Got rid of previous material system, now uses enumerators and item ids. Also imported QuadTree.cs so we can have entity collision.

This commit is contained in:
2020-06-21 20:17:59 -06:00
parent e25f4d70eb
commit 69c93ea427
25 changed files with 510 additions and 195 deletions

View File

@@ -181,7 +181,7 @@ public class InputController : IRestrictions
}
if (mouseState.RightButton == ButtonState.Pressed)
{
Chunks.PlaceBlock(playerMouse.GetSelectedXTile(),playerMouse.GetSelectedYTile(),"wood");
Chunks.PlaceBlock(playerMouse.GetSelectedXTile(),playerMouse.GetSelectedYTile(),Blocks.BlockWood);
}
}