diff --git a/Collector/Collector.csproj b/Collector/Collector.csproj
index 1167fca..16c2834 100644
--- a/Collector/Collector.csproj
+++ b/Collector/Collector.csproj
@@ -2,16 +2,20 @@
WinExe
- netcoreapp2.0
+ netcoreapp2.2
-
+
-
-
+
+
+
+
+
+
diff --git a/Collector/LegacyJava/Collector/Character/InputController.java b/Collector/LegacyJava/Collector/Character/InputController.java
new file mode 100644
index 0000000..7e5d613
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Character/InputController.java
@@ -0,0 +1,113 @@
+package Collector.Character;
+
+import Collector.Main;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.Input;
+import com.badlogic.gdx.graphics.g2d.Animation;
+import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+import com.badlogic.gdx.math.Vector3;
+import Collector.Dimension.Chunks;
+import Collector.Restrictions;
+
+import java.util.HashMap;
+
+public class InputController implements Restrictions {
+
+ private Player player;
+ private HashMap> animations;
+ private Mouse mouse;
+ int i = 0;
+
+ public InputController(Player player, Mouse mouse) {
+ this.player = player;
+ this.mouse = mouse;
+ animations = new HashMap<>();
+ animations.put("Up", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Up")));
+ animations.put("UpRight", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "UpRight")));
+ animations.put("UpLeft", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "UpLeft")));
+ animations.put("Down", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Down")));
+ animations.put("DownRight", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "DownRight")));
+ animations.put("DownLeft", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "DownLeft")));
+ animations.put("Left", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Left")));
+ animations.put("Right", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Right")));
+ }
+
+ public void handleInput() {
+ i++;
+ if (Gdx.input.isKeyPressed(Input.Keys.Q)) {
+ Main.cam.zoom += 5;
+ }
+ if (Gdx.input.isKeyPressed(Input.Keys.E)) {
+ Main.cam.zoom -= 5;
+ }
+ if ((Gdx.input.isButtonJustPressed(Input.Buttons.LEFT) || Gdx.input.isButtonJustPressed(Input.Buttons.RIGHT) )&& i > KEY_DELAY) {
+ Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
+ Main.cam.unproject(mousePos);
+ int x = mouse.getSelectedX(mousePos) >> TILE_SHIFT;
+ int y = mouse.getSelectedY(mousePos) >> TILE_SHIFT;
+ if(Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) {
+ i = 0;
+ Chunks.placeBlock(x, y, "wood");
+ }
+ if (Gdx.input.isButtonJustPressed(Input.Buttons.RIGHT)) {
+ i = 0;
+ Chunks.removeBlock(x,y);
+ }
+ }
+
+ if (Gdx.input.isKeyPressed(Input.Keys.W) && Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
+ i = 0;
+ player.setAnimation(animations.get("UpLeft"));
+ Player.addX(-MOVEMENT_SPEED);
+ Player.addY(MOVEMENT_SPEED);
+ Main.cam.translate(-MOVEMENT_SPEED, MOVEMENT_SPEED);
+ }
+ else if (Gdx.input.isKeyPressed(Input.Keys.W) && Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
+ i = 0;
+ player.setAnimation(animations.get("UpRight"));
+ Player.addX(MOVEMENT_SPEED);
+ Player.addY(MOVEMENT_SPEED);
+ Main.cam.translate(MOVEMENT_SPEED, MOVEMENT_SPEED);
+ }
+ else if (Gdx.input.isKeyPressed(Input.Keys.S) && Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
+ i = 0;
+ player.setAnimation(animations.get("DownLeft"));
+ Player.addX(-MOVEMENT_SPEED);
+ Player.addY(-MOVEMENT_SPEED);
+ Main.cam.translate(-MOVEMENT_SPEED, -MOVEMENT_SPEED);
+ }
+ else if (Gdx.input.isKeyPressed(Input.Keys.S) && Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
+ i = 0;
+ player.setAnimation(animations.get("DownRight"));
+ Player.addX(MOVEMENT_SPEED);
+ Player.addY(-MOVEMENT_SPEED);
+
+ Main.cam.translate(MOVEMENT_SPEED, -MOVEMENT_SPEED);
+ }
+ else if (Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
+ i = 0;
+ player.setAnimation(animations.get("Left"));
+ Player.addX(-MOVEMENT_SPEED);
+ Main.cam.translate(-MOVEMENT_SPEED, 0);
+ }
+ else if (Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
+ i = 0;
+ player.setAnimation(animations.get("Right"));
+ Player.addX(MOVEMENT_SPEED);
+ Main.cam.translate(MOVEMENT_SPEED, 0);
+ }
+ else if (Gdx.input.isKeyPressed(Input.Keys.S) && i > KEY_DELAY) {
+ i = 0;
+ player.setAnimation(animations.get("Down"));
+ Player.addY(-MOVEMENT_SPEED);
+ Main.cam.translate(0, -MOVEMENT_SPEED);
+ }
+ if (Gdx.input.isKeyPressed(Input.Keys.W) && i > KEY_DELAY) {
+ i = 0;
+ player.setAnimation(animations.get("Up"));
+ Player.addY(MOVEMENT_SPEED);
+ Main.cam.translate(0, MOVEMENT_SPEED);
+ }
+ Main.cam.update();
+ }
+}
diff --git a/Collector/LegacyJava/Collector/Character/Mouse.java b/Collector/LegacyJava/Collector/Character/Mouse.java
new file mode 100644
index 0000000..2f7f713
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Character/Mouse.java
@@ -0,0 +1,25 @@
+package Collector.Character;
+
+import Collector.Restrictions;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.math.Vector3;
+
+public class Mouse implements Restrictions {
+ Texture crosshair;
+
+ public Mouse() {
+ this.crosshair = new Texture("assets/crosshair.png");
+ }
+
+ public Texture getCrosshair() {
+ return crosshair;
+ }
+
+ public int getSelectedX(Vector3 mousePos) {
+ return ((int)(mousePos.x)>>4)<<4;
+ }
+
+ public int getSelectedY(Vector3 mousePos) {
+ return ((int)(mousePos.y)>>4)<<4;
+ }
+}
diff --git a/Collector/LegacyJava/Collector/Character/Player.java b/Collector/LegacyJava/Collector/Character/Player.java
new file mode 100644
index 0000000..beb933a
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Character/Player.java
@@ -0,0 +1,68 @@
+package Collector.Character;
+
+import Collector.Restrictions;
+import Collector.Dimension.Inventory;
+import com.badlogic.gdx.graphics.g2d.Animation;
+import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+import com.badlogic.gdx.utils.Array;
+
+public class Player implements Restrictions {
+ public static int x;
+ public static int y;
+ private String spriteName;
+ private TextureAtlas textureAtlas;
+ private Animation animation;
+ private Inventory playerInventory;
+
+ public Player(int x, int y) {
+ //Player location
+ Player.x = x< keyFrames = textureAtlas.findRegions(spriteName + "_Down");
+ float frameDuration = 1 / 4f;
+ animation = new Animation<>(frameDuration, keyFrames);
+ }
+
+ public static int getX() {
+ return x;
+ }
+
+ public static int getY() {
+ return y;
+ }
+
+ public static void addX(int x){
+ Player.x += x;
+ }
+
+ public static void addY(int y){
+ Player.y += y;
+ }
+
+ public String getSpriteName() {
+ return spriteName;
+ }
+
+ public Animation getAnimation() {
+ return animation;
+ }
+
+ public void setAnimation(Animation animationTemp) {
+ animation = animationTemp;
+ }
+
+ public void dispose(){
+ textureAtlas.dispose();
+ }
+
+ public TextureAtlas getTextureAtlas() {
+ return textureAtlas;
+ }
+}
diff --git a/Collector/LegacyJava/Collector/Dimension/Block.java b/Collector/LegacyJava/Collector/Dimension/Block.java
new file mode 100644
index 0000000..5e77709
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Dimension/Block.java
@@ -0,0 +1,13 @@
+package Collector.Dimension;
+
+public class Block {
+ private final String name;
+
+ public Block(String name) {
+ this.name = name;
+ }
+
+ public String getName() {
+ return name;
+ }
+}
diff --git a/Collector/LegacyJava/Collector/Dimension/BlockMaterials.java b/Collector/LegacyJava/Collector/Dimension/BlockMaterials.java
new file mode 100644
index 0000000..7cadbb8
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Dimension/BlockMaterials.java
@@ -0,0 +1,29 @@
+package Collector.Dimension;
+
+import com.badlogic.gdx.graphics.Texture;
+
+import java.util.HashMap;
+
+public class BlockMaterials {
+ public static HashMap materials = new HashMap<>();
+ public static HashMap textures = new HashMap<>();
+
+ //Private so the singleton can't be instantiated
+ private BlockMaterials() {}
+
+ public static void create(){
+ materials.put("grass",new Block("grass"));
+ materials.put("wood",new Block("wood"));
+ materials.put("water",new Block("water"));
+ materials.put("stone",new Block("stone"));
+ materials.put("snow",new Block("snow"));
+ materials.put("sand",new Block("sand"));
+ materials.put("air",new Block("air"));
+ materials.put("roof",new Block("roof"));
+ materials.put("wall",new Block("wall"));
+
+ for (String s:BlockMaterials.materials.keySet()) {
+ textures.put(s,new Texture("assets/" + s + ".png"));
+ }
+ }
+}
diff --git a/Collector/LegacyJava/Collector/Dimension/Chunks.java b/Collector/LegacyJava/Collector/Dimension/Chunks.java
new file mode 100644
index 0000000..bebcc65
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Dimension/Chunks.java
@@ -0,0 +1,192 @@
+//https://www.redblobgames.com/maps/terrain-from-noise/
+package Collector.Dimension;
+
+import com.github.czyzby.kiwi.util.tuple.immutable.Triple;
+import Collector.ThirdPartyCode.OpenSimplexNoise;
+
+import java.util.HashMap;
+
+import static Collector.Dimension.BlockMaterials.materials;
+import static Collector.Restrictions.*;
+
+public class Chunks {
+ public static HashMap, Block> loadedChunks = new HashMap<>();
+ public static HashMap, Block> savedChunks = new HashMap<>();
+ public static OpenSimplexNoise gen1 = new OpenSimplexNoise(SEED + 1);
+ public static OpenSimplexNoise gen2 = new OpenSimplexNoise(SEED);
+
+ public static void createStructures() {
+ int i = 10;
+ setBlock(3 + i, 2,1,"wall");
+ setBlock(4 + i, 2,1,"wall");
+ setBlock(3 + i, 3,1, "roof");
+ setBlock(4 + i, 3,1,"roof");
+ }
+
+ public static void setBlock(int x, int y,int z, String name) {
+ loadedChunks.put(new Triple<>(x, y, z), materials.get(name));
+ savedChunks.put(new Triple<>(x, y, z), materials.get(name));
+ }
+
+ public static void placeBlock(int x, int y, String name){
+ Triple triple = new Triple<>(x, y, 1);
+ if(Chunks.loadedChunks.get(triple).getName().equals("air")) {
+ Chunks.loadedChunks.replace(triple, Chunks.loadedChunks.get(triple), materials.get(name));
+ Chunks.savedChunks.replace(triple, Chunks.savedChunks.get(triple), materials.get(name));
+ }
+ }
+
+ public static void removeBlock(int x, int y){
+ Triple triple = new Triple<>(x, y, 1);
+ if(!Chunks.loadedChunks.get(triple).getName().equals("air")) {
+ Chunks.loadedChunks.replace(triple, Chunks.loadedChunks.get(triple), materials.get("air"));
+ Chunks.savedChunks.replace(triple, Chunks.savedChunks.get(triple), materials.get("air"));
+ }
+ }
+
+ public static void ungenerateChunk(int x, int y) {
+ int startX = x << CHUNK_SHIFT;
+ int startY = y << CHUNK_SHIFT;
+ int endX = startX + CHUNK_SIZE;
+ int endY = startY + CHUNK_SIZE;
+
+ //Going from start of selected chunk to end of selected chunk in x and y
+ for (int i = startX; i != endX; i++) {
+ for (int j = startY; j != endY; j++) {
+ loadedChunks.remove(new Triple<>(i, j, 0), getTerrain(i, j));
+ }
+ }
+ //Second Layer
+ for (int i = startX; i != endX; i++){
+ for (int j = startY; j != endY; j++) {
+ Triple triple = new Triple<>(i, j,1);
+ loadedChunks.remove(triple, loadedChunks.get(triple));
+ }
+ }
+ }
+
+ public static void generateChunk(int x, int y) {
+ int startX = x << CHUNK_SHIFT;
+ int startY = y << CHUNK_SHIFT;
+ int endX = startX + CHUNK_SIZE;
+ int endY = startY + CHUNK_SIZE;
+
+ //Going from start of selected chunk to end of selected chunk in x and y
+ for (int i = startX; i != endX; i++) {
+ for (int j = startY; j != endY; j++) {
+ Triple triple = new Triple<>(i, j, 0);
+ if(savedChunks.get(triple) != null){
+ loadedChunks.put(triple,savedChunks.get(triple));
+ }
+ else {
+ loadedChunks.put(triple, getTerrain(i, j));
+ savedChunks.put(triple, getTerrain(i,j));
+ }
+ }
+ }
+
+ //Second Layer
+ for (int i = startX; i != endX; i++){
+ for (int j = startY; j != endY; j++) {
+ Triple triple = new Triple<>(i, j,1);
+ loadedChunks.put(triple, getBlocks(i,j,1));
+ savedChunks.put(triple, getBlocks(i,j,1));
+ }
+ }
+ }
+
+ public static Block getBlocks(int x, int y, int z) {
+ return savedChunks.getOrDefault(new Triple<>(x, y, z), new Block("air"));
+ }
+
+ public static double noise1(double nx, double ny) {
+ return gen1.eval(nx, ny) / 2 + 0.5;
+ }
+
+ public static double noise2(double nx, double ny) {
+ return gen2.eval(nx, ny) / 2 + 0.5;
+ }
+
+ public static Block getTerrain(int x, int y) {
+ double moisture, elevation, nx, ny;
+ double scale = 0.01;
+ nx = x * scale;
+ ny = y * scale;
+ elevation = (0.17 * noise1(1 * nx, 1 * ny)
+ + 0.42 * noise1(2 * nx, 2 * ny)
+ + 0.16 * noise1(4 * nx, 4 * ny)
+ + 0.00 * noise1(8 * nx, 8 * ny)
+ + 0.00 * noise1(16 * nx, 16 * ny)
+ + 0.03 * noise1(32 * nx, 32 * ny));
+ elevation /= (0.17+0.42+0.16+0.00+0.00+0.03);
+ elevation = Math.pow(elevation, 3.00);
+ moisture = (1.00 * noise2( 1 * nx, 1 * ny)
+ + 0.00 * noise2( 2 * nx, 2 * ny)
+ + 1.00 * noise2( 4 * nx, 4 * ny)
+ + 0.00 * noise2( 8 * nx, 8 * ny)
+ + 0.00 * noise2(16 * nx, 16 * ny)
+ + 0.00 * noise2(32 * nx, 32 * ny));
+ moisture /= (0.00+1.00+0.00+0.00+0.00+0.00);
+
+ return getBiomeBlock(moisture, elevation);
+ }
+
+ public static Block getBiomeBlock(double moisture, double elevation) {
+ String biome = getBiome(moisture, elevation);
+ if (biome.equals("Tundra")) return materials.get("snow");
+ if (biome.equals("Taiga")) return materials.get("snow");
+ if (biome.equals("Snow")) return materials.get("snow");
+
+ if (biome.equals("Grassland")) return materials.get("grass");
+ if (biome.equals("Shrubland")) return materials.get("grass");
+ if (biome.equals("TemperateDeciduousForest")) return materials.get("grass");
+
+ if (biome.equals("TemperateRainForest")) return materials.get("grass");
+ if (biome.equals("TropicalSeasonalForest")) return materials.get("grass");
+ if (biome.equals("TropicalForest")) return materials.get("grass");
+ if (biome.equals("TropicalRainForest")) return materials.get("grass");
+
+ if (biome.equals("Beach")) return materials.get("sand");
+ if (biome.equals("Bare")) return materials.get("sand");
+ if (biome.equals("Scorched")) return materials.get("sand");
+ if (biome.equals("TemperateDesert")) return materials.get("sand");
+ if (biome.equals("SubtropicalDesert")) return materials.get("sand");
+
+ return materials.get("water");
+ }
+
+ public static String getBiome(double moisture, double elevation) {
+ if (elevation < 0.1) return "Ocean";
+ if (elevation < 0.12) return "Beach";
+
+ if (elevation > 0.8) {
+ if (moisture < 0.1) return "Scorched";
+ if (moisture < 0.2) return "Bare";
+ if (moisture < 0.5) return "Tundra";
+ return "Snow";
+ }
+
+ if (elevation > 0.6) {
+ if (moisture < 0.33) return "TemperateDesert";
+ if (moisture < 0.66) return "Shrubland";
+ return "Taiga";
+ }
+
+ if (elevation > 0.3) {
+ if (moisture < 0.16) return "TemperateDesert";
+ if (moisture < 0.50) return "Grassland";
+ if (moisture < 0.83) return "TemperateDeciduousForest";
+ return "TemperateRainForest";
+ }
+
+ if (moisture < 0.16) return "SubtropicalDesert";
+ if (moisture < 0.33) return "Grassland";
+ if (moisture < 0.66) return "TropicalSeasonalForest";
+ return "TropicalRainForest";
+ }
+
+ public static Boolean isEmpty(int x, int y){
+ return loadedChunks.get(new Triple<>(x * 8, y * 8,0)) == null;
+ }
+
+}
diff --git a/Collector/LegacyJava/Collector/Dimension/Inventory.java b/Collector/LegacyJava/Collector/Dimension/Inventory.java
new file mode 100644
index 0000000..291cf27
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Dimension/Inventory.java
@@ -0,0 +1,23 @@
+package Collector.Dimension;
+
+import java.util.LinkedList;
+
+public class Inventory {
+ private LinkedList inventory = new LinkedList();
+
+ public LinkedList getInventory() {
+ return inventory;
+ }
+
+ public void setInventory(LinkedList inventory) {
+ this.inventory = inventory;
+ }
+
+ public void addItem(Block block){
+ inventory.add((ItemStack) block);
+ }
+
+ public void removeItem(ItemStack itemStack){
+ inventory.remove(itemStack);
+ }
+}
\ No newline at end of file
diff --git a/Collector/LegacyJava/Collector/Dimension/ItemStack.java b/Collector/LegacyJava/Collector/Dimension/ItemStack.java
new file mode 100644
index 0000000..9ba79b3
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Dimension/ItemStack.java
@@ -0,0 +1,14 @@
+package Collector.Dimension;
+
+import Collector.Dimension.Block;
+
+public class ItemStack extends Block {
+ int value;
+ int quantity;
+
+ public ItemStack(String name, int value, int quantity) {
+ super(name);
+ this.value = value;
+ this.quantity = quantity;
+ }
+}
diff --git a/Collector/LegacyJava/Collector/Dimension/World.java b/Collector/LegacyJava/Collector/Dimension/World.java
new file mode 100644
index 0000000..6a59f53
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Dimension/World.java
@@ -0,0 +1,56 @@
+package Collector.Dimension;
+
+import Collector.Character.Player;
+
+import static Collector.Restrictions.*;
+
+public class World {
+ public static void generateWorld(int x, int y) {
+ if (Chunks.isEmpty(x, y)) {
+ Chunks.generateChunk(x, y);
+ }
+ }
+
+ public static void ungenerateWorld(int x, int y) {
+ if (!Chunks.isEmpty(x, y)) {
+ Chunks.ungenerateChunk(x, y);
+ }
+ }
+
+ public static void loadChunks() {
+ for (int i = -(RENDER_DISTANCE); i < RENDER_DISTANCE; i++) {
+ for (int j = -(RENDER_DISTANCE); j < RENDER_DISTANCE; j++) {
+ generateWorld(
+ i + Player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE),
+ j + Player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE)
+ );
+ }
+ }
+ }
+
+ public static void unloadChunks() {
+ for (int i = -RENDER_DISTANCE; i < RENDER_DISTANCE+1; i++) {
+ //Down
+ ungenerateWorld(
+ Player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE)+i,
+ (Player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE))+3
+ );
+ //Up
+ ungenerateWorld(
+ Player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE)+i-1,
+ (Player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE))-4
+ );
+ //Right
+ ungenerateWorld(
+ Player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE)-4,
+ (Player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE))+i
+ );
+ //Left
+ ungenerateWorld(
+ Player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE)+3,
+ (Player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE))+i
+ );
+ }
+
+ }
+}
diff --git a/Collector/LegacyJava/Collector/Dimension/WorldRenderer.java b/Collector/LegacyJava/Collector/Dimension/WorldRenderer.java
new file mode 100644
index 0000000..f699d1c
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Dimension/WorldRenderer.java
@@ -0,0 +1,57 @@
+package Collector.Dimension;
+
+import Collector.Character.Player;
+import Collector.Main;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.scenes.scene2d.Stage;
+import com.github.czyzby.kiwi.util.tuple.immutable.Triple;
+import Collector.Character.InputController;
+import Collector.Character.Mouse;
+import Collector.Restrictions;
+
+import java.util.Iterator;
+
+public class WorldRenderer implements Restrictions {
+ private Mouse mouse;
+ private InputController inputController;
+ private Player player;
+
+ public WorldRenderer(InputController inputController, Mouse mouse, Player player) {
+ this.inputController = inputController;
+ this.mouse = mouse;
+ this.player = player;
+ }
+
+ public void drawWorld(SpriteBatch batch, int layer) {
+ for (Triple chunkpair : Chunks.loadedChunks.keySet()) {
+ if (chunkpair.getThird() == layer) {
+ batch.draw(
+ BlockMaterials.textures.get(Chunks.loadedChunks.get(chunkpair).getName()),
+ chunkpair.getFirst() << TILE_SHIFT,
+ chunkpair.getSecond() << TILE_SHIFT
+ );
+ }
+ }
+ }
+
+ private void mouseCrosshair(SpriteBatch batch) {
+ Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
+ Main.cam.unproject(mousePos);
+ int x = mouse.getSelectedX(mousePos);
+ int y = mouse.getSelectedY(mousePos);
+ batch.draw(mouse.getCrosshair(), x, y);
+ }
+
+ public void render(SpriteBatch batch, float timeSinceLastUpdate) {
+ //Higher means draws in a lower layer
+ drawWorld(batch,0);
+ batch.draw(player.getAnimation().getKeyFrame(timeSinceLastUpdate, true), Player.x, Player.y,TILE_SIZE,TILE_SIZE);
+ drawWorld(batch,1);
+ mouseCrosshair(batch);
+ inputController.handleInput();
+ batch.setProjectionMatrix(Main.cam.combined);
+ }
+}
diff --git a/Collector/LegacyJava/Collector/Main.java b/Collector/LegacyJava/Collector/Main.java
new file mode 100644
index 0000000..0c53f0f
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Main.java
@@ -0,0 +1,94 @@
+package Collector;
+
+import Collector.Dimension.*;
+import com.badlogic.gdx.ApplicationAdapter;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.GL30;
+import com.badlogic.gdx.graphics.OrthographicCamera;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.scenes.scene2d.Stage;
+import com.badlogic.gdx.utils.viewport.ExtendViewport;
+import Collector.Character.InputController;
+import Collector.Character.Mouse;
+import Collector.Character.Player;
+import Collector.UI.GUI;
+
+import static Collector.Restrictions.*;
+
+public class Main extends ApplicationAdapter {
+ private Stage stage;
+ private SpriteBatch batch;
+ private WorldRenderer worldRenderer;
+ private GUI gui;
+ private ExtendViewport extendViewport;
+ public static float chunkLoadingTime = 0;
+ float playerAnimationTime = 0f; //accumulator
+ public static OrthographicCamera cam;
+ private InputController inputController;
+ private Mouse mouse;
+ private Player player;
+
+
+ @Override
+ public void create () {
+ Gdx.graphics.setWindowedMode(1024, 576);
+
+ //Declaring all objects needed for the game
+ cam = new OrthographicCamera(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
+ extendViewport = new ExtendViewport(VIEWPORT_WIDTH, VIEWPORT_HEIGHT, cam);
+ mouse = new Mouse();
+ player = new Player(0, 0);
+ inputController = new InputController(player,mouse);
+ worldRenderer = new WorldRenderer(inputController,mouse,player);
+ batch = new SpriteBatch();
+ stage = new Stage();
+ gui = new GUI(stage);
+
+ Gdx.input.setInputProcessor(stage);
+
+ BlockMaterials.create();
+ Chunks.createStructures();
+
+ //cam.translate(TILE_SIZE, TILE_SIZE);
+ cam.zoom = 25f;
+ }
+
+ @Override
+ public void resize(int width, int height) {
+ stage.getViewport().update(width, height, true);
+ }
+
+ @Override
+ public void render () {
+ float deltaTime = Gdx.graphics.getDeltaTime();
+ Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT);
+
+ playerAnimationTime += deltaTime;
+ chunkLoadingTime += deltaTime;
+
+ gui.debugInfo(stage,mouse);
+
+ stage.act(deltaTime);
+ batch.begin();
+ worldRenderer.render(batch,playerAnimationTime);
+
+ if (chunkLoadingTime > RENDER_TIME) {
+ chunkLoadingTime -= RENDER_TIME;
+ World.loadChunks();
+ World.unloadChunks();
+ }
+
+ cam.update();
+ batch.end();
+ stage.draw();
+ }
+
+
+ @Override
+ public void dispose () {
+ gui.dispose();
+ player.dispose();
+ stage.dispose();
+ batch.dispose();
+ }
+}
diff --git a/Collector/LegacyJava/Collector/Restrictions.java b/Collector/LegacyJava/Collector/Restrictions.java
new file mode 100644
index 0000000..5d4a187
--- /dev/null
+++ b/Collector/LegacyJava/Collector/Restrictions.java
@@ -0,0 +1,23 @@
+package Collector;
+
+public interface Restrictions {
+ int SEED = 1;
+
+ float VIEWPORT_HEIGHT = 9/2f;
+ float VIEWPORT_WIDTH = 16/2f;
+
+ int MOVEMENT_SPEED = 16;
+ int FREE_SPEED = 2;
+ int KEY_DELAY = 0;
+
+ int TILE_SIZE = 16;
+ int CHUNK_SIZE = 8;
+ int SUPER_CHUNK_SIZE = 1;
+
+ int TILE_SHIFT = (int)(Math.log(TILE_SIZE)/Math.log(2));
+ int CHUNK_SHIFT = (int)(Math.log(CHUNK_SIZE)/Math.log(2));
+ //int SUPER_CHUNK_SHIFT = (int)(Math.log(SUPER_CHUNK_SIZE)/Math.log(2));
+
+ int RENDER_DISTANCE = 3;
+ float RENDER_TIME = 1/60f;
+}
diff --git a/Collector/LegacyJava/Collector/ThirdPartyCode/OpenSimplexNoise.java b/Collector/LegacyJava/Collector/ThirdPartyCode/OpenSimplexNoise.java
new file mode 100644
index 0000000..0ae4c27
--- /dev/null
+++ b/Collector/LegacyJava/Collector/ThirdPartyCode/OpenSimplexNoise.java
@@ -0,0 +1,2125 @@
+package Collector.ThirdPartyCode;/*
+ * OpenSimplex Noise in Java.
+ * by Kurt Spencer
+ *
+ * v1.1 (October 5, 2014)
+ * - Added 2D and 4D implementations.
+ * - Proper gradient sets for all dimensions, from a
+ * dimensionally-generalizable scheme with an actual
+ * rhyme and reason behind it.
+ * - Removed default permutation array in favor of
+ * default seed.
+ * - Changed seed-based constructor to be independent
+ * of any particular randomization library, so results
+ * will be the same when ported to other languages.
+ */
+
+public class OpenSimplexNoise {
+
+ private static final double STRETCH_CONSTANT_2D = -0.211324865405187; //(1/Math.sqrt(2+1)-1)/2;
+ private static final double SQUISH_CONSTANT_2D = 0.366025403784439; //(Math.sqrt(2+1)-1)/2;
+ private static final double STRETCH_CONSTANT_3D = -1.0 / 6; //(1/Math.sqrt(3+1)-1)/3;
+ private static final double SQUISH_CONSTANT_3D = 1.0 / 3; //(Math.sqrt(3+1)-1)/3;
+ private static final double STRETCH_CONSTANT_4D = -0.138196601125011; //(1/Math.sqrt(4+1)-1)/4;
+ private static final double SQUISH_CONSTANT_4D = 0.309016994374947; //(Math.sqrt(4+1)-1)/4;
+
+ private static final double NORM_CONSTANT_2D = 47;
+ private static final double NORM_CONSTANT_3D = 103;
+ private static final double NORM_CONSTANT_4D = 30;
+
+ private static final long DEFAULT_SEED = 0;
+
+ //Gradients for 2D. They approximate the directions to the
+ //vertices of an octagon from the center.
+ private static final byte[] gradients2D = new byte[]{
+ 5, 2, 2, 5,
+ -5, 2, -2, 5,
+ 5, -2, 2, -5,
+ -5, -2, -2, -5,
+ };
+ //Gradients for 3D. They approximate the directions to the
+ //vertices of a rhombicuboctahedron from the center, skewed so
+ //that the triangular and square facets can be inscribed inside
+ //circles of the same radius.
+ private static final byte[] gradients3D = new byte[]{
+ -11, 4, 4, -4, 11, 4, -4, 4, 11,
+ 11, 4, 4, 4, 11, 4, 4, 4, 11,
+ -11, -4, 4, -4, -11, 4, -4, -4, 11,
+ 11, -4, 4, 4, -11, 4, 4, -4, 11,
+ -11, 4, -4, -4, 11, -4, -4, 4, -11,
+ 11, 4, -4, 4, 11, -4, 4, 4, -11,
+ -11, -4, -4, -4, -11, -4, -4, -4, -11,
+ 11, -4, -4, 4, -11, -4, 4, -4, -11,
+ };
+
+ public OpenSimplexNoise() {
+ this(DEFAULT_SEED);
+ }
+
+ //Gradients for 4D. They approximate the directions to the
+ //vertices of a disprismatotesseractihexadecachoron from the center,
+ //skewed so that the tetrahedral and cubic facets can be inscribed inside
+ //spheres of the same radius.
+ private static final byte[] gradients4D = new byte[]{
+ 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3,
+ -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3,
+ 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3,
+ -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3,
+ 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3,
+ -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3,
+ 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3,
+ -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3,
+ 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3,
+ -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3,
+ 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3,
+ -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3,
+ 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3,
+ -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3,
+ 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3,
+ -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3,
+ };
+ private final short[] perm;
+
+ //3D OpenSimplex Noise.
+ public double eval(double x, double y, double z) {
+
+ //Place input coordinates on simplectic honeycomb.
+ double stretchOffset = (x + y + z) * STRETCH_CONSTANT_3D;
+ double xs = x + stretchOffset;
+ double ys = y + stretchOffset;
+ double zs = z + stretchOffset;
+
+ //Floor to get simplectic honeycomb coordinates of rhombohedron (stretched cube) super-cell origin.
+ int xsb = fastFloor(xs);
+ int ysb = fastFloor(ys);
+ int zsb = fastFloor(zs);
+
+ //Skew out to get actual coordinates of rhombohedron origin. We'll need these later.
+ double squishOffset = (xsb + ysb + zsb) * SQUISH_CONSTANT_3D;
+ double xb = xsb + squishOffset;
+ double yb = ysb + squishOffset;
+ double zb = zsb + squishOffset;
+
+ //Compute simplectic honeycomb coordinates relative to rhombohedral origin.
+ double xins = xs - xsb;
+ double yins = ys - ysb;
+ double zins = zs - zsb;
+
+ //Sum those together to get a value that determines which region we're in.
+ double inSum = xins + yins + zins;
+
+ //Positions relative to origin point.
+ double dx0 = x - xb;
+ double dy0 = y - yb;
+ double dz0 = z - zb;
+
+ //We'll be defining these inside the next block and using them afterwards.
+ double dx_ext0, dy_ext0, dz_ext0;
+ double dx_ext1, dy_ext1, dz_ext1;
+ int xsv_ext0, ysv_ext0, zsv_ext0;
+ int xsv_ext1, ysv_ext1, zsv_ext1;
+
+ double value = 0;
+ if (inSum <= 1) { //We're inside the tetrahedron (3-Simplex) at (0,0,0)
+
+ //Determine which two of (0,0,1), (0,1,0), (1,0,0) are closest.
+ byte aPoint = 0x01;
+ double aScore = xins;
+ byte bPoint = 0x02;
+ double bScore = yins;
+ if (aScore >= bScore && zins > bScore) {
+ bScore = zins;
+ bPoint = 0x04;
+ } else if (aScore < bScore && zins > aScore) {
+ aScore = zins;
+ aPoint = 0x04;
+ }
+
+ //Now we determine the two lattice points not part of the tetrahedron that may contribute.
+ //This depends on the closest two tetrahedral vertices, including (0,0,0)
+ double wins = 1 - inSum;
+ if (wins > aScore || wins > bScore) { //(0,0,0) is one of the closest two tetrahedral vertices.
+ byte c = (bScore > aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
+
+ if ((c & 0x01) == 0) {
+ xsv_ext0 = xsb - 1;
+ xsv_ext1 = xsb;
+ dx_ext0 = dx0 + 1;
+ dx_ext1 = dx0;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsb + 1;
+ dx_ext0 = dx_ext1 = dx0 - 1;
+ }
+
+ if ((c & 0x02) == 0) {
+ ysv_ext0 = ysv_ext1 = ysb;
+ dy_ext0 = dy_ext1 = dy0;
+ if ((c & 0x01) == 0) {
+ ysv_ext1 -= 1;
+ dy_ext1 += 1;
+ } else {
+ ysv_ext0 -= 1;
+ dy_ext0 += 1;
+ }
+ } else {
+ ysv_ext0 = ysv_ext1 = ysb + 1;
+ dy_ext0 = dy_ext1 = dy0 - 1;
+ }
+
+ if ((c & 0x04) == 0) {
+ zsv_ext0 = zsb;
+ zsv_ext1 = zsb - 1;
+ dz_ext0 = dz0;
+ dz_ext1 = dz0 + 1;
+ } else {
+ zsv_ext0 = zsv_ext1 = zsb + 1;
+ dz_ext0 = dz_ext1 = dz0 - 1;
+ }
+ } else { //(0,0,0) is not one of the closest two tetrahedral vertices.
+ byte c = (byte)(aPoint | bPoint); //Our two extra vertices are determined by the closest two.
+
+ if ((c & 0x01) == 0) {
+ xsv_ext0 = xsb;
+ xsv_ext1 = xsb - 1;
+ dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_3D;
+ dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_3D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsb + 1;
+ dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
+ dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
+ }
+
+ if ((c & 0x02) == 0) {
+ ysv_ext0 = ysb;
+ ysv_ext1 = ysb - 1;
+ dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 + 1 - SQUISH_CONSTANT_3D;
+ } else {
+ ysv_ext0 = ysv_ext1 = ysb + 1;
+ dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
+ }
+
+ if ((c & 0x04) == 0) {
+ zsv_ext0 = zsb;
+ zsv_ext1 = zsb - 1;
+ dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 + 1 - SQUISH_CONSTANT_3D;
+ } else {
+ zsv_ext0 = zsv_ext1 = zsb + 1;
+ dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
+ }
+ }
+
+ //Contribution (0,0,0)
+ double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0;
+ if (attn0 > 0) {
+ attn0 *= attn0;
+ value += attn0 * attn0 * extrapolate(xsb + 0, ysb + 0, zsb + 0, dx0, dy0, dz0);
+ }
+
+ //Contribution (1,0,0)
+ double dx1 = dx0 - 1 - SQUISH_CONSTANT_3D;
+ double dy1 = dy0 - 0 - SQUISH_CONSTANT_3D;
+ double dz1 = dz0 - 0 - SQUISH_CONSTANT_3D;
+ double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
+ if (attn1 > 0) {
+ attn1 *= attn1;
+ value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, dx1, dy1, dz1);
+ }
+
+ //Contribution (0,1,0)
+ double dx2 = dx0 - 0 - SQUISH_CONSTANT_3D;
+ double dy2 = dy0 - 1 - SQUISH_CONSTANT_3D;
+ double dz2 = dz1;
+ double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
+ if (attn2 > 0) {
+ attn2 *= attn2;
+ value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, dx2, dy2, dz2);
+ }
+
+ //Contribution (0,0,1)
+ double dx3 = dx2;
+ double dy3 = dy1;
+ double dz3 = dz0 - 1 - SQUISH_CONSTANT_3D;
+ double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
+ if (attn3 > 0) {
+ attn3 *= attn3;
+ value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, dx3, dy3, dz3);
+ }
+ } else if (inSum >= 2) { //We're inside the tetrahedron (3-Simplex) at (1,1,1)
+
+ //Determine which two tetrahedral vertices are the closest, out of (1,1,0), (1,0,1), (0,1,1) but not (1,1,1).
+ byte aPoint = 0x06;
+ double aScore = xins;
+ byte bPoint = 0x05;
+ double bScore = yins;
+ if (aScore <= bScore && zins < bScore) {
+ bScore = zins;
+ bPoint = 0x03;
+ } else if (aScore > bScore && zins < aScore) {
+ aScore = zins;
+ aPoint = 0x03;
+ }
+
+ //Now we determine the two lattice points not part of the tetrahedron that may contribute.
+ //This depends on the closest two tetrahedral vertices, including (1,1,1)
+ double wins = 3 - inSum;
+ if (wins < aScore || wins < bScore) { //(1,1,1) is one of the closest two tetrahedral vertices.
+ byte c = (bScore < aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
+
+ if ((c & 0x01) != 0) {
+ xsv_ext0 = xsb + 2;
+ xsv_ext1 = xsb + 1;
+ dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_3D;
+ dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsb;
+ dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_3D;
+ }
+
+ if ((c & 0x02) != 0) {
+ ysv_ext0 = ysv_ext1 = ysb + 1;
+ dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
+ if ((c & 0x01) != 0) {
+ ysv_ext1 += 1;
+ dy_ext1 -= 1;
+ } else {
+ ysv_ext0 += 1;
+ dy_ext0 -= 1;
+ }
+ } else {
+ ysv_ext0 = ysv_ext1 = ysb;
+ dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_3D;
+ }
+
+ if ((c & 0x04) != 0) {
+ zsv_ext0 = zsb + 1;
+ zsv_ext1 = zsb + 2;
+ dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 - 2 - 3 * SQUISH_CONSTANT_3D;
+ } else {
+ zsv_ext0 = zsv_ext1 = zsb;
+ dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_3D;
+ }
+ } else { //(1,1,1) is not one of the closest two tetrahedral vertices.
+ byte c = (byte)(aPoint & bPoint); //Our two extra vertices are determined by the closest two.
+
+ if ((c & 0x01) != 0) {
+ xsv_ext0 = xsb + 1;
+ xsv_ext1 = xsb + 2;
+ dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
+ dx_ext1 = dx0 - 2 - 2 * SQUISH_CONSTANT_3D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsb;
+ dx_ext0 = dx0 - SQUISH_CONSTANT_3D;
+ dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
+ }
+
+ if ((c & 0x02) != 0) {
+ ysv_ext0 = ysb + 1;
+ ysv_ext1 = ysb + 2;
+ dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 - 2 - 2 * SQUISH_CONSTANT_3D;
+ } else {
+ ysv_ext0 = ysv_ext1 = ysb;
+ dy_ext0 = dy0 - SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
+ }
+
+ if ((c & 0x04) != 0) {
+ zsv_ext0 = zsb + 1;
+ zsv_ext1 = zsb + 2;
+ dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 - 2 - 2 * SQUISH_CONSTANT_3D;
+ } else {
+ zsv_ext0 = zsv_ext1 = zsb;
+ dz_ext0 = dz0 - SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
+ }
+ }
+
+ //Contribution (1,1,0)
+ double dx3 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
+ double dy3 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
+ double dz3 = dz0 - 0 - 2 * SQUISH_CONSTANT_3D;
+ double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
+ if (attn3 > 0) {
+ attn3 *= attn3;
+ value += attn3 * attn3 * extrapolate(xsb + 1, ysb + 1, zsb + 0, dx3, dy3, dz3);
+ }
+
+ //Contribution (1,0,1)
+ double dx2 = dx3;
+ double dy2 = dy0 - 0 - 2 * SQUISH_CONSTANT_3D;
+ double dz2 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
+ double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
+ if (attn2 > 0) {
+ attn2 *= attn2;
+ value += attn2 * attn2 * extrapolate(xsb + 1, ysb + 0, zsb + 1, dx2, dy2, dz2);
+ }
+
+ //Contribution (0,1,1)
+ double dx1 = dx0 - 0 - 2 * SQUISH_CONSTANT_3D;
+ double dy1 = dy3;
+ double dz1 = dz2;
+ double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
+ if (attn1 > 0) {
+ attn1 *= attn1;
+ value += attn1 * attn1 * extrapolate(xsb + 0, ysb + 1, zsb + 1, dx1, dy1, dz1);
+ }
+
+ //Contribution (1,1,1)
+ dx0 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
+ dy0 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
+ dz0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
+ double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0;
+ if (attn0 > 0) {
+ attn0 *= attn0;
+ value += attn0 * attn0 * extrapolate(xsb + 1, ysb + 1, zsb + 1, dx0, dy0, dz0);
+ }
+ } else { //We're inside the octahedron (Rectified 3-Simplex) in between.
+ double aScore;
+ byte aPoint;
+ boolean aIsFurtherSide;
+ double bScore;
+ byte bPoint;
+ boolean bIsFurtherSide;
+
+ //Decide between point (0,0,1) and (1,1,0) as closest
+ double p1 = xins + yins;
+ if (p1 > 1) {
+ aScore = p1 - 1;
+ aPoint = 0x03;
+ aIsFurtherSide = true;
+ } else {
+ aScore = 1 - p1;
+ aPoint = 0x04;
+ aIsFurtherSide = false;
+ }
+
+ //Decide between point (0,1,0) and (1,0,1) as closest
+ double p2 = xins + zins;
+ if (p2 > 1) {
+ bScore = p2 - 1;
+ bPoint = 0x05;
+ bIsFurtherSide = true;
+ } else {
+ bScore = 1 - p2;
+ bPoint = 0x02;
+ bIsFurtherSide = false;
+ }
+
+ //The closest out of the two (1,0,0) and (0,1,1) will replace the furthest out of the two decided above, if closer.
+ double p3 = yins + zins;
+ if (p3 > 1) {
+ double score = p3 - 1;
+ if (aScore <= bScore && aScore < score) {
+ aScore = score;
+ aPoint = 0x06;
+ aIsFurtherSide = true;
+ } else if (aScore > bScore && bScore < score) {
+ bScore = score;
+ bPoint = 0x06;
+ bIsFurtherSide = true;
+ }
+ } else {
+ double score = 1 - p3;
+ if (aScore <= bScore && aScore < score) {
+ aScore = score;
+ aPoint = 0x01;
+ aIsFurtherSide = false;
+ } else if (aScore > bScore && bScore < score) {
+ bScore = score;
+ bPoint = 0x01;
+ bIsFurtherSide = false;
+ }
+ }
+
+ //Where each of the two closest points are determines how the extra two vertices are calculated.
+ if (aIsFurtherSide == bIsFurtherSide) {
+ if (aIsFurtherSide) { //Both closest points on (1,1,1) side
+
+ //One of the two extra points is (1,1,1)
+ dx_ext0 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
+ dy_ext0 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
+ dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
+ xsv_ext0 = xsb + 1;
+ ysv_ext0 = ysb + 1;
+ zsv_ext0 = zsb + 1;
+
+ //Other extra point is based on the shared axis.
+ byte c = (byte)(aPoint & bPoint);
+ if ((c & 0x01) != 0) {
+ dx_ext1 = dx0 - 2 - 2 * SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
+ xsv_ext1 = xsb + 2;
+ ysv_ext1 = ysb;
+ zsv_ext1 = zsb;
+ } else if ((c & 0x02) != 0) {
+ dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 - 2 - 2 * SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
+ xsv_ext1 = xsb;
+ ysv_ext1 = ysb + 2;
+ zsv_ext1 = zsb;
+ } else {
+ dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 - 2 - 2 * SQUISH_CONSTANT_3D;
+ xsv_ext1 = xsb;
+ ysv_ext1 = ysb;
+ zsv_ext1 = zsb + 2;
+ }
+ } else {//Both closest points on (0,0,0) side
+
+ //One of the two extra points is (0,0,0)
+ dx_ext0 = dx0;
+ dy_ext0 = dy0;
+ dz_ext0 = dz0;
+ xsv_ext0 = xsb;
+ ysv_ext0 = ysb;
+ zsv_ext0 = zsb;
+
+ //Other extra point is based on the omitted axis.
+ byte c = (byte)(aPoint | bPoint);
+ if ((c & 0x01) == 0) {
+ dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
+ xsv_ext1 = xsb - 1;
+ ysv_ext1 = ysb + 1;
+ zsv_ext1 = zsb + 1;
+ } else if ((c & 0x02) == 0) {
+ dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 + 1 - SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
+ xsv_ext1 = xsb + 1;
+ ysv_ext1 = ysb - 1;
+ zsv_ext1 = zsb + 1;
+ } else {
+ dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 + 1 - SQUISH_CONSTANT_3D;
+ xsv_ext1 = xsb + 1;
+ ysv_ext1 = ysb + 1;
+ zsv_ext1 = zsb - 1;
+ }
+ }
+ } else { //One point on (0,0,0) side, one point on (1,1,1) side
+ byte c1, c2;
+ if (aIsFurtherSide) {
+ c1 = aPoint;
+ c2 = bPoint;
+ } else {
+ c1 = bPoint;
+ c2 = aPoint;
+ }
+
+ //One contribution is a permutation of (1,1,-1)
+ if ((c1 & 0x01) == 0) {
+ dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_3D;
+ dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
+ dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
+ xsv_ext0 = xsb - 1;
+ ysv_ext0 = ysb + 1;
+ zsv_ext0 = zsb + 1;
+ } else if ((c1 & 0x02) == 0) {
+ dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
+ dy_ext0 = dy0 + 1 - SQUISH_CONSTANT_3D;
+ dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
+ xsv_ext0 = xsb + 1;
+ ysv_ext0 = ysb - 1;
+ zsv_ext0 = zsb + 1;
+ } else {
+ dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
+ dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
+ dz_ext0 = dz0 + 1 - SQUISH_CONSTANT_3D;
+ xsv_ext0 = xsb + 1;
+ ysv_ext0 = ysb + 1;
+ zsv_ext0 = zsb - 1;
+ }
+
+ //One contribution is a permutation of (0,0,2)
+ dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
+ dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
+ dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
+ xsv_ext1 = xsb;
+ ysv_ext1 = ysb;
+ zsv_ext1 = zsb;
+ if ((c2 & 0x01) != 0) {
+ dx_ext1 -= 2;
+ xsv_ext1 += 2;
+ } else if ((c2 & 0x02) != 0) {
+ dy_ext1 -= 2;
+ ysv_ext1 += 2;
+ } else {
+ dz_ext1 -= 2;
+ zsv_ext1 += 2;
+ }
+ }
+
+ //Contribution (1,0,0)
+ double dx1 = dx0 - 1 - SQUISH_CONSTANT_3D;
+ double dy1 = dy0 - 0 - SQUISH_CONSTANT_3D;
+ double dz1 = dz0 - 0 - SQUISH_CONSTANT_3D;
+ double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
+ if (attn1 > 0) {
+ attn1 *= attn1;
+ value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, dx1, dy1, dz1);
+ }
+
+ //Contribution (0,1,0)
+ double dx2 = dx0 - 0 - SQUISH_CONSTANT_3D;
+ double dy2 = dy0 - 1 - SQUISH_CONSTANT_3D;
+ double dz2 = dz1;
+ double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
+ if (attn2 > 0) {
+ attn2 *= attn2;
+ value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, dx2, dy2, dz2);
+ }
+
+ //Contribution (0,0,1)
+ double dx3 = dx2;
+ double dy3 = dy1;
+ double dz3 = dz0 - 1 - SQUISH_CONSTANT_3D;
+ double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
+ if (attn3 > 0) {
+ attn3 *= attn3;
+ value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, dx3, dy3, dz3);
+ }
+
+ //Contribution (1,1,0)
+ double dx4 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
+ double dy4 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
+ double dz4 = dz0 - 0 - 2 * SQUISH_CONSTANT_3D;
+ double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4;
+ if (attn4 > 0) {
+ attn4 *= attn4;
+ value += attn4 * attn4 * extrapolate(xsb + 1, ysb + 1, zsb + 0, dx4, dy4, dz4);
+ }
+
+ //Contribution (1,0,1)
+ double dx5 = dx4;
+ double dy5 = dy0 - 0 - 2 * SQUISH_CONSTANT_3D;
+ double dz5 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
+ double attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5;
+ if (attn5 > 0) {
+ attn5 *= attn5;
+ value += attn5 * attn5 * extrapolate(xsb + 1, ysb + 0, zsb + 1, dx5, dy5, dz5);
+ }
+
+ //Contribution (0,1,1)
+ double dx6 = dx0 - 0 - 2 * SQUISH_CONSTANT_3D;
+ double dy6 = dy4;
+ double dz6 = dz5;
+ double attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6;
+ if (attn6 > 0) {
+ attn6 *= attn6;
+ value += attn6 * attn6 * extrapolate(xsb + 0, ysb + 1, zsb + 1, dx6, dy6, dz6);
+ }
+ }
+
+ //First extra vertex
+ double attn_ext0 = 2 - dx_ext0 * dx_ext0 - dy_ext0 * dy_ext0 - dz_ext0 * dz_ext0;
+ if (attn_ext0 > 0)
+ {
+ attn_ext0 *= attn_ext0;
+ value += attn_ext0 * attn_ext0 * extrapolate(xsv_ext0, ysv_ext0, zsv_ext0, dx_ext0, dy_ext0, dz_ext0);
+ }
+
+ //Second extra vertex
+ double attn_ext1 = 2 - dx_ext1 * dx_ext1 - dy_ext1 * dy_ext1 - dz_ext1 * dz_ext1;
+ if (attn_ext1 > 0)
+ {
+ attn_ext1 *= attn_ext1;
+ value += attn_ext1 * attn_ext1 * extrapolate(xsv_ext1, ysv_ext1, zsv_ext1, dx_ext1, dy_ext1, dz_ext1);
+ }
+
+ return value / NORM_CONSTANT_3D;
+ }
+
+ //4D OpenSimplex Noise.
+ public double eval(double x, double y, double z, double w) {
+
+ //Place input coordinates on simplectic honeycomb.
+ double stretchOffset = (x + y + z + w) * STRETCH_CONSTANT_4D;
+ double xs = x + stretchOffset;
+ double ys = y + stretchOffset;
+ double zs = z + stretchOffset;
+ double ws = w + stretchOffset;
+
+ //Floor to get simplectic honeycomb coordinates of rhombo-hypercube super-cell origin.
+ int xsb = fastFloor(xs);
+ int ysb = fastFloor(ys);
+ int zsb = fastFloor(zs);
+ int wsb = fastFloor(ws);
+
+ //Skew out to get actual coordinates of stretched rhombo-hypercube origin. We'll need these later.
+ double squishOffset = (xsb + ysb + zsb + wsb) * SQUISH_CONSTANT_4D;
+ double xb = xsb + squishOffset;
+ double yb = ysb + squishOffset;
+ double zb = zsb + squishOffset;
+ double wb = wsb + squishOffset;
+
+ //Compute simplectic honeycomb coordinates relative to rhombo-hypercube origin.
+ double xins = xs - xsb;
+ double yins = ys - ysb;
+ double zins = zs - zsb;
+ double wins = ws - wsb;
+
+ //Sum those together to get a value that determines which region we're in.
+ double inSum = xins + yins + zins + wins;
+
+ //Positions relative to origin point.
+ double dx0 = x - xb;
+ double dy0 = y - yb;
+ double dz0 = z - zb;
+ double dw0 = w - wb;
+
+ //We'll be defining these inside the next block and using them afterwards.
+ double dx_ext0, dy_ext0, dz_ext0, dw_ext0;
+ double dx_ext1, dy_ext1, dz_ext1, dw_ext1;
+ double dx_ext2, dy_ext2, dz_ext2, dw_ext2;
+ int xsv_ext0, ysv_ext0, zsv_ext0, wsv_ext0;
+ int xsv_ext1, ysv_ext1, zsv_ext1, wsv_ext1;
+ int xsv_ext2, ysv_ext2, zsv_ext2, wsv_ext2;
+
+ double value = 0;
+ if (inSum <= 1) { //We're inside the pentachoron (4-Simplex) at (0,0,0,0)
+
+ //Determine which two of (0,0,0,1), (0,0,1,0), (0,1,0,0), (1,0,0,0) are closest.
+ byte aPoint = 0x01;
+ double aScore = xins;
+ byte bPoint = 0x02;
+ double bScore = yins;
+ if (aScore >= bScore && zins > bScore) {
+ bScore = zins;
+ bPoint = 0x04;
+ } else if (aScore < bScore && zins > aScore) {
+ aScore = zins;
+ aPoint = 0x04;
+ }
+ if (aScore >= bScore && wins > bScore) {
+ bScore = wins;
+ bPoint = 0x08;
+ } else if (aScore < bScore && wins > aScore) {
+ aScore = wins;
+ aPoint = 0x08;
+ }
+
+ //Now we determine the three lattice points not part of the pentachoron that may contribute.
+ //This depends on the closest two pentachoron vertices, including (0,0,0,0)
+ double uins = 1 - inSum;
+ if (uins > aScore || uins > bScore) { //(0,0,0,0) is one of the closest two pentachoron vertices.
+ byte c = (bScore > aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
+ if ((c & 0x01) == 0) {
+ xsv_ext0 = xsb - 1;
+ xsv_ext1 = xsv_ext2 = xsb;
+ dx_ext0 = dx0 + 1;
+ dx_ext1 = dx_ext2 = dx0;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb + 1;
+ dx_ext0 = dx_ext1 = dx_ext2 = dx0 - 1;
+ }
+
+ if ((c & 0x02) == 0) {
+ ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
+ dy_ext0 = dy_ext1 = dy_ext2 = dy0;
+ if ((c & 0x01) == 0x01) {
+ ysv_ext0 -= 1;
+ dy_ext0 += 1;
+ } else {
+ ysv_ext1 -= 1;
+ dy_ext1 += 1;
+ }
+ } else {
+ ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
+ dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 1;
+ }
+
+ if ((c & 0x04) == 0) {
+ zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
+ dz_ext0 = dz_ext1 = dz_ext2 = dz0;
+ if ((c & 0x03) != 0) {
+ if ((c & 0x03) == 0x03) {
+ zsv_ext0 -= 1;
+ dz_ext0 += 1;
+ } else {
+ zsv_ext1 -= 1;
+ dz_ext1 += 1;
+ }
+ } else {
+ zsv_ext2 -= 1;
+ dz_ext2 += 1;
+ }
+ } else {
+ zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
+ dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 1;
+ }
+
+ if ((c & 0x08) == 0) {
+ wsv_ext0 = wsv_ext1 = wsb;
+ wsv_ext2 = wsb - 1;
+ dw_ext0 = dw_ext1 = dw0;
+ dw_ext2 = dw0 + 1;
+ } else {
+ wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb + 1;
+ dw_ext0 = dw_ext1 = dw_ext2 = dw0 - 1;
+ }
+ } else { //(0,0,0,0) is not one of the closest two pentachoron vertices.
+ byte c = (byte)(aPoint | bPoint); //Our three extra vertices are determined by the closest two.
+
+ if ((c & 0x01) == 0) {
+ xsv_ext0 = xsv_ext2 = xsb;
+ xsv_ext1 = xsb - 1;
+ dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_4D;
+ dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_4D;
+ dx_ext2 = dx0 - SQUISH_CONSTANT_4D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb + 1;
+ dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dx_ext1 = dx_ext2 = dx0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x02) == 0) {
+ ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
+ dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_4D;
+ dy_ext1 = dy_ext2 = dy0 - SQUISH_CONSTANT_4D;
+ if ((c & 0x01) == 0x01) {
+ ysv_ext1 -= 1;
+ dy_ext1 += 1;
+ } else {
+ ysv_ext2 -= 1;
+ dy_ext2 += 1;
+ }
+ } else {
+ ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
+ dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dy_ext1 = dy_ext2 = dy0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x04) == 0) {
+ zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
+ dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_4D;
+ dz_ext1 = dz_ext2 = dz0 - SQUISH_CONSTANT_4D;
+ if ((c & 0x03) == 0x03) {
+ zsv_ext1 -= 1;
+ dz_ext1 += 1;
+ } else {
+ zsv_ext2 -= 1;
+ dz_ext2 += 1;
+ }
+ } else {
+ zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
+ dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dz_ext1 = dz_ext2 = dz0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x08) == 0) {
+ wsv_ext0 = wsv_ext1 = wsb;
+ wsv_ext2 = wsb - 1;
+ dw_ext0 = dw0 - 2 * SQUISH_CONSTANT_4D;
+ dw_ext1 = dw0 - SQUISH_CONSTANT_4D;
+ dw_ext2 = dw0 + 1 - SQUISH_CONSTANT_4D;
+ } else {
+ wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb + 1;
+ dw_ext0 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dw_ext1 = dw_ext2 = dw0 - 1 - SQUISH_CONSTANT_4D;
+ }
+ }
+
+ //Contribution (0,0,0,0)
+ double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0 - dw0 * dw0;
+ if (attn0 > 0) {
+ attn0 *= attn0;
+ value += attn0 * attn0 * extrapolate(xsb + 0, ysb + 0, zsb + 0, wsb + 0, dx0, dy0, dz0, dw0);
+ }
+
+ //Contribution (1,0,0,0)
+ double dx1 = dx0 - 1 - SQUISH_CONSTANT_4D;
+ double dy1 = dy0 - 0 - SQUISH_CONSTANT_4D;
+ double dz1 = dz0 - 0 - SQUISH_CONSTANT_4D;
+ double dw1 = dw0 - 0 - SQUISH_CONSTANT_4D;
+ double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
+ if (attn1 > 0) {
+ attn1 *= attn1;
+ value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 0, dx1, dy1, dz1, dw1);
+ }
+
+ //Contribution (0,1,0,0)
+ double dx2 = dx0 - 0 - SQUISH_CONSTANT_4D;
+ double dy2 = dy0 - 1 - SQUISH_CONSTANT_4D;
+ double dz2 = dz1;
+ double dw2 = dw1;
+ double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
+ if (attn2 > 0) {
+ attn2 *= attn2;
+ value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 0, dx2, dy2, dz2, dw2);
+ }
+
+ //Contribution (0,0,1,0)
+ double dx3 = dx2;
+ double dy3 = dy1;
+ double dz3 = dz0 - 1 - SQUISH_CONSTANT_4D;
+ double dw3 = dw1;
+ double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
+ if (attn3 > 0) {
+ attn3 *= attn3;
+ value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 0, dx3, dy3, dz3, dw3);
+ }
+
+ //Contribution (0,0,0,1)
+ double dx4 = dx2;
+ double dy4 = dy1;
+ double dz4 = dz1;
+ double dw4 = dw0 - 1 - SQUISH_CONSTANT_4D;
+ double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
+ if (attn4 > 0) {
+ attn4 *= attn4;
+ value += attn4 * attn4 * extrapolate(xsb + 0, ysb + 0, zsb + 0, wsb + 1, dx4, dy4, dz4, dw4);
+ }
+ } else if (inSum >= 3) { //We're inside the pentachoron (4-Simplex) at (1,1,1,1)
+ //Determine which two of (1,1,1,0), (1,1,0,1), (1,0,1,1), (0,1,1,1) are closest.
+ byte aPoint = 0x0E;
+ double aScore = xins;
+ byte bPoint = 0x0D;
+ double bScore = yins;
+ if (aScore <= bScore && zins < bScore) {
+ bScore = zins;
+ bPoint = 0x0B;
+ } else if (aScore > bScore && zins < aScore) {
+ aScore = zins;
+ aPoint = 0x0B;
+ }
+ if (aScore <= bScore && wins < bScore) {
+ bScore = wins;
+ bPoint = 0x07;
+ } else if (aScore > bScore && wins < aScore) {
+ aScore = wins;
+ aPoint = 0x07;
+ }
+
+ //Now we determine the three lattice points not part of the pentachoron that may contribute.
+ //This depends on the closest two pentachoron vertices, including (0,0,0,0)
+ double uins = 4 - inSum;
+ if (uins < aScore || uins < bScore) { //(1,1,1,1) is one of the closest two pentachoron vertices.
+ byte c = (bScore < aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
+
+ if ((c & 0x01) != 0) {
+ xsv_ext0 = xsb + 2;
+ xsv_ext1 = xsv_ext2 = xsb + 1;
+ dx_ext0 = dx0 - 2 - 4 * SQUISH_CONSTANT_4D;
+ dx_ext1 = dx_ext2 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb;
+ dx_ext0 = dx_ext1 = dx_ext2 = dx0 - 4 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x02) != 0) {
+ ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
+ dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ if ((c & 0x01) != 0) {
+ ysv_ext1 += 1;
+ dy_ext1 -= 1;
+ } else {
+ ysv_ext0 += 1;
+ dy_ext0 -= 1;
+ }
+ } else {
+ ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
+ dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 4 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x04) != 0) {
+ zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
+ dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ if ((c & 0x03) != 0x03) {
+ if ((c & 0x03) == 0) {
+ zsv_ext0 += 1;
+ dz_ext0 -= 1;
+ } else {
+ zsv_ext1 += 1;
+ dz_ext1 -= 1;
+ }
+ } else {
+ zsv_ext2 += 1;
+ dz_ext2 -= 1;
+ }
+ } else {
+ zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
+ dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 4 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x08) != 0) {
+ wsv_ext0 = wsv_ext1 = wsb + 1;
+ wsv_ext2 = wsb + 2;
+ dw_ext0 = dw_ext1 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ dw_ext2 = dw0 - 2 - 4 * SQUISH_CONSTANT_4D;
+ } else {
+ wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb;
+ dw_ext0 = dw_ext1 = dw_ext2 = dw0 - 4 * SQUISH_CONSTANT_4D;
+ }
+ } else { //(1,1,1,1) is not one of the closest two pentachoron vertices.
+ byte c = (byte)(aPoint & bPoint); //Our three extra vertices are determined by the closest two.
+
+ if ((c & 0x01) != 0) {
+ xsv_ext0 = xsv_ext2 = xsb + 1;
+ xsv_ext1 = xsb + 2;
+ dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dx_ext1 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D;
+ dx_ext2 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb;
+ dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_4D;
+ dx_ext1 = dx_ext2 = dx0 - 3 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x02) != 0) {
+ ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
+ dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dy_ext1 = dy_ext2 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ if ((c & 0x01) != 0) {
+ ysv_ext2 += 1;
+ dy_ext2 -= 1;
+ } else {
+ ysv_ext1 += 1;
+ dy_ext1 -= 1;
+ }
+ } else {
+ ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
+ dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_4D;
+ dy_ext1 = dy_ext2 = dy0 - 3 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x04) != 0) {
+ zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
+ dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dz_ext1 = dz_ext2 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ if ((c & 0x03) != 0) {
+ zsv_ext2 += 1;
+ dz_ext2 -= 1;
+ } else {
+ zsv_ext1 += 1;
+ dz_ext1 -= 1;
+ }
+ } else {
+ zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
+ dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_4D;
+ dz_ext1 = dz_ext2 = dz0 - 3 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x08) != 0) {
+ wsv_ext0 = wsv_ext1 = wsb + 1;
+ wsv_ext2 = wsb + 2;
+ dw_ext0 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dw_ext1 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ dw_ext2 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D;
+ } else {
+ wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb;
+ dw_ext0 = dw0 - 2 * SQUISH_CONSTANT_4D;
+ dw_ext1 = dw_ext2 = dw0 - 3 * SQUISH_CONSTANT_4D;
+ }
+ }
+
+ //Contribution (1,1,1,0)
+ double dx4 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ double dy4 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ double dz4 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ double dw4 = dw0 - 3 * SQUISH_CONSTANT_4D;
+ double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
+ if (attn4 > 0) {
+ attn4 *= attn4;
+ value += attn4 * attn4 * extrapolate(xsb + 1, ysb + 1, zsb + 1, wsb + 0, dx4, dy4, dz4, dw4);
+ }
+
+ //Contribution (1,1,0,1)
+ double dx3 = dx4;
+ double dy3 = dy4;
+ double dz3 = dz0 - 3 * SQUISH_CONSTANT_4D;
+ double dw3 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
+ if (attn3 > 0) {
+ attn3 *= attn3;
+ value += attn3 * attn3 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 1, dx3, dy3, dz3, dw3);
+ }
+
+ //Contribution (1,0,1,1)
+ double dx2 = dx4;
+ double dy2 = dy0 - 3 * SQUISH_CONSTANT_4D;
+ double dz2 = dz4;
+ double dw2 = dw3;
+ double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
+ if (attn2 > 0) {
+ attn2 *= attn2;
+ value += attn2 * attn2 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 1, dx2, dy2, dz2, dw2);
+ }
+
+ //Contribution (0,1,1,1)
+ double dx1 = dx0 - 3 * SQUISH_CONSTANT_4D;
+ double dz1 = dz4;
+ double dy1 = dy4;
+ double dw1 = dw3;
+ double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
+ if (attn1 > 0) {
+ attn1 *= attn1;
+ value += attn1 * attn1 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 1, dx1, dy1, dz1, dw1);
+ }
+
+ //Contribution (1,1,1,1)
+ dx0 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ dy0 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ dz0 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ dw0 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0 - dw0 * dw0;
+ if (attn0 > 0) {
+ attn0 *= attn0;
+ value += attn0 * attn0 * extrapolate(xsb + 1, ysb + 1, zsb + 1, wsb + 1, dx0, dy0, dz0, dw0);
+ }
+ } else if (inSum <= 2) { //We're inside the first dispentachoron (Rectified 4-Simplex)
+ double aScore;
+ byte aPoint;
+ boolean aIsBiggerSide = true;
+ double bScore;
+ byte bPoint;
+ boolean bIsBiggerSide = true;
+
+ //Decide between (1,1,0,0) and (0,0,1,1)
+ if (xins + yins > zins + wins) {
+ aScore = xins + yins;
+ aPoint = 0x03;
+ } else {
+ aScore = zins + wins;
+ aPoint = 0x0C;
+ }
+
+ //Decide between (1,0,1,0) and (0,1,0,1)
+ if (xins + zins > yins + wins) {
+ bScore = xins + zins;
+ bPoint = 0x05;
+ } else {
+ bScore = yins + wins;
+ bPoint = 0x0A;
+ }
+
+ //Closer between (1,0,0,1) and (0,1,1,0) will replace the further of a and b, if closer.
+ if (xins + wins > yins + zins) {
+ double score = xins + wins;
+ if (aScore >= bScore && score > bScore) {
+ bScore = score;
+ bPoint = 0x09;
+ } else if (aScore < bScore && score > aScore) {
+ aScore = score;
+ aPoint = 0x09;
+ }
+ } else {
+ double score = yins + zins;
+ if (aScore >= bScore && score > bScore) {
+ bScore = score;
+ bPoint = 0x06;
+ } else if (aScore < bScore && score > aScore) {
+ aScore = score;
+ aPoint = 0x06;
+ }
+ }
+
+ //Decide if (1,0,0,0) is closer.
+ double p1 = 2 - inSum + xins;
+ if (aScore >= bScore && p1 > bScore) {
+ bScore = p1;
+ bPoint = 0x01;
+ bIsBiggerSide = false;
+ } else if (aScore < bScore && p1 > aScore) {
+ aScore = p1;
+ aPoint = 0x01;
+ aIsBiggerSide = false;
+ }
+
+ //Decide if (0,1,0,0) is closer.
+ double p2 = 2 - inSum + yins;
+ if (aScore >= bScore && p2 > bScore) {
+ bScore = p2;
+ bPoint = 0x02;
+ bIsBiggerSide = false;
+ } else if (aScore < bScore && p2 > aScore) {
+ aScore = p2;
+ aPoint = 0x02;
+ aIsBiggerSide = false;
+ }
+
+ //Decide if (0,0,1,0) is closer.
+ double p3 = 2 - inSum + zins;
+ if (aScore >= bScore && p3 > bScore) {
+ bScore = p3;
+ bPoint = 0x04;
+ bIsBiggerSide = false;
+ } else if (aScore < bScore && p3 > aScore) {
+ aScore = p3;
+ aPoint = 0x04;
+ aIsBiggerSide = false;
+ }
+
+ //Decide if (0,0,0,1) is closer.
+ double p4 = 2 - inSum + wins;
+ if (aScore >= bScore && p4 > bScore) {
+ bScore = p4;
+ bPoint = 0x08;
+ bIsBiggerSide = false;
+ } else if (aScore < bScore && p4 > aScore) {
+ aScore = p4;
+ aPoint = 0x08;
+ aIsBiggerSide = false;
+ }
+
+ //Where each of the two closest points are determines how the extra three vertices are calculated.
+ if (aIsBiggerSide == bIsBiggerSide) {
+ if (aIsBiggerSide) { //Both closest points on the bigger side
+ byte c1 = (byte)(aPoint | bPoint);
+ byte c2 = (byte)(aPoint & bPoint);
+ if ((c1 & 0x01) == 0) {
+ xsv_ext0 = xsb;
+ xsv_ext1 = xsb - 1;
+ dx_ext0 = dx0 - 3 * SQUISH_CONSTANT_4D;
+ dx_ext1 = dx0 + 1 - 2 * SQUISH_CONSTANT_4D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsb + 1;
+ dx_ext0 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ dx_ext1 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c1 & 0x02) == 0) {
+ ysv_ext0 = ysb;
+ ysv_ext1 = ysb - 1;
+ dy_ext0 = dy0 - 3 * SQUISH_CONSTANT_4D;
+ dy_ext1 = dy0 + 1 - 2 * SQUISH_CONSTANT_4D;
+ } else {
+ ysv_ext0 = ysv_ext1 = ysb + 1;
+ dy_ext0 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ dy_ext1 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c1 & 0x04) == 0) {
+ zsv_ext0 = zsb;
+ zsv_ext1 = zsb - 1;
+ dz_ext0 = dz0 - 3 * SQUISH_CONSTANT_4D;
+ dz_ext1 = dz0 + 1 - 2 * SQUISH_CONSTANT_4D;
+ } else {
+ zsv_ext0 = zsv_ext1 = zsb + 1;
+ dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ dz_ext1 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c1 & 0x08) == 0) {
+ wsv_ext0 = wsb;
+ wsv_ext1 = wsb - 1;
+ dw_ext0 = dw0 - 3 * SQUISH_CONSTANT_4D;
+ dw_ext1 = dw0 + 1 - 2 * SQUISH_CONSTANT_4D;
+ } else {
+ wsv_ext0 = wsv_ext1 = wsb + 1;
+ dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ dw_ext1 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ }
+
+ //One combination is a permutation of (0,0,0,2) based on c2
+ xsv_ext2 = xsb;
+ ysv_ext2 = ysb;
+ zsv_ext2 = zsb;
+ wsv_ext2 = wsb;
+ dx_ext2 = dx0 - 2 * SQUISH_CONSTANT_4D;
+ dy_ext2 = dy0 - 2 * SQUISH_CONSTANT_4D;
+ dz_ext2 = dz0 - 2 * SQUISH_CONSTANT_4D;
+ dw_ext2 = dw0 - 2 * SQUISH_CONSTANT_4D;
+ if ((c2 & 0x01) != 0) {
+ xsv_ext2 += 2;
+ dx_ext2 -= 2;
+ } else if ((c2 & 0x02) != 0) {
+ ysv_ext2 += 2;
+ dy_ext2 -= 2;
+ } else if ((c2 & 0x04) != 0) {
+ zsv_ext2 += 2;
+ dz_ext2 -= 2;
+ } else {
+ wsv_ext2 += 2;
+ dw_ext2 -= 2;
+ }
+
+ } else { //Both closest points on the smaller side
+ //One of the two extra points is (0,0,0,0)
+ xsv_ext2 = xsb;
+ ysv_ext2 = ysb;
+ zsv_ext2 = zsb;
+ wsv_ext2 = wsb;
+ dx_ext2 = dx0;
+ dy_ext2 = dy0;
+ dz_ext2 = dz0;
+ dw_ext2 = dw0;
+
+ //Other two points are based on the omitted axes.
+ byte c = (byte)(aPoint | bPoint);
+
+ if ((c & 0x01) == 0) {
+ xsv_ext0 = xsb - 1;
+ xsv_ext1 = xsb;
+ dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_4D;
+ dx_ext1 = dx0 - SQUISH_CONSTANT_4D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsb + 1;
+ dx_ext0 = dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x02) == 0) {
+ ysv_ext0 = ysv_ext1 = ysb;
+ dy_ext0 = dy_ext1 = dy0 - SQUISH_CONSTANT_4D;
+ if ((c & 0x01) == 0x01)
+ {
+ ysv_ext0 -= 1;
+ dy_ext0 += 1;
+ } else {
+ ysv_ext1 -= 1;
+ dy_ext1 += 1;
+ }
+ } else {
+ ysv_ext0 = ysv_ext1 = ysb + 1;
+ dy_ext0 = dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x04) == 0) {
+ zsv_ext0 = zsv_ext1 = zsb;
+ dz_ext0 = dz_ext1 = dz0 - SQUISH_CONSTANT_4D;
+ if ((c & 0x03) == 0x03)
+ {
+ zsv_ext0 -= 1;
+ dz_ext0 += 1;
+ } else {
+ zsv_ext1 -= 1;
+ dz_ext1 += 1;
+ }
+ } else {
+ zsv_ext0 = zsv_ext1 = zsb + 1;
+ dz_ext0 = dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x08) == 0)
+ {
+ wsv_ext0 = wsb;
+ wsv_ext1 = wsb - 1;
+ dw_ext0 = dw0 - SQUISH_CONSTANT_4D;
+ dw_ext1 = dw0 + 1 - SQUISH_CONSTANT_4D;
+ } else {
+ wsv_ext0 = wsv_ext1 = wsb + 1;
+ dw_ext0 = dw_ext1 = dw0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ }
+ } else { //One point on each "side"
+ byte c1, c2;
+ if (aIsBiggerSide) {
+ c1 = aPoint;
+ c2 = bPoint;
+ } else {
+ c1 = bPoint;
+ c2 = aPoint;
+ }
+
+ //Two contributions are the bigger-sided point with each 0 replaced with -1.
+ if ((c1 & 0x01) == 0) {
+ xsv_ext0 = xsb - 1;
+ xsv_ext1 = xsb;
+ dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_4D;
+ dx_ext1 = dx0 - SQUISH_CONSTANT_4D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsb + 1;
+ dx_ext0 = dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ if ((c1 & 0x02) == 0) {
+ ysv_ext0 = ysv_ext1 = ysb;
+ dy_ext0 = dy_ext1 = dy0 - SQUISH_CONSTANT_4D;
+ if ((c1 & 0x01) == 0x01) {
+ ysv_ext0 -= 1;
+ dy_ext0 += 1;
+ } else {
+ ysv_ext1 -= 1;
+ dy_ext1 += 1;
+ }
+ } else {
+ ysv_ext0 = ysv_ext1 = ysb + 1;
+ dy_ext0 = dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ if ((c1 & 0x04) == 0) {
+ zsv_ext0 = zsv_ext1 = zsb;
+ dz_ext0 = dz_ext1 = dz0 - SQUISH_CONSTANT_4D;
+ if ((c1 & 0x03) == 0x03) {
+ zsv_ext0 -= 1;
+ dz_ext0 += 1;
+ } else {
+ zsv_ext1 -= 1;
+ dz_ext1 += 1;
+ }
+ } else {
+ zsv_ext0 = zsv_ext1 = zsb + 1;
+ dz_ext0 = dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ if ((c1 & 0x08) == 0) {
+ wsv_ext0 = wsb;
+ wsv_ext1 = wsb - 1;
+ dw_ext0 = dw0 - SQUISH_CONSTANT_4D;
+ dw_ext1 = dw0 + 1 - SQUISH_CONSTANT_4D;
+ } else {
+ wsv_ext0 = wsv_ext1 = wsb + 1;
+ dw_ext0 = dw_ext1 = dw0 - 1 - SQUISH_CONSTANT_4D;
+ }
+
+ //One contribution is a permutation of (0,0,0,2) based on the smaller-sided point
+ xsv_ext2 = xsb;
+ ysv_ext2 = ysb;
+ zsv_ext2 = zsb;
+ wsv_ext2 = wsb;
+ dx_ext2 = dx0 - 2 * SQUISH_CONSTANT_4D;
+ dy_ext2 = dy0 - 2 * SQUISH_CONSTANT_4D;
+ dz_ext2 = dz0 - 2 * SQUISH_CONSTANT_4D;
+ dw_ext2 = dw0 - 2 * SQUISH_CONSTANT_4D;
+ if ((c2 & 0x01) != 0) {
+ xsv_ext2 += 2;
+ dx_ext2 -= 2;
+ } else if ((c2 & 0x02) != 0) {
+ ysv_ext2 += 2;
+ dy_ext2 -= 2;
+ } else if ((c2 & 0x04) != 0) {
+ zsv_ext2 += 2;
+ dz_ext2 -= 2;
+ } else {
+ wsv_ext2 += 2;
+ dw_ext2 -= 2;
+ }
+ }
+
+ //Contribution (1,0,0,0)
+ double dx1 = dx0 - 1 - SQUISH_CONSTANT_4D;
+ double dy1 = dy0 - 0 - SQUISH_CONSTANT_4D;
+ double dz1 = dz0 - 0 - SQUISH_CONSTANT_4D;
+ double dw1 = dw0 - 0 - SQUISH_CONSTANT_4D;
+ double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
+ if (attn1 > 0) {
+ attn1 *= attn1;
+ value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 0, dx1, dy1, dz1, dw1);
+ }
+
+ //Contribution (0,1,0,0)
+ double dx2 = dx0 - 0 - SQUISH_CONSTANT_4D;
+ double dy2 = dy0 - 1 - SQUISH_CONSTANT_4D;
+ double dz2 = dz1;
+ double dw2 = dw1;
+ double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
+ if (attn2 > 0) {
+ attn2 *= attn2;
+ value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 0, dx2, dy2, dz2, dw2);
+ }
+
+ //Contribution (0,0,1,0)
+ double dx3 = dx2;
+ double dy3 = dy1;
+ double dz3 = dz0 - 1 - SQUISH_CONSTANT_4D;
+ double dw3 = dw1;
+ double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
+ if (attn3 > 0) {
+ attn3 *= attn3;
+ value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 0, dx3, dy3, dz3, dw3);
+ }
+
+ //Contribution (0,0,0,1)
+ double dx4 = dx2;
+ double dy4 = dy1;
+ double dz4 = dz1;
+ double dw4 = dw0 - 1 - SQUISH_CONSTANT_4D;
+ double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
+ if (attn4 > 0) {
+ attn4 *= attn4;
+ value += attn4 * attn4 * extrapolate(xsb + 0, ysb + 0, zsb + 0, wsb + 1, dx4, dy4, dz4, dw4);
+ }
+
+ //Contribution (1,1,0,0)
+ double dx5 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dy5 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dz5 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dw5 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5 - dw5 * dw5;
+ if (attn5 > 0) {
+ attn5 *= attn5;
+ value += attn5 * attn5 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 0, dx5, dy5, dz5, dw5);
+ }
+
+ //Contribution (1,0,1,0)
+ double dx6 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dy6 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dz6 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dw6 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6 - dw6 * dw6;
+ if (attn6 > 0) {
+ attn6 *= attn6;
+ value += attn6 * attn6 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 0, dx6, dy6, dz6, dw6);
+ }
+
+ //Contribution (1,0,0,1)
+ double dx7 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dy7 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dz7 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dw7 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double attn7 = 2 - dx7 * dx7 - dy7 * dy7 - dz7 * dz7 - dw7 * dw7;
+ if (attn7 > 0) {
+ attn7 *= attn7;
+ value += attn7 * attn7 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 1, dx7, dy7, dz7, dw7);
+ }
+
+ //Contribution (0,1,1,0)
+ double dx8 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dy8 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dz8 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dw8 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double attn8 = 2 - dx8 * dx8 - dy8 * dy8 - dz8 * dz8 - dw8 * dw8;
+ if (attn8 > 0) {
+ attn8 *= attn8;
+ value += attn8 * attn8 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 0, dx8, dy8, dz8, dw8);
+ }
+
+ //Contribution (0,1,0,1)
+ double dx9 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dy9 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dz9 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dw9 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double attn9 = 2 - dx9 * dx9 - dy9 * dy9 - dz9 * dz9 - dw9 * dw9;
+ if (attn9 > 0) {
+ attn9 *= attn9;
+ value += attn9 * attn9 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 1, dx9, dy9, dz9, dw9);
+ }
+
+ //Contribution (0,0,1,1)
+ double dx10 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dy10 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dz10 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dw10 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double attn10 = 2 - dx10 * dx10 - dy10 * dy10 - dz10 * dz10 - dw10 * dw10;
+ if (attn10 > 0) {
+ attn10 *= attn10;
+ value += attn10 * attn10 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 1, dx10, dy10, dz10, dw10);
+ }
+ } else { //We're inside the second dispentachoron (Rectified 4-Simplex)
+ double aScore;
+ byte aPoint;
+ boolean aIsBiggerSide = true;
+ double bScore;
+ byte bPoint;
+ boolean bIsBiggerSide = true;
+
+ //Decide between (0,0,1,1) and (1,1,0,0)
+ if (xins + yins < zins + wins) {
+ aScore = xins + yins;
+ aPoint = 0x0C;
+ } else {
+ aScore = zins + wins;
+ aPoint = 0x03;
+ }
+
+ //Decide between (0,1,0,1) and (1,0,1,0)
+ if (xins + zins < yins + wins) {
+ bScore = xins + zins;
+ bPoint = 0x0A;
+ } else {
+ bScore = yins + wins;
+ bPoint = 0x05;
+ }
+
+ //Closer between (0,1,1,0) and (1,0,0,1) will replace the further of a and b, if closer.
+ if (xins + wins < yins + zins) {
+ double score = xins + wins;
+ if (aScore <= bScore && score < bScore) {
+ bScore = score;
+ bPoint = 0x06;
+ } else if (aScore > bScore && score < aScore) {
+ aScore = score;
+ aPoint = 0x06;
+ }
+ } else {
+ double score = yins + zins;
+ if (aScore <= bScore && score < bScore) {
+ bScore = score;
+ bPoint = 0x09;
+ } else if (aScore > bScore && score < aScore) {
+ aScore = score;
+ aPoint = 0x09;
+ }
+ }
+
+ //Decide if (0,1,1,1) is closer.
+ double p1 = 3 - inSum + xins;
+ if (aScore <= bScore && p1 < bScore) {
+ bScore = p1;
+ bPoint = 0x0E;
+ bIsBiggerSide = false;
+ } else if (aScore > bScore && p1 < aScore) {
+ aScore = p1;
+ aPoint = 0x0E;
+ aIsBiggerSide = false;
+ }
+
+ //Decide if (1,0,1,1) is closer.
+ double p2 = 3 - inSum + yins;
+ if (aScore <= bScore && p2 < bScore) {
+ bScore = p2;
+ bPoint = 0x0D;
+ bIsBiggerSide = false;
+ } else if (aScore > bScore && p2 < aScore) {
+ aScore = p2;
+ aPoint = 0x0D;
+ aIsBiggerSide = false;
+ }
+
+ //Decide if (1,1,0,1) is closer.
+ double p3 = 3 - inSum + zins;
+ if (aScore <= bScore && p3 < bScore) {
+ bScore = p3;
+ bPoint = 0x0B;
+ bIsBiggerSide = false;
+ } else if (aScore > bScore && p3 < aScore) {
+ aScore = p3;
+ aPoint = 0x0B;
+ aIsBiggerSide = false;
+ }
+
+ //Decide if (1,1,1,0) is closer.
+ double p4 = 3 - inSum + wins;
+ if (aScore <= bScore && p4 < bScore) {
+ bScore = p4;
+ bPoint = 0x07;
+ bIsBiggerSide = false;
+ } else if (aScore > bScore && p4 < aScore) {
+ aScore = p4;
+ aPoint = 0x07;
+ aIsBiggerSide = false;
+ }
+
+ //Where each of the two closest points are determines how the extra three vertices are calculated.
+ if (aIsBiggerSide == bIsBiggerSide) {
+ if (aIsBiggerSide) { //Both closest points on the bigger side
+ byte c1 = (byte)(aPoint & bPoint);
+ byte c2 = (byte)(aPoint | bPoint);
+
+ //Two contributions are permutations of (0,0,0,1) and (0,0,0,2) based on c1
+ xsv_ext0 = xsv_ext1 = xsb;
+ ysv_ext0 = ysv_ext1 = ysb;
+ zsv_ext0 = zsv_ext1 = zsb;
+ wsv_ext0 = wsv_ext1 = wsb;
+ dx_ext0 = dx0 - SQUISH_CONSTANT_4D;
+ dy_ext0 = dy0 - SQUISH_CONSTANT_4D;
+ dz_ext0 = dz0 - SQUISH_CONSTANT_4D;
+ dw_ext0 = dw0 - SQUISH_CONSTANT_4D;
+ dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_4D;
+ dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_4D;
+ dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_4D;
+ dw_ext1 = dw0 - 2 * SQUISH_CONSTANT_4D;
+ if ((c1 & 0x01) != 0) {
+ xsv_ext0 += 1;
+ dx_ext0 -= 1;
+ xsv_ext1 += 2;
+ dx_ext1 -= 2;
+ } else if ((c1 & 0x02) != 0) {
+ ysv_ext0 += 1;
+ dy_ext0 -= 1;
+ ysv_ext1 += 2;
+ dy_ext1 -= 2;
+ } else if ((c1 & 0x04) != 0) {
+ zsv_ext0 += 1;
+ dz_ext0 -= 1;
+ zsv_ext1 += 2;
+ dz_ext1 -= 2;
+ } else {
+ wsv_ext0 += 1;
+ dw_ext0 -= 1;
+ wsv_ext1 += 2;
+ dw_ext1 -= 2;
+ }
+
+ //One contribution is a permutation of (1,1,1,-1) based on c2
+ xsv_ext2 = xsb + 1;
+ ysv_ext2 = ysb + 1;
+ zsv_ext2 = zsb + 1;
+ wsv_ext2 = wsb + 1;
+ dx_ext2 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dy_ext2 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dz_ext2 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dw_ext2 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ if ((c2 & 0x01) == 0) {
+ xsv_ext2 -= 2;
+ dx_ext2 += 2;
+ } else if ((c2 & 0x02) == 0) {
+ ysv_ext2 -= 2;
+ dy_ext2 += 2;
+ } else if ((c2 & 0x04) == 0) {
+ zsv_ext2 -= 2;
+ dz_ext2 += 2;
+ } else {
+ wsv_ext2 -= 2;
+ dw_ext2 += 2;
+ }
+ } else { //Both closest points on the smaller side
+ //One of the two extra points is (1,1,1,1)
+ xsv_ext2 = xsb + 1;
+ ysv_ext2 = ysb + 1;
+ zsv_ext2 = zsb + 1;
+ wsv_ext2 = wsb + 1;
+ dx_ext2 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ dy_ext2 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ dz_ext2 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D;
+ dw_ext2 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D;
+
+ //Other two points are based on the shared axes.
+ byte c = (byte)(aPoint & bPoint);
+
+ if ((c & 0x01) != 0) {
+ xsv_ext0 = xsb + 2;
+ xsv_ext1 = xsb + 1;
+ dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D;
+ dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsb;
+ dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x02) != 0) {
+ ysv_ext0 = ysv_ext1 = ysb + 1;
+ dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ if ((c & 0x01) == 0)
+ {
+ ysv_ext0 += 1;
+ dy_ext0 -= 1;
+ } else {
+ ysv_ext1 += 1;
+ dy_ext1 -= 1;
+ }
+ } else {
+ ysv_ext0 = ysv_ext1 = ysb;
+ dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x04) != 0) {
+ zsv_ext0 = zsv_ext1 = zsb + 1;
+ dz_ext0 = dz_ext1 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ if ((c & 0x03) == 0)
+ {
+ zsv_ext0 += 1;
+ dz_ext0 -= 1;
+ } else {
+ zsv_ext1 += 1;
+ dz_ext1 -= 1;
+ }
+ } else {
+ zsv_ext0 = zsv_ext1 = zsb;
+ dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c & 0x08) != 0)
+ {
+ wsv_ext0 = wsb + 1;
+ wsv_ext1 = wsb + 2;
+ dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ dw_ext1 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D;
+ } else {
+ wsv_ext0 = wsv_ext1 = wsb;
+ dw_ext0 = dw_ext1 = dw0 - 3 * SQUISH_CONSTANT_4D;
+ }
+ }
+ } else { //One point on each "side"
+ byte c1, c2;
+ if (aIsBiggerSide) {
+ c1 = aPoint;
+ c2 = bPoint;
+ } else {
+ c1 = bPoint;
+ c2 = aPoint;
+ }
+
+ //Two contributions are the bigger-sided point with each 1 replaced with 2.
+ if ((c1 & 0x01) != 0) {
+ xsv_ext0 = xsb + 2;
+ xsv_ext1 = xsb + 1;
+ dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D;
+ dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ } else {
+ xsv_ext0 = xsv_ext1 = xsb;
+ dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c1 & 0x02) != 0) {
+ ysv_ext0 = ysv_ext1 = ysb + 1;
+ dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ if ((c1 & 0x01) == 0) {
+ ysv_ext0 += 1;
+ dy_ext0 -= 1;
+ } else {
+ ysv_ext1 += 1;
+ dy_ext1 -= 1;
+ }
+ } else {
+ ysv_ext0 = ysv_ext1 = ysb;
+ dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c1 & 0x04) != 0) {
+ zsv_ext0 = zsv_ext1 = zsb + 1;
+ dz_ext0 = dz_ext1 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ if ((c1 & 0x03) == 0) {
+ zsv_ext0 += 1;
+ dz_ext0 -= 1;
+ } else {
+ zsv_ext1 += 1;
+ dz_ext1 -= 1;
+ }
+ } else {
+ zsv_ext0 = zsv_ext1 = zsb;
+ dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_4D;
+ }
+
+ if ((c1 & 0x08) != 0) {
+ wsv_ext0 = wsb + 1;
+ wsv_ext1 = wsb + 2;
+ dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ dw_ext1 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D;
+ } else {
+ wsv_ext0 = wsv_ext1 = wsb;
+ dw_ext0 = dw_ext1 = dw0 - 3 * SQUISH_CONSTANT_4D;
+ }
+
+ //One contribution is a permutation of (1,1,1,-1) based on the smaller-sided point
+ xsv_ext2 = xsb + 1;
+ ysv_ext2 = ysb + 1;
+ zsv_ext2 = zsb + 1;
+ wsv_ext2 = wsb + 1;
+ dx_ext2 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dy_ext2 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dz_ext2 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ dw_ext2 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ if ((c2 & 0x01) == 0) {
+ xsv_ext2 -= 2;
+ dx_ext2 += 2;
+ } else if ((c2 & 0x02) == 0) {
+ ysv_ext2 -= 2;
+ dy_ext2 += 2;
+ } else if ((c2 & 0x04) == 0) {
+ zsv_ext2 -= 2;
+ dz_ext2 += 2;
+ } else {
+ wsv_ext2 -= 2;
+ dw_ext2 += 2;
+ }
+ }
+
+ //Contribution (1,1,1,0)
+ double dx4 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ double dy4 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ double dz4 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ double dw4 = dw0 - 3 * SQUISH_CONSTANT_4D;
+ double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
+ if (attn4 > 0) {
+ attn4 *= attn4;
+ value += attn4 * attn4 * extrapolate(xsb + 1, ysb + 1, zsb + 1, wsb + 0, dx4, dy4, dz4, dw4);
+ }
+
+ //Contribution (1,1,0,1)
+ double dx3 = dx4;
+ double dy3 = dy4;
+ double dz3 = dz0 - 3 * SQUISH_CONSTANT_4D;
+ double dw3 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
+ double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
+ if (attn3 > 0) {
+ attn3 *= attn3;
+ value += attn3 * attn3 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 1, dx3, dy3, dz3, dw3);
+ }
+
+ //Contribution (1,0,1,1)
+ double dx2 = dx4;
+ double dy2 = dy0 - 3 * SQUISH_CONSTANT_4D;
+ double dz2 = dz4;
+ double dw2 = dw3;
+ double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
+ if (attn2 > 0) {
+ attn2 *= attn2;
+ value += attn2 * attn2 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 1, dx2, dy2, dz2, dw2);
+ }
+
+ //Contribution (0,1,1,1)
+ double dx1 = dx0 - 3 * SQUISH_CONSTANT_4D;
+ double dz1 = dz4;
+ double dy1 = dy4;
+ double dw1 = dw3;
+ double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
+ if (attn1 > 0) {
+ attn1 *= attn1;
+ value += attn1 * attn1 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 1, dx1, dy1, dz1, dw1);
+ }
+
+ //Contribution (1,1,0,0)
+ double dx5 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dy5 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dz5 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dw5 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5 - dw5 * dw5;
+ if (attn5 > 0) {
+ attn5 *= attn5;
+ value += attn5 * attn5 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 0, dx5, dy5, dz5, dw5);
+ }
+
+ //Contribution (1,0,1,0)
+ double dx6 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dy6 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dz6 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dw6 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6 - dw6 * dw6;
+ if (attn6 > 0) {
+ attn6 *= attn6;
+ value += attn6 * attn6 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 0, dx6, dy6, dz6, dw6);
+ }
+
+ //Contribution (1,0,0,1)
+ double dx7 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dy7 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dz7 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dw7 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double attn7 = 2 - dx7 * dx7 - dy7 * dy7 - dz7 * dz7 - dw7 * dw7;
+ if (attn7 > 0) {
+ attn7 *= attn7;
+ value += attn7 * attn7 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 1, dx7, dy7, dz7, dw7);
+ }
+
+ //Contribution (0,1,1,0)
+ double dx8 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dy8 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dz8 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dw8 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double attn8 = 2 - dx8 * dx8 - dy8 * dy8 - dz8 * dz8 - dw8 * dw8;
+ if (attn8 > 0) {
+ attn8 *= attn8;
+ value += attn8 * attn8 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 0, dx8, dy8, dz8, dw8);
+ }
+
+ //Contribution (0,1,0,1)
+ double dx9 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dy9 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dz9 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dw9 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double attn9 = 2 - dx9 * dx9 - dy9 * dy9 - dz9 * dz9 - dw9 * dw9;
+ if (attn9 > 0) {
+ attn9 *= attn9;
+ value += attn9 * attn9 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 1, dx9, dy9, dz9, dw9);
+ }
+
+ //Contribution (0,0,1,1)
+ double dx10 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dy10 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
+ double dz10 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double dw10 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
+ double attn10 = 2 - dx10 * dx10 - dy10 * dy10 - dz10 * dz10 - dw10 * dw10;
+ if (attn10 > 0) {
+ attn10 *= attn10;
+ value += attn10 * attn10 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 1, dx10, dy10, dz10, dw10);
+ }
+ }
+
+ //First extra vertex
+ double attn_ext0 = 2 - dx_ext0 * dx_ext0 - dy_ext0 * dy_ext0 - dz_ext0 * dz_ext0 - dw_ext0 * dw_ext0;
+ if (attn_ext0 > 0)
+ {
+ attn_ext0 *= attn_ext0;
+ value += attn_ext0 * attn_ext0 * extrapolate(xsv_ext0, ysv_ext0, zsv_ext0, wsv_ext0, dx_ext0, dy_ext0, dz_ext0, dw_ext0);
+ }
+
+ //Second extra vertex
+ double attn_ext1 = 2 - dx_ext1 * dx_ext1 - dy_ext1 * dy_ext1 - dz_ext1 * dz_ext1 - dw_ext1 * dw_ext1;
+ if (attn_ext1 > 0)
+ {
+ attn_ext1 *= attn_ext1;
+ value += attn_ext1 * attn_ext1 * extrapolate(xsv_ext1, ysv_ext1, zsv_ext1, wsv_ext1, dx_ext1, dy_ext1, dz_ext1, dw_ext1);
+ }
+
+ //Third extra vertex
+ double attn_ext2 = 2 - dx_ext2 * dx_ext2 - dy_ext2 * dy_ext2 - dz_ext2 * dz_ext2 - dw_ext2 * dw_ext2;
+ if (attn_ext2 > 0)
+ {
+ attn_ext2 *= attn_ext2;
+ value += attn_ext2 * attn_ext2 * extrapolate(xsv_ext2, ysv_ext2, zsv_ext2, wsv_ext2, dx_ext2, dy_ext2, dz_ext2, dw_ext2);
+ }
+
+ return value / NORM_CONSTANT_4D;
+ }
+
+ private double extrapolate(int xsb, int ysb, double dx, double dy)
+ {
+ int index = perm[(perm[xsb & 0xFF] + ysb) & 0xFF] & 0x0E;
+ return gradients2D[index] * dx
+ + gradients2D[index + 1] * dy;
+ }
+
+ private double extrapolate(int xsb, int ysb, int zsb, double dx, double dy, double dz)
+ {
+ int index = permGradIndex3D[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF];
+ return gradients3D[index] * dx
+ + gradients3D[index + 1] * dy
+ + gradients3D[index + 2] * dz;
+ }
+ private final short[] permGradIndex3D;
+
+ //Initializes the class using a permutation array generated from a 64-bit seed.
+ //Generates a proper permutation (i.e. doesn't merely perform N successive pair swaps on a base array)
+ //Uses a simple 64-bit LCG.
+ public OpenSimplexNoise(long seed) {
+ perm = new short[256];
+ permGradIndex3D = new short[256];
+ short[] source = new short[256];
+ for (short i = 0; i < 256; i++)
+ source[i] = i;
+ seed = seed * 6364136223846793005L + 1442695040888963407L;
+ seed = seed * 6364136223846793005L + 1442695040888963407L;
+ seed = seed * 6364136223846793005L + 1442695040888963407L;
+ for (int i = 255; i >= 0; i--) {
+ seed = seed * 6364136223846793005L + 1442695040888963407L;
+ int r = (int) ((seed + 31) % (i + 1));
+ if (r < 0)
+ r += (i + 1);
+ perm[i] = source[r];
+ permGradIndex3D[i] = (short) ((perm[i] % (gradients3D.length / 3)) * 3);
+ source[r] = source[i];
+ }
+ }
+
+ private static int fastFloor(double x) {
+ int xi = (int) x;
+ return x < xi ? xi - 1 : xi;
+ }
+
+ //2D OpenSimplex Noise.
+ public double eval(double x, double y) {
+
+ //Place input coordinates onto grid.
+ double stretchOffset = (x + y) * STRETCH_CONSTANT_2D;
+ double xs = x + stretchOffset;
+ double ys = y + stretchOffset;
+
+ //Floor to get grid coordinates of rhombus (stretched square) super-cell origin.
+ int xsb = fastFloor(xs);
+ int ysb = fastFloor(ys);
+
+ //Skew out to get actual coordinates of rhombus origin. We'll need these later.
+ double squishOffset = (xsb + ysb) * SQUISH_CONSTANT_2D;
+ double xb = xsb + squishOffset;
+ double yb = ysb + squishOffset;
+
+ //Compute grid coordinates relative to rhombus origin.
+ double xins = xs - xsb;
+ double yins = ys - ysb;
+
+ //Sum those together to get a value that determines which region we're in.
+ double inSum = xins + yins;
+
+ //Positions relative to origin point.
+ double dx0 = x - xb;
+ double dy0 = y - yb;
+
+ //We'll be defining these inside the next block and using them afterwards.
+ double dx_ext, dy_ext;
+ int xsv_ext, ysv_ext;
+
+ double value = 0;
+
+ //Contribution (1,0)
+ double dx1 = dx0 - 1 - SQUISH_CONSTANT_2D;
+ double dy1 = dy0 - 0 - SQUISH_CONSTANT_2D;
+ double attn1 = 2 - dx1 * dx1 - dy1 * dy1;
+ if (attn1 > 0) {
+ attn1 *= attn1;
+ value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, dx1, dy1);
+ }
+
+ //Contribution (0,1)
+ double dx2 = dx0 - 0 - SQUISH_CONSTANT_2D;
+ double dy2 = dy0 - 1 - SQUISH_CONSTANT_2D;
+ double attn2 = 2 - dx2 * dx2 - dy2 * dy2;
+ if (attn2 > 0) {
+ attn2 *= attn2;
+ value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, dx2, dy2);
+ }
+
+ if (inSum <= 1) { //We're inside the triangle (2-Simplex) at (0,0)
+ double zins = 1 - inSum;
+ if (zins > xins || zins > yins) { //(0,0) is one of the closest two triangular vertices
+ if (xins > yins) {
+ xsv_ext = xsb + 1;
+ ysv_ext = ysb - 1;
+ dx_ext = dx0 - 1;
+ dy_ext = dy0 + 1;
+ } else {
+ xsv_ext = xsb - 1;
+ ysv_ext = ysb + 1;
+ dx_ext = dx0 + 1;
+ dy_ext = dy0 - 1;
+ }
+ } else { //(1,0) and (0,1) are the closest two vertices.
+ xsv_ext = xsb + 1;
+ ysv_ext = ysb + 1;
+ dx_ext = dx0 - 1 - 2 * SQUISH_CONSTANT_2D;
+ dy_ext = dy0 - 1 - 2 * SQUISH_CONSTANT_2D;
+ }
+ } else { //We're inside the triangle (2-Simplex) at (1,1)
+ double zins = 2 - inSum;
+ if (zins < xins || zins < yins) { //(0,0) is one of the closest two triangular vertices
+ if (xins > yins) {
+ xsv_ext = xsb + 2;
+ ysv_ext = ysb + 0;
+ dx_ext = dx0 - 2 - 2 * SQUISH_CONSTANT_2D;
+ dy_ext = dy0 + 0 - 2 * SQUISH_CONSTANT_2D;
+ } else {
+ xsv_ext = xsb + 0;
+ ysv_ext = ysb + 2;
+ dx_ext = dx0 + 0 - 2 * SQUISH_CONSTANT_2D;
+ dy_ext = dy0 - 2 - 2 * SQUISH_CONSTANT_2D;
+ }
+ } else { //(1,0) and (0,1) are the closest two vertices.
+ dx_ext = dx0;
+ dy_ext = dy0;
+ xsv_ext = xsb;
+ ysv_ext = ysb;
+ }
+ xsb += 1;
+ ysb += 1;
+ dx0 = dx0 - 1 - 2 * SQUISH_CONSTANT_2D;
+ dy0 = dy0 - 1 - 2 * SQUISH_CONSTANT_2D;
+ }
+
+ //Contribution (0,0) or (1,1)
+ double attn0 = 2 - dx0 * dx0 - dy0 * dy0;
+ if (attn0 > 0) {
+ attn0 *= attn0;
+ value += attn0 * attn0 * extrapolate(xsb, ysb, dx0, dy0);
+ }
+
+ //Extra Vertex
+ double attn_ext = 2 - dx_ext * dx_ext - dy_ext * dy_ext;
+ if (attn_ext > 0) {
+ attn_ext *= attn_ext;
+ value += attn_ext * attn_ext * extrapolate(xsv_ext, ysv_ext, dx_ext, dy_ext);
+ }
+
+ return value / NORM_CONSTANT_2D;
+ }
+
+ private double extrapolate(int xsb, int ysb, int zsb, int wsb, double dx, double dy, double dz, double dw)
+ {
+ int index = perm[(perm[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF] + wsb) & 0xFF] & 0xFC;
+ return gradients4D[index] * dx
+ + gradients4D[index + 1] * dy
+ + gradients4D[index + 2] * dz
+ + gradients4D[index + 3] * dw;
+ }
+}
\ No newline at end of file
diff --git a/Collector/LegacyJava/Collector/UI/GUI.java b/Collector/LegacyJava/Collector/UI/GUI.java
new file mode 100644
index 0000000..97c7abb
--- /dev/null
+++ b/Collector/LegacyJava/Collector/UI/GUI.java
@@ -0,0 +1,55 @@
+package Collector.UI;
+
+import Collector.Character.Mouse;
+import Collector.Main;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Color;
+import com.badlogic.gdx.graphics.g2d.BitmapFont;
+import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.scenes.scene2d.Stage;
+import com.badlogic.gdx.scenes.scene2d.ui.Label;
+import com.badlogic.gdx.scenes.scene2d.ui.Table;
+import com.badlogic.gdx.utils.Align;
+import com.badlogic.gdx.utils.viewport.ExtendViewport;
+import Collector.Restrictions;
+
+public class GUI implements Restrictions {
+ private final BitmapFont font;
+ private ExtendViewport guiViewport;
+ private final Table table;
+ private final Label label;
+
+ public GUI(Stage stage) {
+ font = new BitmapFont();
+ table = new Table();
+ table.setDebug(true);
+ guiViewport = new ExtendViewport(Gdx.graphics.getWidth(),Gdx.graphics.getHeight(),stage.getCamera());
+ stage.setViewport(guiViewport);
+
+ //Creating block selection debug menu
+
+ table.top().left();
+ label = new Label("x=N/A y=N/A", new Label.LabelStyle(font,Color.WHITE));
+ table.add(label);
+
+ //Creating Minimap
+
+
+ }
+
+ public void debugInfo(Stage stage, Mouse mouse){
+ table.setFillParent(true);
+ stage.addActor(table);
+
+ //Mouse position
+ Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
+ Main.cam.unproject(mousePos);
+ int x = mouse.getSelectedX(mousePos) >> TILE_SHIFT;
+ int y = mouse.getSelectedY(mousePos) >> TILE_SHIFT;
+ label.setText("x="+ x + " y=" + y);
+ }
+
+ public void dispose(){
+ font.dispose();
+ }
+}
diff --git a/Collector/LegacyJava/Collector/UI/InventoryInterface.java b/Collector/LegacyJava/Collector/UI/InventoryInterface.java
new file mode 100644
index 0000000..457bdba
--- /dev/null
+++ b/Collector/LegacyJava/Collector/UI/InventoryInterface.java
@@ -0,0 +1,4 @@
+package Collector.UI;
+
+public class InventoryInterface {
+}
diff --git a/Collector/LegacyJava/Collector/UI/MiniMap.java b/Collector/LegacyJava/Collector/UI/MiniMap.java
new file mode 100644
index 0000000..7e23939
--- /dev/null
+++ b/Collector/LegacyJava/Collector/UI/MiniMap.java
@@ -0,0 +1,5 @@
+package Collector.UI;
+
+public class MiniMap {
+
+}
diff --git a/Collector/Game1.cs b/Collector/Main.cs
similarity index 96%
rename from Collector/Game1.cs
rename to Collector/Main.cs
index 2661bfc..6669b6e 100644
--- a/Collector/Game1.cs
+++ b/Collector/Main.cs
@@ -4,12 +4,12 @@ using Microsoft.Xna.Framework.Input;
namespace Collector
{
- public class Game1 : Game
+ public class Main : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
- public Game1()
+ public Main()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
diff --git a/Collector/Program.cs b/Collector/Program.cs
index 2d7f948..91eca7d 100644
--- a/Collector/Program.cs
+++ b/Collector/Program.cs
@@ -7,7 +7,7 @@ namespace Collector
[STAThread]
static void Main()
{
- using (var game = new Game1())
+ using (var game = new Main())
game.Run();
}
}