Updated Libgdx to a newer version to add gui to the game. This sadly broke the player sprite :/
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@@ -1,8 +1,23 @@
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apply plugin: "java"
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sourceCompatibility = 1.7
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[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
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eclipse.project.name = appName + '-core'
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sourceSets.main.java.srcDirs = [ "src/" ]
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eclipse.project.name = appName + "-core"
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dependencies {
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api "com.badlogicgames.gdx:gdx:$gdxVersion"
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api "com.badlogicgames.gdx:gdx-ai:$aiVersion"
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api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
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api "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
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api "com.badlogicgames.ashley:ashley:$ashleyVersion"
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api "com.badlogicgames.box2dlights:box2dlights:$box2dlightsVersion"
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api "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
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api "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
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api "com.github.czyzby:noise4j:$noise4jVersion"
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api "com.github.ykrasik:jaci-libgdx-cli-gwt:$jaciGwtVersion"
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api "com.sudoplay.joise:joise:$joiseVersion"
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api "com.github.czyzby:gdx-kiwi:$kiwiVersion"
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api "de.tomgrill.gdxdialogs:gdx-dialogs-core:$dialogsVersion"
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api "com.strongjoshua:libgdx-inGameConsole:$inGameConsoleVersion"
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api "net.dermetfan.libgdx-utils:libgdx-utils:$utilsVersion"
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api "net.dermetfan.libgdx-utils:libgdx-utils-box2d:$utilsBox2dVersion"
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api "com.underwaterapps.overlap2druntime:overlap2d-runtime-libgdx:$overlap2dVersion"
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api "com.github.ykrasik:jaci-libgdx-cli-java:$jaciVersion"
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}
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