Added back block placement
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@@ -7,7 +7,6 @@ using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonoGame.Extended;
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using MonoGame.Extended.ViewportAdapters;
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using Mouse = Collector.Character.Mouse;
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namespace Collector
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{
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@@ -17,7 +16,7 @@ namespace Collector
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private SpriteBatch _spriteBatch;
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private InputController _inputController;
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private Player _player;
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private Mouse _mouse;
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private PlayerMouse _playerMouse;
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private OrthographicCamera _cam;
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private WorldRenderer WorldRenderer { get; set; }
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@@ -41,9 +40,9 @@ namespace Collector
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_cam.LookAt(new Vector2(Player.X, Player.Y));
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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_mouse = new Mouse(Content, _spriteBatch, _cam);
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_inputController = new InputController(_mouse, _cam, _spriteBatch, Content);
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WorldRenderer = new WorldRenderer(_mouse, _inputController, _player, _spriteBatch, this, _cam);
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_playerMouse = new PlayerMouse(Content, _spriteBatch, _cam);
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_inputController = new InputController(_playerMouse, _cam, _spriteBatch, Content);
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WorldRenderer = new WorldRenderer(_playerMouse, _inputController, _spriteBatch, this);
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}
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protected override void Update(GameTime gameTime)
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@@ -61,7 +60,7 @@ namespace Collector
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base.Draw(gameTime);
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GraphicsDevice.Clear(Color.CornflowerBlue);
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_spriteBatch.Begin(transformMatrix: transformMatrix);
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_mouse.Draw();
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_playerMouse.Draw();
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WorldRenderer.Draw(gameTime);
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_spriteBatch.End();
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}
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