apply plugin: 'application' sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ] mainClassName = 'Collector.lwjgl3.Lwjgl3Launcher' eclipse.project.name = appName + '-lwjgl3' sourceCompatibility = 8.0 dependencies { api project(':core') api "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion" api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" api "com.badlogicgames.gdx:gdx-controllers-lwjgl3:$gdxVersion" api "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop" api "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop" api "com.badlogicgames.gdx:gdx-tools:$gdxVersion" api "de.tomgrill.gdxdialogs:gdx-dialogs-desktop:$dialogsVersion" } import org.gradle.internal.os.OperatingSystem run { workingDir = rootProject.file('assets').path setIgnoreExitValue(true) if (OperatingSystem.current() == OperatingSystem.MAC_OS) { // Required to run LWJGL3 Java apps on MacOS jvmArgs += "-XstartOnFirstThread" } } jar { archiveFileName = "${appName}-${version}.jar" from { configurations.compileClasspath.collect { it.isDirectory() ? it : zipTree(it) } } manifest { attributes 'Main-Class': project.mainClassName } }