Made it so that blocks stay in unloaded chunks. Also added the stuff needed for scene2d.ui

This commit is contained in:
2020-04-12 02:25:59 -06:00
parent 5c33baca08
commit 4c9e73b005
6 changed files with 403 additions and 22 deletions

View File

@@ -1,7 +1,6 @@
//https://www.redblobgames.com/maps/terrain-from-noise/ //https://www.redblobgames.com/maps/terrain-from-noise/
package Collector.Dimension; package Collector.Dimension;
import com.github.czyzby.kiwi.util.tuple.immutable.Pair;
import com.github.czyzby.kiwi.util.tuple.immutable.Triple; import com.github.czyzby.kiwi.util.tuple.immutable.Triple;
import Collector.OpenSimplexNoise; import Collector.OpenSimplexNoise;
@@ -11,34 +10,37 @@ import static Collector.Dimension.BlockMaterials.materials;
import static Collector.Restrictions.*; import static Collector.Restrictions.*;
public class Chunks { public class Chunks {
public static HashMap<Triple<Integer, Integer, Integer>, Block> blocks = new HashMap<>(); public static HashMap<Triple<Integer, Integer, Integer>, Block> loadedChunks = new HashMap<>();
public static HashMap<Pair<Integer, Integer>, Block> buildings = new HashMap<>(); public static HashMap<Triple<Integer, Integer,Integer>, Block> savedChunks = new HashMap<>();
public static OpenSimplexNoise gen1 = new OpenSimplexNoise(SEED + 1); public static OpenSimplexNoise gen1 = new OpenSimplexNoise(SEED + 1);
public static OpenSimplexNoise gen2 = new OpenSimplexNoise(SEED); public static OpenSimplexNoise gen2 = new OpenSimplexNoise(SEED);
public static void create() { public static void create() {
int i = 10; int i = 10;
setBlock(3 + i, 2, "wall"); setBlock(3 + i, 2,1,"wall");
setBlock(4 + i, 2, "wall"); setBlock(4 + i, 2,1,"wall");
setBlock(3 + i, 3, "roof"); setBlock(3 + i, 3,1, "roof");
setBlock(4 + i, 3, "roof"); setBlock(4 + i, 3,1,"roof");
} }
public static void setBlock(int x, int y, String name) { public static void setBlock(int x, int y,int z, String name) {
buildings.put(new Pair<>(x, y), materials.get(name)); loadedChunks.put(new Triple<>(x, y, z), materials.get(name));
savedChunks.put(new Triple<>(x, y, z), materials.get(name));
} }
public static void placeBlock(int x, int y, String name){ public static void placeBlock(int x, int y, String name){
Triple<Integer, Integer, Integer> triple = new Triple<>(x, y, 1); Triple<Integer, Integer, Integer> triple = new Triple<>(x, y, 1);
if(Chunks.blocks.get(triple).getName().equals("air")) { if(Chunks.loadedChunks.get(triple).getName().equals("air")) {
Chunks.blocks.replace(triple, Chunks.blocks.get(triple), materials.get(name)); Chunks.loadedChunks.replace(triple, Chunks.loadedChunks.get(triple), materials.get(name));
Chunks.savedChunks.replace(triple, Chunks.savedChunks.get(triple), materials.get(name));
} }
} }
public static void removeBlock(int x, int y){ public static void removeBlock(int x, int y){
Triple<Integer, Integer, Integer> triple = new Triple<>(x, y, 1); Triple<Integer, Integer, Integer> triple = new Triple<>(x, y, 1);
if(!Chunks.blocks.get(triple).getName().equals("air")) { if(!Chunks.loadedChunks.get(triple).getName().equals("air")) {
Chunks.blocks.replace(triple, Chunks.blocks.get(triple), materials.get("air")); Chunks.loadedChunks.replace(triple, Chunks.loadedChunks.get(triple), materials.get("air"));
Chunks.savedChunks.replace(triple, Chunks.savedChunks.get(triple), materials.get("air"));
} }
} }
@@ -51,14 +53,14 @@ public class Chunks {
//Going from start of selected chunk to end of selected chunk in x and y //Going from start of selected chunk to end of selected chunk in x and y
for (int i = startX; i != endX; i++) { for (int i = startX; i != endX; i++) {
for (int j = startY; j != endY; j++) { for (int j = startY; j != endY; j++) {
blocks.remove(new Triple<>(i, j, 0), getTerrain(i, j)); loadedChunks.remove(new Triple<>(i, j, 0), getTerrain(i, j));
} }
} }
//Second Layer //Second Layer
for (int i = startX; i != endX; i++){ for (int i = startX; i != endX; i++){
for (int j = startY; j != endY; j++) { for (int j = startY; j != endY; j++) {
Triple<Integer,Integer,Integer> triple = new Triple<>(i, j,1); Triple<Integer,Integer,Integer> triple = new Triple<>(i, j,1);
blocks.remove(triple, blocks.get(triple)); loadedChunks.remove(triple, loadedChunks.get(triple));
} }
} }
} }
@@ -72,7 +74,14 @@ public class Chunks {
//Going from start of selected chunk to end of selected chunk in x and y //Going from start of selected chunk to end of selected chunk in x and y
for (int i = startX; i != endX; i++) { for (int i = startX; i != endX; i++) {
for (int j = startY; j != endY; j++) { for (int j = startY; j != endY; j++) {
blocks.put(new Triple<>(i, j, 0), getTerrain(i, j)); Triple<Integer, Integer, Integer> triple = new Triple<>(i, j, 0);
if(savedChunks.get(triple) != null){
loadedChunks.put(triple,savedChunks.get(triple));
}
else {
loadedChunks.put(triple, getTerrain(i, j));
savedChunks.put(triple, getTerrain(i,j));
}
} }
} }
@@ -80,13 +89,14 @@ public class Chunks {
for (int i = startX; i != endX; i++){ for (int i = startX; i != endX; i++){
for (int j = startY; j != endY; j++) { for (int j = startY; j != endY; j++) {
Triple<Integer,Integer,Integer> triple = new Triple<>(i, j,1); Triple<Integer,Integer,Integer> triple = new Triple<>(i, j,1);
blocks.put(triple, getBuildings(i,j)); loadedChunks.put(triple, getBlocks(i,j,1));
savedChunks.put(triple, getBlocks(i,j,1));
} }
} }
} }
public static Block getBuildings(int x, int y) { public static Block getBlocks(int x, int y, int z) {
return buildings.getOrDefault(new Pair<>(x, y), new Block("air")); return savedChunks.getOrDefault(new Triple<>(x, y, z), new Block("air"));
} }
public static double noise1(double nx, double ny) { public static double noise1(double nx, double ny) {
@@ -176,7 +186,7 @@ public class Chunks {
} }
public static Boolean isEmpty(int x, int y){ public static Boolean isEmpty(int x, int y){
return blocks.get(new Triple<>(x * 8, y * 8,0)) == null; return loadedChunks.get(new Triple<>(x * 8, y * 8,0)) == null;
} }
} }

View File

@@ -23,11 +23,11 @@ public class WorldRenderer implements Restrictions {
} }
public void drawWorld(Batch batch, int layer) { public void drawWorld(Batch batch, int layer) {
for (Iterator<Triple<Integer, Integer, Integer>> iterator = Chunks.blocks.keySet().iterator(); iterator.hasNext(); ) { for (Iterator<Triple<Integer, Integer, Integer>> iterator = Chunks.loadedChunks.keySet().iterator(); iterator.hasNext(); ) {
Triple<Integer, Integer, Integer> chunkpair = iterator.next(); Triple<Integer, Integer, Integer> chunkpair = iterator.next();
if (chunkpair.getThird() == layer) { if (chunkpair.getThird() == layer) {
batch.draw( batch.draw(
BlockMaterials.textures.get(Chunks.blocks.get(chunkpair).getName()), BlockMaterials.textures.get(Chunks.loadedChunks.get(chunkpair).getName()),
chunkpair.getFirst() << TILE_SHIFT, chunkpair.getFirst() << TILE_SHIFT,
chunkpair.getSecond() << TILE_SHIFT chunkpair.getSecond() << TILE_SHIFT
); );

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default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
},
CheckBoxStyle: {
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
},
ListStyle: {
default: { fontColorUnselected: white, selection: selection, fontColorSelected: white, font: default-font }
},
TouchpadStyle: {
default: { background: default-pane, knob: default-round-large }
},
TreeStyle: {
default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection }
},
TextTooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane, wrapWidth: 150
}
},
}

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