedY()
{
return ((int) (Mouse.GetState().Y + _cam.Position.Y) >> 5) << 5;
}
public int GetSelectedXTile()
{
return (int) (Mouse.GetState().X + _cam.Position.X) >> 5;
}
public int GetSelectedYTile()
{
return (int) (Mouse.GetState().Y + _cam.Position.Y) >> 5;
}
}
}