Added diagonal movement and figured out how to make spriteSheets work
@@ -61,402 +61,6 @@
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#begin man.png
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#begin man/man-10.png
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#begin man/man-14.png
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#begin man/man-17.png
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/processorParam:ColorKeyColor=255,0,255,255
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/build:man/man-17.png
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#begin man/man-18.png
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:GenerateMipmaps=False
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/processorParam:ResizeToPowerOfTwo=False
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/build:man/man-18.png
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#begin man/man-19.png
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:TextureFormat=Color
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/build:man/man-19.png
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#begin man/man-2.png
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:GenerateMipmaps=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:TextureFormat=Color
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/build:man/man-2.png
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#begin man/man-20.png
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:GenerateMipmaps=False
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/processorParam:ResizeToPowerOfTwo=False
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/build:man/man-20.png
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#begin man/man-21.png
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:man/man-21.png
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#begin man/man-22.png
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/build:man/man-22.png
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#begin man/man-23.png
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ResizeToPowerOfTwo=False
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#begin man/man-24.png
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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#begin man/man-25.png
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ResizeToPowerOfTwo=False
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#begin man/man-26.png
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:ResizeToPowerOfTwo=False
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#begin man/man-3.png
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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#begin man/man-30.png
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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#begin man/man-6.png
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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#begin man/man-8.png
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|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:man/man-8.png
|
|
||||||
|
|
||||||
#begin man/man-9.png
|
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:man/man-9.png
|
|
||||||
|
|
||||||
#begin roof.png
|
#begin roof.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 248 B |
|
Before Width: | Height: | Size: 262 B |
|
Before Width: | Height: | Size: 268 B |
|
Before Width: | Height: | Size: 285 B |
|
Before Width: | Height: | Size: 268 B |
|
Before Width: | Height: | Size: 281 B |
|
Before Width: | Height: | Size: 268 B |
|
Before Width: | Height: | Size: 280 B |
|
Before Width: | Height: | Size: 248 B |
|
Before Width: | Height: | Size: 259 B |
|
Before Width: | Height: | Size: 248 B |
|
Before Width: | Height: | Size: 263 B |
|
Before Width: | Height: | Size: 248 B |
|
Before Width: | Height: | Size: 246 B |
|
Before Width: | Height: | Size: 262 B |
|
Before Width: | Height: | Size: 246 B |
|
Before Width: | Height: | Size: 260 B |
|
Before Width: | Height: | Size: 268 B |
|
Before Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 268 B |
|
Before Width: | Height: | Size: 285 B |
|
Before Width: | Height: | Size: 268 B |
|
Before Width: | Height: | Size: 281 B |
|
Before Width: | Height: | Size: 263 B |
|
Before Width: | Height: | Size: 268 B |
|
Before Width: | Height: | Size: 280 B |
|
Before Width: | Height: | Size: 267 B |
|
Before Width: | Height: | Size: 281 B |
|
Before Width: | Height: | Size: 267 B |
|
Before Width: | Height: | Size: 283 B |
|
Before Width: | Height: | Size: 268 B |
|
Before Width: | Height: | Size: 279 B |
@@ -1,4 +1,6 @@
|
|||||||
using Collector.Character;
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using Collector.Character;
|
||||||
using Collector.Dimension;
|
using Collector.Dimension;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
@@ -20,34 +22,35 @@ namespace Collector
|
|||||||
private WorldRenderer WorldRenderer { get; set; }
|
private WorldRenderer WorldRenderer { get; set; }
|
||||||
|
|
||||||
public Main()
|
public Main()
|
||||||
{
|
{
|
||||||
_graphics = new GraphicsDeviceManager(this);
|
_graphics = new GraphicsDeviceManager(this);
|
||||||
Content.RootDirectory = "Content";
|
Content.RootDirectory = "Content";
|
||||||
IsMouseVisible = true;
|
IsMouseVisible = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
{// TODO: Add your initialization logic here
|
{
|
||||||
|
// TODO: Add your initialization logic here
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
BlockMaterials.Initialize(Content);
|
BlockMaterials.Initialize(Content);
|
||||||
|
|
||||||
var viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
|
var viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480);
|
||||||
_player = new Player(0,0);
|
_player = new Player(0, 0);
|
||||||
_cam = new OrthographicCamera(viewportAdapter);
|
_cam = new OrthographicCamera(viewportAdapter);
|
||||||
_cam.LookAt(new Vector2(Player.X,Player.Y));
|
_cam.LookAt(new Vector2(Player.X, Player.Y));
|
||||||
|
|
||||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
_mouse = new Mouse(Content,_spriteBatch,_cam);
|
_mouse = new Mouse(Content, _spriteBatch, _cam);
|
||||||
_inputController = new InputController(_player,_mouse,_cam,_spriteBatch,Content);
|
_inputController = new InputController(_player, _mouse, _cam, _spriteBatch, Content);
|
||||||
WorldRenderer = new WorldRenderer(_mouse,_inputController,_player,_spriteBatch,this,_cam);
|
WorldRenderer = new WorldRenderer(_mouse, _inputController, _player, _spriteBatch, this, _cam);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update(GameTime gameTime)
|
protected override void Update(GameTime gameTime)
|
||||||
{// TODO: Add your update logic here/*
|
{
|
||||||
|
// TODO: Add your update logic here/*
|
||||||
base.Update(gameTime);
|
base.Update(gameTime);
|
||||||
_inputController.PlayerInput(this,_spriteBatch);
|
|
||||||
|
|
||||||
World.LoadChunks();
|
World.LoadChunks();
|
||||||
World.UnloadChunks();
|
World.UnloadChunks();
|
||||||
}
|
}
|
||||||
@@ -59,7 +62,7 @@ namespace Collector
|
|||||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||||
_spriteBatch.Begin(transformMatrix: transformMatrix);
|
_spriteBatch.Begin(transformMatrix: transformMatrix);
|
||||||
_mouse.Draw();
|
_mouse.Draw();
|
||||||
WorldRenderer.Draw();
|
WorldRenderer.Draw(gameTime);
|
||||||
_spriteBatch.End();
|
_spriteBatch.End();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,35 +9,93 @@ using Microsoft.Xna.Framework.Input;
|
|||||||
using MonoGame.Extended;
|
using MonoGame.Extended;
|
||||||
using Mouse = Collector.Character.Mouse;
|
using Mouse = Collector.Character.Mouse;
|
||||||
|
|
||||||
public class InputController : IRestrictions {
|
public class InputController : IRestrictions
|
||||||
|
{
|
||||||
private Player _player;
|
private Player _player;
|
||||||
private Mouse _mouse;
|
private Mouse _mouse;
|
||||||
private OrthographicCamera _cam;
|
private OrthographicCamera _cam;
|
||||||
private Dictionary<string, Rectangle> animations;
|
private Dictionary<string, Rectangle[]> _animations;
|
||||||
public string Input { get; set; }
|
private string Input { get; set; }
|
||||||
private SpriteBatch _spriteBatch;
|
private readonly SpriteBatch _spriteBatch;
|
||||||
private ContentManager _content;
|
private readonly Texture2D _texture;
|
||||||
|
private int frameNumber;
|
||||||
|
private int timeSinceLastFrame;
|
||||||
|
|
||||||
public InputController(Player player, Mouse mouse, OrthographicCamera cam, SpriteBatch spriteBatch, ContentManager contentManager)
|
|
||||||
|
public InputController(Player player, Mouse mouse, OrthographicCamera cam, SpriteBatch spriteBatch,
|
||||||
|
ContentManager contentManager)
|
||||||
{
|
{
|
||||||
_player = player;
|
_player = player;
|
||||||
_mouse = mouse;
|
_mouse = mouse;
|
||||||
_cam = cam;
|
_cam = cam;
|
||||||
_spriteBatch = spriteBatch;
|
_spriteBatch = spriteBatch;
|
||||||
_content = contentManager;
|
frameNumber = 0;
|
||||||
|
_texture = contentManager.Load<Texture2D>("man");
|
||||||
Input = "Down";
|
Input = "Down";
|
||||||
|
|
||||||
animations = new Dictionary<string, Rectangle>
|
|
||||||
|
_animations = new Dictionary<string, Rectangle[]>
|
||||||
{
|
{
|
||||||
["Up"] = new Rectangle(0, 0, 32, 32),
|
["Up"] = new Rectangle[4]
|
||||||
["Right"] = new Rectangle(0, 0, 32, 32),
|
{
|
||||||
["Left"] = new Rectangle(0, 0, 32, 32),
|
new Rectangle(32*0, 0, 32, 32),
|
||||||
["Right"] = new Rectangle(0, 0, 32, 32)
|
new Rectangle(32*1, 0, 32, 32),
|
||||||
|
new Rectangle(32*2, 0, 32, 32),
|
||||||
|
new Rectangle(32*3, 0, 32, 32)
|
||||||
|
},
|
||||||
|
["Right"] = new Rectangle[4]
|
||||||
|
{
|
||||||
|
new Rectangle(32*0 + 32*4, 32, 32, 32),
|
||||||
|
new Rectangle(32*1 + 32*4, 32, 32, 32),
|
||||||
|
new Rectangle(32*2 + 32*4, 32, 32, 32),
|
||||||
|
new Rectangle(32*3 + 32*4, 32, 32, 32)
|
||||||
|
},
|
||||||
|
["UpRight"] = new Rectangle[4]
|
||||||
|
{
|
||||||
|
new Rectangle(32*0 + 32*4, 32*2, 32, 32),
|
||||||
|
new Rectangle(32*1 + 32*4, 32*2, 32, 32),
|
||||||
|
new Rectangle(32*2 + 32*4, 32*2, 32, 32),
|
||||||
|
new Rectangle(32*3 + 32*4, 32*2, 32, 32)
|
||||||
|
},
|
||||||
|
["DownRight"] = new Rectangle[4]
|
||||||
|
{
|
||||||
|
new Rectangle(32*0 + 32*4, 32*3, 32, 32),
|
||||||
|
new Rectangle(32*1 + 32*4, 32*3, 32, 32),
|
||||||
|
new Rectangle(32*2 + 32*4, 32*3, 32, 32),
|
||||||
|
new Rectangle(32*3 + 32*4, 32*3, 32, 32)
|
||||||
|
},
|
||||||
|
["Left"] = new Rectangle[4]
|
||||||
|
{
|
||||||
|
new Rectangle(32*0, 32, 32, 32),
|
||||||
|
new Rectangle(32*1, 32, 32, 32),
|
||||||
|
new Rectangle(32*2, 32, 32, 32),
|
||||||
|
new Rectangle(32*3, 32, 32, 32)
|
||||||
|
},
|
||||||
|
["UpLeft"] = new Rectangle[4]
|
||||||
|
{
|
||||||
|
new Rectangle(32*0, 32*2, 32, 32),
|
||||||
|
new Rectangle(32*1, 32*2, 32, 32),
|
||||||
|
new Rectangle(32*2, 32*2, 32, 32),
|
||||||
|
new Rectangle(32*3, 32*2, 32, 32)
|
||||||
|
},
|
||||||
|
["DownLeft"] = new Rectangle[4]
|
||||||
|
{
|
||||||
|
new Rectangle(32*0, 32, 32, 32),
|
||||||
|
new Rectangle(32*1, 32, 32, 32),
|
||||||
|
new Rectangle(32*2, 32, 32, 32),
|
||||||
|
new Rectangle(32*3, 32, 32, 32)
|
||||||
|
},
|
||||||
|
["Down"] = new Rectangle[4]
|
||||||
|
{
|
||||||
|
new Rectangle(32*0 + 32*4, 0, 32, 32),
|
||||||
|
new Rectangle(32*1 + 32*4, 0, 32, 32),
|
||||||
|
new Rectangle(32*2 + 32*4, 0, 32, 32),
|
||||||
|
new Rectangle(32*3 + 32*4, 0, 32, 32)
|
||||||
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayerInput(Main main, SpriteBatch spriteBatch)
|
public void PlayerInput(Main main, Mouse mouse, GameTime gameTime)
|
||||||
{
|
{
|
||||||
var keyboardState = Keyboard.GetState();
|
var keyboardState = Keyboard.GetState();
|
||||||
const int movementSpeed = IRestrictions.MovementSpeed;
|
const int movementSpeed = IRestrictions.MovementSpeed;
|
||||||
@@ -45,135 +103,105 @@ public class InputController : IRestrictions {
|
|||||||
{
|
{
|
||||||
Quit(main);
|
Quit(main);
|
||||||
}
|
}
|
||||||
if (keyboardState.IsKeyDown(Keys.W))
|
|
||||||
|
if (keyboardState.IsKeyUp(Keys.W) && keyboardState.IsKeyUp(Keys.A) && keyboardState.IsKeyUp(Keys.S) && keyboardState.IsKeyUp(Keys.D))
|
||||||
{
|
{
|
||||||
Input = "Up";
|
|
||||||
Player.Y += -movementSpeed;
|
|
||||||
_cam.Move(new Vector2(0,-movementSpeed));
|
|
||||||
}
|
|
||||||
if (keyboardState.IsKeyDown(Keys.A))
|
|
||||||
{
|
|
||||||
Player.X += -movementSpeed;
|
|
||||||
_cam.Move(new Vector2(-movementSpeed,0));
|
|
||||||
Input = "Left";
|
|
||||||
}
|
|
||||||
if (keyboardState.IsKeyDown(Keys.S))
|
|
||||||
{
|
|
||||||
Player.Y += movementSpeed;
|
|
||||||
_cam.Move(new Vector2(0,movementSpeed));
|
|
||||||
Input = "Down";
|
Input = "Down";
|
||||||
|
frameNumber = 0;
|
||||||
|
_mouse.Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (keyboardState.IsKeyDown(Keys.D))
|
if (keyboardState.IsKeyDown(Keys.W) && keyboardState.IsKeyDown(Keys.D))
|
||||||
{
|
{
|
||||||
|
updateAnimationFrame(gameTime);
|
||||||
|
Input = "UpRight";
|
||||||
|
Player.Y += -movementSpeed;
|
||||||
|
Player.X += movementSpeed;
|
||||||
|
_cam.Move(new Vector2(movementSpeed, -movementSpeed));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (keyboardState.IsKeyDown(Keys.W) && keyboardState.IsKeyDown(Keys.A))
|
||||||
|
{
|
||||||
|
updateAnimationFrame(gameTime);
|
||||||
|
Input = "UpLeft";
|
||||||
|
Player.Y += -movementSpeed;
|
||||||
|
Player.X += -movementSpeed;
|
||||||
|
_cam.Move(new Vector2(-movementSpeed, -movementSpeed));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (keyboardState.IsKeyDown(Keys.S) && keyboardState.IsKeyDown(Keys.D))
|
||||||
|
{
|
||||||
|
updateAnimationFrame(gameTime);
|
||||||
|
Input = "DownRight";
|
||||||
|
Player.Y += movementSpeed;
|
||||||
|
Player.X += movementSpeed;
|
||||||
|
_cam.Move(new Vector2(movementSpeed, movementSpeed));
|
||||||
|
}
|
||||||
|
else if (keyboardState.IsKeyDown(Keys.S) && keyboardState.IsKeyDown(Keys.A))
|
||||||
|
{
|
||||||
|
updateAnimationFrame(gameTime);
|
||||||
|
Input = "DownLeft";
|
||||||
|
Player.Y += movementSpeed;
|
||||||
|
Player.X += -movementSpeed;
|
||||||
|
_cam.Move(new Vector2(-movementSpeed, movementSpeed));
|
||||||
|
}
|
||||||
|
else if (keyboardState.IsKeyDown(Keys.W))
|
||||||
|
{
|
||||||
|
updateAnimationFrame(gameTime);
|
||||||
|
Input = "Up";
|
||||||
|
Player.Y += -movementSpeed;
|
||||||
|
_cam.Move(new Vector2(0, -movementSpeed));
|
||||||
|
}
|
||||||
|
else if (keyboardState.IsKeyDown(Keys.A))
|
||||||
|
{
|
||||||
|
updateAnimationFrame(gameTime);
|
||||||
|
Player.X += -movementSpeed;
|
||||||
|
_cam.Move(new Vector2(-movementSpeed, 0));
|
||||||
|
Input = "Left";
|
||||||
|
}
|
||||||
|
else if (keyboardState.IsKeyDown(Keys.S))
|
||||||
|
{
|
||||||
|
updateAnimationFrame(gameTime);
|
||||||
|
Player.Y += movementSpeed;
|
||||||
|
_cam.Move(new Vector2(0, movementSpeed));
|
||||||
|
Input = "Down";
|
||||||
|
}
|
||||||
|
else if (keyboardState.IsKeyDown(Keys.D))
|
||||||
|
{
|
||||||
|
updateAnimationFrame(gameTime);
|
||||||
Player.X += movementSpeed;
|
Player.X += movementSpeed;
|
||||||
_cam.Move(new Vector2(movementSpeed, 0));
|
_cam.Move(new Vector2(movementSpeed, 0));
|
||||||
Input = "Right";
|
Input = "Right";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (keyboardState.IsKeyDown(Keys.Q))
|
if (keyboardState.IsKeyDown(Keys.Q))
|
||||||
{
|
{
|
||||||
_cam.ZoomIn(0.01f);
|
_cam.ZoomIn(0.01f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (keyboardState.IsKeyDown(Keys.E))
|
if (keyboardState.IsKeyDown(Keys.E))
|
||||||
{
|
{
|
||||||
_cam.ZoomOut(0.01f);
|
_cam.ZoomOut(0.01f);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateAnimationFrame(GameTime gameTime)
|
||||||
|
{
|
||||||
|
timeSinceLastFrame += gameTime.ElapsedGameTime.Milliseconds;
|
||||||
|
if (timeSinceLastFrame <= 99) return;
|
||||||
|
frameNumber++;
|
||||||
|
timeSinceLastFrame = 0;
|
||||||
|
if (frameNumber > 3)
|
||||||
|
{
|
||||||
|
frameNumber = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void Quit(Game main)
|
private static void Quit(Game main)
|
||||||
{
|
{
|
||||||
main.Exit();
|
main.Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
|
|
||||||
public void handleInput() {
|
|
||||||
i++;
|
|
||||||
if (Gdx.input.isKeyPressed(Input.Keys.Q)) {
|
|
||||||
Main.cam.zoom += 5;
|
|
||||||
}
|
|
||||||
if (Gdx.input.isKeyPressed(Input.Keys.E)) {
|
|
||||||
Main.cam.zoom -= 5;
|
|
||||||
}
|
|
||||||
if ((Gdx.input.isButtonJustPressed(Input.Buttons.LEFT) || Gdx.input.isButtonJustPressed(Input.Buttons.RIGHT) )&& i > KEY_DELAY) {
|
|
||||||
Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
|
|
||||||
Main.cam.unproject(mousePos);
|
|
||||||
int x = mouse.getSelectedX(mousePos) >> TILE_SHIFT;
|
|
||||||
int y = mouse.getSelectedY(mousePos) >> TILE_SHIFT;
|
|
||||||
if(Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) {
|
|
||||||
i = 0;
|
|
||||||
Chunks.placeBlock(x, y, "wood");
|
|
||||||
}
|
|
||||||
if (Gdx.input.isButtonJustPressed(Input.Buttons.RIGHT)) {
|
|
||||||
i = 0;
|
|
||||||
Chunks.removeBlock(x,y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Gdx.input.isKeyPressed(Input.Keys.W) && Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
|
|
||||||
i = 0;
|
|
||||||
player.setAnimation(animations.get("UpLeft"));
|
|
||||||
Player.addX(-MOVEMENT_SPEED);
|
|
||||||
Player.addY(MOVEMENT_SPEED);
|
|
||||||
Main.cam.translate(-MOVEMENT_SPEED, MOVEMENT_SPEED);
|
|
||||||
}
|
|
||||||
else if (Gdx.input.isKeyPressed(Input.Keys.W) && Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
|
|
||||||
i = 0;
|
|
||||||
player.setAnimation(animations.get("UpRight"));
|
|
||||||
Player.addX(MOVEMENT_SPEED);
|
|
||||||
Player.addY(MOVEMENT_SPEED);
|
|
||||||
Main.cam.translate(MOVEMENT_SPEED, MOVEMENT_SPEED);
|
|
||||||
}
|
|
||||||
else if (Gdx.input.isKeyPressed(Input.Keys.S) && Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
|
|
||||||
i = 0;
|
|
||||||
player.setAnimation(animations.get("DownLeft"));
|
|
||||||
Player.addX(-MOVEMENT_SPEED);
|
|
||||||
Player.addY(-MOVEMENT_SPEED);
|
|
||||||
Main.cam.translate(-MOVEMENT_SPEED, -MOVEMENT_SPEED);
|
|
||||||
}
|
|
||||||
else if (Gdx.input.isKeyPressed(Input.Keys.S) && Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
|
|
||||||
i = 0;
|
|
||||||
player.setAnimation(animations.get("DownRight"));
|
|
||||||
Player.addX(MOVEMENT_SPEED);
|
|
||||||
Player.addY(-MOVEMENT_SPEED);
|
|
||||||
|
|
||||||
Main.cam.translate(MOVEMENT_SPEED, -MOVEMENT_SPEED);
|
|
||||||
}
|
|
||||||
else if (Gdx.input.isKeyPressed(Input.Keys.A) && i > KEY_DELAY) {
|
|
||||||
i = 0;
|
|
||||||
player.setAnimation(animations.get("Left"));
|
|
||||||
Player.addX(-MOVEMENT_SPEED);
|
|
||||||
Main.cam.translate(-MOVEMENT_SPEED, 0);
|
|
||||||
}
|
|
||||||
else if (Gdx.input.isKeyPressed(Input.Keys.D) && i > KEY_DELAY) {
|
|
||||||
i = 0;
|
|
||||||
player.setAnimation(animations.get("Right"));
|
|
||||||
Player.addX(MOVEMENT_SPEED);
|
|
||||||
Main.cam.translate(MOVEMENT_SPEED, 0);
|
|
||||||
}
|
|
||||||
else if (Gdx.input.isKeyPressed(Input.Keys.S) && i > KEY_DELAY) {
|
|
||||||
i = 0;
|
|
||||||
player.setAnimation(animations.get("Down"));
|
|
||||||
Player.addY(-MOVEMENT_SPEED);
|
|
||||||
Main.cam.translate(0, -MOVEMENT_SPEED);
|
|
||||||
}
|
|
||||||
if (Gdx.input.isKeyPressed(Input.Keys.W) && i > KEY_DELAY) {
|
|
||||||
i = 0;
|
|
||||||
player.setAnimation(animations.get("Up"));
|
|
||||||
Player.addY(MOVEMENT_SPEED);
|
|
||||||
Main.cam.translate(0, MOVEMENT_SPEED);
|
|
||||||
}
|
|
||||||
Main.cam.update();
|
|
||||||
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
public void Draw()
|
public void Draw()
|
||||||
{
|
{
|
||||||
var texture = _content.Load<Texture2D>("man/man-0");
|
_spriteBatch.Draw(_texture, new Vector2(Player.X, Player.Y), _animations[Input][frameNumber], Color.White);
|
||||||
_spriteBatch.Draw(texture,new Vector2(Player.X,Player.Y),Color.White);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -5,12 +5,12 @@ using Microsoft.Xna.Framework.Graphics;
|
|||||||
|
|
||||||
namespace Collector.Dimension
|
namespace Collector.Dimension
|
||||||
{
|
{
|
||||||
public class BlockMaterials {
|
public static class BlockMaterials {
|
||||||
public static Dictionary<string,Block> Materials = new Dictionary<string, Block>();
|
public static readonly Dictionary<string,Block> Materials = new Dictionary<string, Block>();
|
||||||
public static Dictionary<string,Texture2D> Textures = new Dictionary<string, Texture2D>();
|
public static readonly Dictionary<string,Texture2D> Textures = new Dictionary<string, Texture2D>();
|
||||||
|
|
||||||
//Private so the singleton can't be instantiated
|
//Private so the singleton can't be instantiated
|
||||||
internal BlockMaterials() {}
|
static BlockMaterials() {}
|
||||||
|
|
||||||
public static void Initialize(ContentManager content){
|
public static void Initialize(ContentManager content){
|
||||||
Materials.Add("grass",new Block("grass"));
|
Materials.Add("grass",new Block("grass"));
|
||||||
@@ -27,11 +27,6 @@ namespace Collector.Dimension
|
|||||||
{
|
{
|
||||||
Textures.Add(name,content.Load<Texture2D>(name));
|
Textures.Add(name,content.Load<Texture2D>(name));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Draw(string name,SpriteBatch _spriteBatch,int x, int y)
|
|
||||||
{
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,8 +15,10 @@ namespace Collector.Dimension
|
|||||||
private SpriteBatch _spriteBatch;
|
private SpriteBatch _spriteBatch;
|
||||||
private Main _main;
|
private Main _main;
|
||||||
private OrthographicCamera _orthographicCamera;
|
private OrthographicCamera _orthographicCamera;
|
||||||
|
private double _elapsedTime;
|
||||||
|
|
||||||
public WorldRenderer(Mouse mouse, InputController inputController, Player player, SpriteBatch spriteBatch, Main main, OrthographicCamera orthographicCamera)
|
public WorldRenderer(Mouse mouse, InputController inputController, Player player, SpriteBatch spriteBatch,
|
||||||
|
Main main, OrthographicCamera orthographicCamera)
|
||||||
{
|
{
|
||||||
_mouse = mouse;
|
_mouse = mouse;
|
||||||
_inputController = inputController;
|
_inputController = inputController;
|
||||||
@@ -24,6 +26,7 @@ namespace Collector.Dimension
|
|||||||
_spriteBatch = spriteBatch;
|
_spriteBatch = spriteBatch;
|
||||||
_main = main;
|
_main = main;
|
||||||
_orthographicCamera = orthographicCamera;
|
_orthographicCamera = orthographicCamera;
|
||||||
|
_elapsedTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DrawWorld(SpriteBatch batch, int layer)
|
private static void DrawWorld(SpriteBatch batch, int layer)
|
||||||
@@ -53,14 +56,13 @@ namespace Collector.Dimension
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public void Draw()
|
public void Draw(GameTime gameTime)
|
||||||
{
|
{
|
||||||
//Higher means draws in a lower layer
|
//Higher means draws in a lower layer
|
||||||
DrawWorld(_spriteBatch, 0);
|
DrawWorld(_spriteBatch, 0);
|
||||||
_inputController.Draw();
|
_inputController.Draw();
|
||||||
|
_inputController.PlayerInput(_main,_mouse,gameTime);
|
||||||
DrawWorld(_spriteBatch, 1);
|
DrawWorld(_spriteBatch, 1);
|
||||||
_mouse.Draw();
|
|
||||||
_inputController.PlayerInput(_main,_spriteBatch);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||