Updated Libgdx to a newer version to add gui to the game. This sadly broke the player sprite :/
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62
assets/output/world.atlas
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62
assets/output/world.atlas
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@@ -0,0 +1,62 @@
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world.png
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size: 128,16
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format: RGBA8888
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filter: Nearest,Nearest
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repeat: none
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crosshair
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rotate: false
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xy: 48, 0
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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index: -1
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grass
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rotate: false
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xy: 96, 0
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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index: -1
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jungleGrass
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rotate: false
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xy: 112, 0
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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index: -1
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sand
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rotate: false
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xy: 16, 0
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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index: -1
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snow
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rotate: false
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xy: 0, 0
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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index: -1
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stone
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rotate: false
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xy: 64, 0
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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index: -1
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water
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rotate: false
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xy: 32, 0
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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index: -1
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wood
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rotate: false
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xy: 80, 0
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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index: -1
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BIN
assets/output/world.png
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BIN
assets/output/world.png
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Binary file not shown.
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After Width: | Height: | Size: 3.2 KiB |
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