Reduced the movement speed to the point where the chunks load faster than the player can move
This commit is contained in:
@@ -5,18 +5,18 @@ public interface Restrictions {
|
|||||||
|
|
||||||
float VIEWPORT_HEIGHT = 9/2f;
|
float VIEWPORT_HEIGHT = 9/2f;
|
||||||
float VIEWPORT_WIDTH = 16/2f;
|
float VIEWPORT_WIDTH = 16/2f;
|
||||||
int MOVEMENT_SPEED = 2;
|
|
||||||
|
int MOVEMENT_SPEED = 1;
|
||||||
int KEY_DELAY = 0;
|
int KEY_DELAY = 0;
|
||||||
|
|
||||||
int TILE_SIZE = 16;
|
int TILE_SIZE = 16;
|
||||||
int CHUNK_SIZE = 8;
|
int CHUNK_SIZE = 8;
|
||||||
int CHUNK_HEIGHT = 2;
|
|
||||||
int SUPER_CHUNK_SIZE = 1;
|
int SUPER_CHUNK_SIZE = 1;
|
||||||
|
|
||||||
int TILE_SHIFT = 4;
|
int TILE_SHIFT = 4;
|
||||||
int CHUNK_SHIFT = 3;
|
int CHUNK_SHIFT = 3;
|
||||||
int CHUNK_HEIGHT_SHIFT = 2;
|
//int CHUNK_HEIGHT_SHIFT = 2;
|
||||||
int SUPER_CHUNK_SHIFT = 0;
|
//int SUPER_CHUNK_SHIFT = 0;
|
||||||
|
|
||||||
int RENDER_DISTANCE = 3;
|
int RENDER_DISTANCE = 3;
|
||||||
float RENDER_TIME = 1f;
|
float RENDER_TIME = 1f;
|
||||||
|
|||||||
Reference in New Issue
Block a user