From 11dac9ee642015f1a7071f6e0fb862cd1d94d2e1 Mon Sep 17 00:00:00 2001 From: harkamalsr Date: Sat, 18 Sep 2021 17:36:05 -0600 Subject: [PATCH] Added a bit more info on the github readme, still need to add pictures and video explaining the game itself. Also need to add design doc pdf if possible --- Collector/workspace.code-workspace | 7 ++++++- README.md | 22 ++++++++++++++++++++++ 2 files changed, 28 insertions(+), 1 deletion(-) diff --git a/Collector/workspace.code-workspace b/Collector/workspace.code-workspace index bab1b7f..555b3a6 100644 --- a/Collector/workspace.code-workspace +++ b/Collector/workspace.code-workspace @@ -4,5 +4,10 @@ "path": ".." } ], - "settings": {} + "settings": {}, + "extensions": { + "recommendations": [ + "davidanson.vscode-markdownlint" + ] + } } \ No newline at end of file diff --git a/README.md b/README.md index b2ac264..67f1756 100644 --- a/README.md +++ b/README.md @@ -1 +1,23 @@ # CollectorMono + +This is a small game that I made around 2019. I've long since abandoned it but decided to update the information surrounding it since it's one of the few projects I've been happy with. + +# Video Explaination + +# Screenshots + +# About +A small 2D top-down sandbox game written in C# and using [Monogame](https://www.monogame.net/). there's a WIP inventory system and you can place and destroy blocks in the world. + + +# Frameworks and libraries used +GUI was rendered using [Myra](https://github.com/rds1983/Myra) + +Originally the code was written in [Visual Studio](https://visualstudio.microsoft.com/vs/) on Windows in 2019. Currently I'm using visual studio code, Vim and a few other cli programs to edit this together + +World generation is created using [Open-Simplex noise](https://gist.github.com/KdotJPG/b1270127455a94ac5d19). Originally I was planning on using my own implementation of [Wang-tiles](https://en.wikipedia.org/wiki/Wang_tile) to render connected textures + +All the textures in the game other than Lucas from the Mother series were made by myself + +# Inspiration +The Game was inspired by the [Mystery Dungeon Series](https://en.wikipedia.org/wiki/Mystery_Dungeon) and [Factorio](https://www.factorio.com/). You can see this in the design document in the git repo \ No newline at end of file