Got rid of previous material system, now uses enumerators and item ids. Also imported QuadTree.cs so we can have entity collision.
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@@ -2,5 +2,6 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Biome/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=chunkpair/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Crosshair/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Quadtree/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Shrubland/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Ungenerate/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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