Going to start using Wang tiles

This commit is contained in:
2020-07-01 10:37:52 -06:00
parent f31e1c3da3
commit 3cf42a3c83
15 changed files with 44 additions and 47 deletions

View File

@@ -18,19 +18,20 @@ namespace Collector.Character
private int _frameNumber;
private float _timeSinceLastFrame;
private readonly Main _main;
private readonly Chunks _chunks;
private readonly World _world;
private readonly Player _player;
private readonly PlayerMouse _playerMouse;
public InputController(OrthographicCamera cam, SpriteBatch spriteBatch, ContentManager contentManager, Main main, Chunks chunks, Player player)
public InputController(OrthographicCamera cam, SpriteBatch spriteBatch, ContentManager contentManager, Main main, World world, Player player, PlayerMouse playerMouse)
{
Input = "Down";
_cam = cam;
_spriteBatch = spriteBatch;
_main = main;
_chunks = chunks;
_world = world;
_player = player;
_playerMouse = playerMouse;
_frameNumber = 0;
_texture = contentManager.Load<Texture2D>("man");
const int tileSize = 32;
@@ -169,7 +170,7 @@ namespace Collector.Character
}
if (mouseState.LeftButton == ButtonState.Pressed)
{
_chunks.RemoveBlock(PlayerMouse.GetSelectedX(),PlayerMouse.GetSelectedY());
_world.RemoveBlock(PlayerMouse.GetSelectedX(),PlayerMouse.GetSelectedY());
}
if (mouseState.RightButton == ButtonState.Pressed)
{
@@ -179,7 +180,7 @@ namespace Collector.Character
private void PlaceSelectedBlock(Blocks selectedItem)
{
_chunks.PlaceBlock(PlayerMouse.GetSelectedX(), PlayerMouse.GetSelectedY(), selectedItem);
_world.PlaceBlock(PlayerMouse.GetSelectedX(), PlayerMouse.GetSelectedY(), selectedItem);
}
private void UpdateAnimationFrame(GameTime gameTime)

View File

@@ -8,7 +8,11 @@ public class Inventory {
public static Blocks GetSelectedItem()
{
return (Blocks) Gui._combo.SelectedIndex.Value;
if (Gui._combo.SelectedIndex != null) return (Blocks) Gui._combo.SelectedIndex.Value;
else
{
return Blocks.BlockAir;
}
}
public LinkedList<ItemStack> GetInventory() {

View File

@@ -11,26 +11,26 @@ namespace Collector.Character
public static float X { get; private set; }
public static float Y { get; private set; }
private RectangleF _playerBounds;
private Chunks _chunks { get; }
private World World { get; }
public Player(int x, int y, Chunks chunks)
public Player(int x, int y, World world)
{
X = x;
Y = y;
_chunks = chunks;
World = world;
_playerBounds = new RectangleF(x, y, IRestrictions.TileSize * 0.5f, IRestrictions.TileSize * 0.35f);
}
public void Move(OrthographicCamera cam, float x, float y)
{
Teleport(cam, x, 0);
if (_chunks.LoadedCollisions.Values.Any(collisionsValue => collisionsValue.Rectangle.Intersects(_playerBounds)))
if (World.LoadedCollisions.Values.Any(collisionsValue => collisionsValue.Rectangle.Intersects(_playerBounds)))
{
Teleport(cam, -x, 0);
}
Teleport(cam, 0, y);
if (_chunks.LoadedCollisions.Values.Any(collisionsValue => collisionsValue.Rectangle.Intersects(_playerBounds)))
if (World.LoadedCollisions.Values.Any(collisionsValue => collisionsValue.Rectangle.Intersects(_playerBounds)))
{
Teleport(cam, 0, -y);
}

View File

@@ -1,6 +1,6 @@
namespace Collector.Dimension
{
public class Autotiling
public class WangTile
{
}

View File

@@ -7,7 +7,7 @@ using Collector.ThirdPartyCode;
namespace Collector.Dimension
{
public class Chunks
public class World
{
public Dictionary<Tuple<int, int, int>, Blocks> LoadedChunks { get; } = new Dictionary<Tuple<int, int, int>, Blocks>();
private readonly Dictionary<Tuple<int, int, int>, Blocks> _savedChunks = new Dictionary<Tuple<int, int, int>, Blocks>();
@@ -66,13 +66,6 @@ namespace Collector.Dimension
);
}
}
public void CreateStructures() {
const int i = 10;
SetBlock(3 + i, 2,1,Blocks.BlockWall);
SetBlock(4 + i, 2,1,Blocks.BlockWall);
SetBlock(3 + i, 3,1, Blocks.BlockRoof);
SetBlock(4 + i, 3,1,Blocks.BlockRoof);
}
private void SetBlock(int x, int y, int z, Blocks name)
{
@@ -109,7 +102,7 @@ namespace Collector.Dimension
_savedChunks[tuple] = Blocks.BlockAir;
}
public void UngenerateChunk(float x, float y) {
private void UngenerateChunk(float x, float y) {
var startX = (int)x << IRestrictions.ChunkShift;
var startY = (int)y << IRestrictions.ChunkShift;
var endX = startX + IRestrictions.ChunkSize;
@@ -125,7 +118,7 @@ namespace Collector.Dimension
}
}
public void GenerateChunk(float x, float y) {
private void GenerateChunk(float x, float y) {
var startX = (int)x << IRestrictions.ChunkShift;
var startY = (int)y << IRestrictions.ChunkShift;
var endX = startX + IRestrictions.ChunkSize;
@@ -252,7 +245,7 @@ namespace Collector.Dimension
return moisture < 0.66 ? "TropicalSeasonalForest" : "TropicalRainForest";
}
public bool IsEmpty(float x, float y){
private bool IsEmpty(float x, float y){
return !LoadedChunks.ContainsKey(new Tuple<int,int,int>((int)x * 8, (int)y * 8,0));
}
}

View File

@@ -11,26 +11,26 @@ namespace Collector.Dimension
private readonly InputController _inputController;
private readonly SpriteBatch _spriteBatch;
private readonly Main _main;
private readonly Chunks _chunks;
private readonly World _world;
public WorldRenderer(PlayerMouse playerMouse, InputController inputController, SpriteBatch spriteBatch, Main main, Chunks chunks)
public WorldRenderer(PlayerMouse playerMouse, InputController inputController, SpriteBatch spriteBatch, Main main, World world)
{
_playerMouse = playerMouse;
_inputController = inputController;
_spriteBatch = spriteBatch;
_main = main;
_chunks = chunks;
_chunks.Impassable.Add(Blocks.BlockWater);
_chunks.Impassable.Add(Blocks.BlockRoof);
_chunks.Impassable.Add(Blocks.BlockWall);
_world = world;
_world.Impassable.Add(Blocks.BlockWater);
_world.Impassable.Add(Blocks.BlockRoof);
_world.Impassable.Add(Blocks.BlockWall);
}
private void DrawWorld(SpriteBatch batch, int layer)
{
foreach (var chunkpair in _chunks.LoadedChunks.Keys.Where(chunkpair => layer==chunkpair.Item3))
foreach (var chunkpair in _world.LoadedChunks.Keys.Where(chunkpair => layer==chunkpair.Item3))
{
batch.Draw(
Main.Materials[_chunks.LoadedChunks[chunkpair]],
Main.Materials[_world.LoadedChunks[chunkpair]],
new Rectangle(
chunkpair.Item1,
chunkpair.Item2,

View File

@@ -16,7 +16,7 @@ namespace Collector.UI
_desktop = desktop;
}
public void LoadGUI()
public void LoadGui()
{
var grid = new Grid
{
@@ -49,6 +49,8 @@ namespace Collector.UI
_combo.Items.Add(new ListItem(name.ToString(), Color.White));
}
_combo.SelectedItem = _combo.Items[2];
grid.Widgets.Add(_combo);
@@ -67,7 +69,7 @@ namespace Collector.UI
};
}
private Grid InventoryGrid()
private static Grid InventoryGrid()
{
var textBox1 = new TextBox {AcceptsKeyboardFocus = true};
var checkBox1 = new CheckBox {Text = "Item1", GridRow = 1, AcceptsKeyboardFocus = false};
@@ -123,7 +125,7 @@ namespace Collector.UI
return grid1;
}
public void Update()
public static void Update()
{
}