Made a Gui and created a dropdown menu to select block

This commit is contained in:
2020-06-28 06:14:14 -06:00
parent b6f39d8f12
commit a2ca087156
594 changed files with 6768 additions and 17 deletions

View File

@@ -0,0 +1,38 @@
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
Texture2D SpriteTexture;
sampler2D SpriteTextureSampler = sampler_state
{
Texture = <SpriteTexture>;
};
struct VertexShaderOutput
{
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float4 MainPS(VertexShaderOutput input) : COLOR
{
float4 color = tex2D(SpriteTextureSampler,input.TextureCoordinates) * input.Color;
float value = (color.r + color.g + color.b) / 3;
color.r = color.g = color.b = value;
return color;
}
technique SpriteDrawing
{
pass P0
{
PixelShader = compile PS_SHADERMODEL MainPS();
}
};