diff --git a/core/src/com/mygdx/game/Dimension/World.java b/core/src/com/mygdx/game/Dimension/World.java index 1e8705a..748f80a 100644 --- a/core/src/com/mygdx/game/Dimension/World.java +++ b/core/src/com/mygdx/game/Dimension/World.java @@ -31,29 +31,23 @@ public class World { } public static void unloadChunks() { - //Down for (int i = -RENDER_DISTANCE; i < RENDER_DISTANCE+1; i++) { + //Down ungenerateWorld( Player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE)+i, (Player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE))+3 ); - } - //Up - for (int i = -RENDER_DISTANCE; i < RENDER_DISTANCE+1; i++) { + //Up ungenerateWorld( - Player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE)+i, + Player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE)+i-1, (Player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE))-4 ); - } - //Right - for (int i = -RENDER_DISTANCE; i < RENDER_DISTANCE+1; i++) { + //Right ungenerateWorld( Player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE)-4, (Player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE))+i ); - } - //Left - for (int i = -RENDER_DISTANCE; i < RENDER_DISTANCE+1; i++) { + //Left ungenerateWorld( Player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE)+3, (Player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE))+i