From db6ee31a9b26f362d4552f18fd5e3eb84714a2d0 Mon Sep 17 00:00:00 2001 From: Harkamal Randhawa Date: Mon, 11 May 2026 16:12:06 -0600 Subject: [PATCH] Update project status --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ebb253a..37ffeec 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # CollectorMono -This is a small game that I made around 2019. I've long since abandoned it but decided to update the information surrounding it since it's one of the few projects I've been happy with. +A solo top-down 2D sandbox game I built in C# / MonoGame between 2020 and 2022, with an earlier Java / libGDX prototype at [CollectorJava](https://git.randhawa.dev/harkamalsr/CollectorJava). Currently on indefinite hiatus. I might return to it one day, but not in the foreseeable future. One of the few solo projects I'm happy with. # Video Explaination @@ -34,7 +34,7 @@ A small 2D top-down sandbox game written in C# and using [Monogame](https://www. # Frameworks and libraries used GUI was rendered using [Myra](https://github.com/rds1983/Myra) -Originally the code was written in [Visual Studio](https://visualstudio.microsoft.com/vs/) on Windows in 2019. Currently I'm using visual studio code, Vim and a few other cli programs to edit this together +Originally the code was written in [Visual Studio](https://visualstudio.microsoft.com/vs/) on Windows. Later editing happened in Visual Studio Code, Vim, and CLI programs. World generation is created using [Open-Simplex noise](https://gist.github.com/KdotJPG/b1270127455a94ac5d19). Originally I was planning on using my own implementation of [Wang-tiles](https://en.wikipedia.org/wiki/Wang_tile) to render connected textures