Initial commit
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17
Collector/Collector.csproj
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17
Collector/Collector.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp2.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<MonoGameContentReference Include="**\*.mgcb"/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.4"/>
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<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.7"/>
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</ItemGroup>
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</Project>
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15
Collector/Content/Content.mgcb
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15
Collector/Content/Content.mgcb
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:DesktopGL
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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53
Collector/Game1.cs
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53
Collector/Game1.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Collector
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{
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public class Game1 : Game
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{
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GraphicsDeviceManager graphics;
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SpriteBatch spriteBatch;
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public Game1()
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{
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graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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}
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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base.Initialize();
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}
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protected override void LoadContent()
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{
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spriteBatch = new SpriteBatch(GraphicsDevice);
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// TODO: use this.Content to load your game content here
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
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Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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// TODO: Add your update logic here
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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// TODO: Add your drawing code here
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base.Draw(gameTime);
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}
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}
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}
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14
Collector/Program.cs
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Collector/Program.cs
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using System;
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namespace Collector
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{
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public static class Program
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{
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[STAThread]
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static void Main()
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{
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using (var game = new Game1())
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game.Run();
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}
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}
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}
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