Got rid of previous material system, now uses enumerators and item ids. Also imported QuadTree.cs so we can have entity collision.
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@@ -8,7 +8,7 @@ namespace Collector
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public const int Seed = 1;
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public const float ViewportHeight = 9/2f;
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public const float ViewportWidth = 16/2f;
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public const int MovementSpeed = 16;
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public const int MovementSpeed = 1;
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public const int FreeSpeed = 2;
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public const int KeyDelay = 0;
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public const int TileSize = 32;
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