Added back block placement

This commit is contained in:
2020-04-23 13:40:33 -06:00
parent 0c01a22761
commit e25f4d70eb
6 changed files with 130 additions and 134 deletions

View File

@@ -7,7 +7,6 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
using MonoGame.Extended.ViewportAdapters;
using Mouse = Collector.Character.Mouse;
namespace Collector
{
@@ -17,7 +16,7 @@ namespace Collector
private SpriteBatch _spriteBatch;
private InputController _inputController;
private Player _player;
private Mouse _mouse;
private PlayerMouse _playerMouse;
private OrthographicCamera _cam;
private WorldRenderer WorldRenderer { get; set; }
@@ -41,9 +40,9 @@ namespace Collector
_cam.LookAt(new Vector2(Player.X, Player.Y));
_spriteBatch = new SpriteBatch(GraphicsDevice);
_mouse = new Mouse(Content, _spriteBatch, _cam);
_inputController = new InputController(_mouse, _cam, _spriteBatch, Content);
WorldRenderer = new WorldRenderer(_mouse, _inputController, _player, _spriteBatch, this, _cam);
_playerMouse = new PlayerMouse(Content, _spriteBatch, _cam);
_inputController = new InputController(_playerMouse, _cam, _spriteBatch, Content);
WorldRenderer = new WorldRenderer(_playerMouse, _inputController, _spriteBatch, this);
}
protected override void Update(GameTime gameTime)
@@ -61,7 +60,7 @@ namespace Collector
base.Draw(gameTime);
GraphicsDevice.Clear(Color.CornflowerBlue);
_spriteBatch.Begin(transformMatrix: transformMatrix);
_mouse.Draw();
_playerMouse.Draw();
WorldRenderer.Draw(gameTime);
_spriteBatch.End();
}