Added a rudimentary Inventory
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@@ -104,7 +104,7 @@ namespace Collector.Character
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var mouseState = Mouse.GetState();
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if (keyboardState.IsKeyDown(Keys.Escape))
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{
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_main.Quit(main);
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_main.Quit();
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}
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if (keyboardState.IsKeyUp(Keys.W) && keyboardState.IsKeyUp(Keys.A) && keyboardState.IsKeyUp(Keys.S) &&
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