Started to import assets from old project
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Collector.Dimension;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
@@ -6,48 +7,47 @@ namespace Collector
|
||||
{
|
||||
public class Main : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
private GraphicsDeviceManager _graphics;
|
||||
private SpriteBatch _spriteBatch;
|
||||
private InputController _inputController;
|
||||
|
||||
public Main()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
_graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
{// TODO: Add your initialization logic here
|
||||
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
{// TODO: use this.Content to load your game content here
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
BlockMaterials.LoadContent(Content);
|
||||
}
|
||||
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
// TODO: Add your update logic here
|
||||
|
||||
{// TODO: Add your update logic here/*
|
||||
_inputController.PlayerInput();
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
_spriteBatch.Begin();
|
||||
BlockMaterials.Draw("grass",_spriteBatch,0,0);
|
||||
_spriteBatch.End();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user