Reduced the movement speed to the point where the chunks load faster than the player can move
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@@ -5,18 +5,18 @@ public interface Restrictions {
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float VIEWPORT_HEIGHT = 9/2f;
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float VIEWPORT_WIDTH = 16/2f;
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int MOVEMENT_SPEED = 2;
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int MOVEMENT_SPEED = 1;
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int KEY_DELAY = 0;
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int TILE_SIZE = 16;
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int CHUNK_SIZE = 8;
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int CHUNK_HEIGHT = 2;
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int SUPER_CHUNK_SIZE = 1;
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int TILE_SHIFT = 4;
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int CHUNK_SHIFT = 3;
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int CHUNK_HEIGHT_SHIFT = 2;
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int SUPER_CHUNK_SHIFT = 0;
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//int CHUNK_HEIGHT_SHIFT = 2;
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//int SUPER_CHUNK_SHIFT = 0;
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int RENDER_DISTANCE = 3;
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float RENDER_TIME = 1f;
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