Started to import assets from old project

This commit is contained in:
2020-04-20 14:56:39 -06:00
parent b20710501f
commit 2892570539
36 changed files with 345 additions and 149 deletions

View File

@@ -0,0 +1,142 @@
using System.Collections.Generic;
using Collector;
using Collector.Dimension;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
public class InputController : IRestrictions {
private Player player;
private Mouse mouse;
//private Dictionary<string, Animation<TextureAtlas.AtlasRegion>> animations;
int i = 0;
public InputController(Player player, Mouse mouse)
{
this.player = player;
this.mouse = mouse;
}
public InputController() {
/*
animations = new HashMap<>();
animations.put("Up", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Up")));
animations.put("UpRight", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "UpRight")));
animations.put("UpLeft", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "UpLeft")));
animations.put("Down", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Down")));
animations.put("DownRight", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "DownRight")));
animations.put("DownLeft", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "DownLeft")));
animations.put("Left", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Left")));
animations.put("Right", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Right")));
*/
}
private void PlayerInput()
{
if (Keyboard.GetState().IsKeyDown(Keys.Escape))
{
Exit();
}
else if(Keyboard.GetState().IsKeyDown(Keys.W))
{
}
else if(Keyboard.GetState().IsKeyDown(Keys.A))
{
}
else if(Keyboard.GetState().IsKeyDown(Keys.S))
{
}
else if(Keyboard.GetState().IsKeyDown(Keys.D))
{
}
}
/*
public void handleInput() {
i++;
if (Gdx.input.isKeyPressed(Input.Keys.Q)) {
Main.cam.zoom += 5;
}
if (Gdx.input.isKeyPressed(Input.Keys.E)) {
Main.cam.zoom -= 5;
}
if ((Gdx.input.isButtonJustPressed(Input.Buttons.LEFT) || Gdx.input.isButtonJustPressed(Input.Buttons.RIGHT) )&& i > KEY_DELAY) {
Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
Main.cam.unproject(mousePos);
int x = mouse.getSelectedX(mousePos) >> TILE_SHIFT;
int y = mouse.getSelectedY(mousePos) >> TILE_SHIFT;
if(Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) {
i = 0;
Chunks.placeBlock(x, y, "wood");
}
if (Gdx.input.isButtonJustPressed(Input.Buttons.RIGHT)) {
i = 0;
Chunks.removeBlock(x,y);
}
}
if (Gdx.input.isKeyPressed(Input.Keys.W) && Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("UpLeft"));
Player.addX(-MOVEMENT_SPEED);
Player.addY(MOVEMENT_SPEED);
Main.cam.translate(-MOVEMENT_SPEED, MOVEMENT_SPEED);
}
else if (Gdx.input.isKeyPressed(Input.Keys.W) && Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("UpRight"));
Player.addX(MOVEMENT_SPEED);
Player.addY(MOVEMENT_SPEED);
Main.cam.translate(MOVEMENT_SPEED, MOVEMENT_SPEED);
}
else if (Gdx.input.isKeyPressed(Input.Keys.S) && Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("DownLeft"));
Player.addX(-MOVEMENT_SPEED);
Player.addY(-MOVEMENT_SPEED);
Main.cam.translate(-MOVEMENT_SPEED, -MOVEMENT_SPEED);
}
else if (Gdx.input.isKeyPressed(Input.Keys.S) && Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("DownRight"));
Player.addX(MOVEMENT_SPEED);
Player.addY(-MOVEMENT_SPEED);
Main.cam.translate(MOVEMENT_SPEED, -MOVEMENT_SPEED);
}
else if (Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("Left"));
Player.addX(-MOVEMENT_SPEED);
Main.cam.translate(-MOVEMENT_SPEED, 0);
}
else if (Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("Right"));
Player.addX(MOVEMENT_SPEED);
Main.cam.translate(MOVEMENT_SPEED, 0);
}
else if (Gdx.input.isKeyPressed(Input.Keys.S) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("Down"));
Player.addY(-MOVEMENT_SPEED);
Main.cam.translate(0, -MOVEMENT_SPEED);
}
if (Gdx.input.isKeyPressed(Input.Keys.W) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("Up"));
Player.addY(MOVEMENT_SPEED);
Main.cam.translate(0, MOVEMENT_SPEED);
}
Main.cam.update();
}
*/
}

View File

@@ -1,113 +0,0 @@
package Collector.Character;
import Collector.Main;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector3;
import Collector.Dimension.Chunks;
import Collector.Restrictions;
import java.util.HashMap;
public class InputController implements Restrictions {
private Player player;
private HashMap<String, Animation<TextureAtlas.AtlasRegion>> animations;
private Mouse mouse;
int i = 0;
public InputController(Player player, Mouse mouse) {
this.player = player;
this.mouse = mouse;
animations = new HashMap<>();
animations.put("Up", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Up")));
animations.put("UpRight", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "UpRight")));
animations.put("UpLeft", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "UpLeft")));
animations.put("Down", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Down")));
animations.put("DownRight", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "DownRight")));
animations.put("DownLeft", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "DownLeft")));
animations.put("Left", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Left")));
animations.put("Right", new Animation<>(1 / 4f, player.getTextureAtlas().findRegions(player.getSpriteName() + "_" + "Right")));
}
public void handleInput() {
i++;
if (Gdx.input.isKeyPressed(Input.Keys.Q)) {
Main.cam.zoom += 5;
}
if (Gdx.input.isKeyPressed(Input.Keys.E)) {
Main.cam.zoom -= 5;
}
if ((Gdx.input.isButtonJustPressed(Input.Buttons.LEFT) || Gdx.input.isButtonJustPressed(Input.Buttons.RIGHT) )&& i > KEY_DELAY) {
Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
Main.cam.unproject(mousePos);
int x = mouse.getSelectedX(mousePos) >> TILE_SHIFT;
int y = mouse.getSelectedY(mousePos) >> TILE_SHIFT;
if(Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) {
i = 0;
Chunks.placeBlock(x, y, "wood");
}
if (Gdx.input.isButtonJustPressed(Input.Buttons.RIGHT)) {
i = 0;
Chunks.removeBlock(x,y);
}
}
if (Gdx.input.isKeyPressed(Input.Keys.W) && Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("UpLeft"));
Player.addX(-MOVEMENT_SPEED);
Player.addY(MOVEMENT_SPEED);
Main.cam.translate(-MOVEMENT_SPEED, MOVEMENT_SPEED);
}
else if (Gdx.input.isKeyPressed(Input.Keys.W) && Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("UpRight"));
Player.addX(MOVEMENT_SPEED);
Player.addY(MOVEMENT_SPEED);
Main.cam.translate(MOVEMENT_SPEED, MOVEMENT_SPEED);
}
else if (Gdx.input.isKeyPressed(Input.Keys.S) && Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("DownLeft"));
Player.addX(-MOVEMENT_SPEED);
Player.addY(-MOVEMENT_SPEED);
Main.cam.translate(-MOVEMENT_SPEED, -MOVEMENT_SPEED);
}
else if (Gdx.input.isKeyPressed(Input.Keys.S) && Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("DownRight"));
Player.addX(MOVEMENT_SPEED);
Player.addY(-MOVEMENT_SPEED);
Main.cam.translate(MOVEMENT_SPEED, -MOVEMENT_SPEED);
}
else if (Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("Left"));
Player.addX(-MOVEMENT_SPEED);
Main.cam.translate(-MOVEMENT_SPEED, 0);
}
else if (Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("Right"));
Player.addX(MOVEMENT_SPEED);
Main.cam.translate(MOVEMENT_SPEED, 0);
}
else if (Gdx.input.isKeyPressed(Input.Keys.S) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("Down"));
Player.addY(-MOVEMENT_SPEED);
Main.cam.translate(0, -MOVEMENT_SPEED);
}
if (Gdx.input.isKeyPressed(Input.Keys.W) && i > KEY_DELAY) {
i = 0;
player.setAnimation(animations.get("Up"));
Player.addY(MOVEMENT_SPEED);
Main.cam.translate(0, MOVEMENT_SPEED);
}
Main.cam.update();
}
}

View File

@@ -3,15 +3,13 @@ using Collector;
public class Player : IRestrictions {
private static int X;
private static int Y;
//private string SpriteName;
//private TextureAtlas textureAtlas;
//private Animation<TextureAtlas.AtlasRegion> animation;
private string SpriteName;
private Inventory playerInventory;
public Player(int x, int y) {
//Player location
Player.X = x<<IRestrictions.TileShift;
Player.Y = y<<IRestrictions.TileShift;
X = x<<IRestrictions.TileShift;
Y = y<<IRestrictions.TileShift;
//Player Inventory
playerInventory = new Inventory();
@@ -33,11 +31,11 @@ public class Player : IRestrictions {
}
public static void addX(int x){
Player.X += x;
X += x;
}
public static void addY(int y){
Player.Y += y;
Y += y;
}
/*