Reduced the movement speed to the point where the chunks load faster than the player can move

This commit is contained in:
2020-04-09 11:45:37 -06:00
parent 8311c80e44
commit ea2e31ed74

View File

@@ -5,18 +5,18 @@ public interface Restrictions {
float VIEWPORT_HEIGHT = 9/2f; float VIEWPORT_HEIGHT = 9/2f;
float VIEWPORT_WIDTH = 16/2f; float VIEWPORT_WIDTH = 16/2f;
int MOVEMENT_SPEED = 2;
int MOVEMENT_SPEED = 1;
int KEY_DELAY = 0; int KEY_DELAY = 0;
int TILE_SIZE = 16; int TILE_SIZE = 16;
int CHUNK_SIZE = 8; int CHUNK_SIZE = 8;
int CHUNK_HEIGHT = 2;
int SUPER_CHUNK_SIZE = 1; int SUPER_CHUNK_SIZE = 1;
int TILE_SHIFT = 4; int TILE_SHIFT = 4;
int CHUNK_SHIFT = 3; int CHUNK_SHIFT = 3;
int CHUNK_HEIGHT_SHIFT = 2; //int CHUNK_HEIGHT_SHIFT = 2;
int SUPER_CHUNK_SHIFT = 0; //int SUPER_CHUNK_SHIFT = 0;
int RENDER_DISTANCE = 3; int RENDER_DISTANCE = 3;
float RENDER_TIME = 1f; float RENDER_TIME = 1f;