Added a chunkloading system but not a unloading system

This commit is contained in:
2020-04-02 02:56:58 -06:00
parent cb3361630e
commit 0e6d4ab00b
5 changed files with 47 additions and 15 deletions

View File

@@ -53,6 +53,7 @@ project(":desktop") {
api "com.badlogicgames.gdx:gdx-controllers-desktop:$gdxVersion" api "com.badlogicgames.gdx:gdx-controllers-desktop:$gdxVersion"
api "com.badlogicgames.gdx:gdx-controllers-platform:$gdxVersion:natives-desktop" api "com.badlogicgames.gdx:gdx-controllers-platform:$gdxVersion:natives-desktop"
api "de.tomgrill.gdxdialogs:gdx-dialogs-desktop:1.2.5" api "de.tomgrill.gdxdialogs:gdx-dialogs-desktop:1.2.5"
compile "org.mini2Dx:universal-tween-engine:6.3.3"
} }
} }

View File

@@ -49,7 +49,7 @@ public class InputController implements Restrictions {
i = 0; i = 0;
directionAnimation("Up"); directionAnimation("Up");
player.addY(MOVEMENT_SPEED); player.addY(MOVEMENT_SPEED);
//Tween.to(player,Tween.)
cam.translate(0,MOVEMENT_SPEED); cam.translate(0,MOVEMENT_SPEED);
} }
cam.update(); cam.update();

View File

@@ -5,8 +5,7 @@ import net.dermetfan.utils.Pair;
import java.util.HashMap; import java.util.HashMap;
import static com.mygdx.game.Restrictions.CHUNK_SIZE; import static com.mygdx.game.Restrictions.*;
import static com.mygdx.game.Restrictions.SUPER_CHUNK_SIZE;
public class Superchunks { public class Superchunks {
public static HashMap<Pair<Integer,Integer>, Chunks> overworld = new HashMap<>(); public static HashMap<Pair<Integer,Integer>, Chunks> overworld = new HashMap<>();
@@ -14,8 +13,8 @@ public class Superchunks {
private Superchunks() {} private Superchunks() {}
public static void generateSuperchunk(int x, int y) { public static void generateSuperchunk(int x, int y) {
int startX = x*SUPER_CHUNK_SIZE; int startX = x * SUPER_CHUNK_SIZE;
int startY = y*SUPER_CHUNK_SIZE; int startY = y * SUPER_CHUNK_SIZE;
int endX = startX + SUPER_CHUNK_SIZE; int endX = startX + SUPER_CHUNK_SIZE;
int endY = startY + SUPER_CHUNK_SIZE; int endY = startY + SUPER_CHUNK_SIZE;
@@ -29,11 +28,37 @@ public class Superchunks {
} }
} }
public static void generateWithPlayer(Player player){
for (int i = -1+player.getX()/CHUNK_SIZE*SUPER_CHUNK_SIZE; i < 1+player.getX()/CHUNK_SIZE*SUPER_CHUNK_SIZE; i++) { public static void loadChunks(Player player) {
for (int j = -1+player.getY()/CHUNK_SIZE*SUPER_CHUNK_SIZE; j < 1+player.getY()/CHUNK_SIZE*SUPER_CHUNK_SIZE; j++) { int chunkY = 0;
generateSuperchunk(i,j); int chunkX = 0;
//Top-right
if(0<=player.getX() && 0<=player.getY()) {
chunkY = (player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE));
chunkX = (player.getX() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE));
}
//Top-left
else if(0>player.getX() && 0<player.getY()){
chunkY = (player.getY() / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE));
chunkX = ((player.getX()-48*CHUNK_SIZE) / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE));
}
//Bottom-left
else if(0>=player.getX() && 0>=player.getY()){
chunkY = ((player.getY()-48*CHUNK_SIZE) / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE));
chunkX = ((player.getX()-48*CHUNK_SIZE) / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE));
}
//Bottom-right
else if(0<player.getX() && 0>player.getY()){
chunkY = ((player.getY()-48*CHUNK_SIZE) / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE));
chunkX = ((player.getX()) / (TILE_SIZE * SUPER_CHUNK_SIZE * CHUNK_SIZE));
}
for (int i = -RENDER_DISTANCE; i < RENDER_DISTANCE; i++) {
for (int j = -RENDER_DISTANCE; j < RENDER_DISTANCE; j++) {
generateSuperchunk(chunkX+i,chunkY+j);
} }
} }
} }
} }

View File

@@ -21,6 +21,8 @@ public class Main extends ApplicationAdapter {
private FitViewport fitViewport; private FitViewport fitViewport;
float physicsUpdateSpeed = 1/60f; //how often you want to do a physics-update, in this case every 1/60th of a sec float physicsUpdateSpeed = 1/60f; //how often you want to do a physics-update, in this case every 1/60th of a sec
float timeSinceLastUpdate = 0f; //accumulator float timeSinceLastUpdate = 0f; //accumulator
private float chunkSeconds;
private Player player;
@Override @Override
@@ -30,7 +32,7 @@ public class Main extends ApplicationAdapter {
fitViewport = new FitViewport(VIEWPORT_WIDTH,VIEWPORT_HEIGHT, cam); fitViewport = new FitViewport(VIEWPORT_WIDTH,VIEWPORT_HEIGHT, cam);
//Starting location of the player //Starting location of the player
Player player = new Player(0, 0, cam); player = new Player(0, 0, cam);
cam.translate((float) TILE_SIZE / 2, (float) TILE_SIZE / 2); cam.translate((float) TILE_SIZE / 2, (float) TILE_SIZE / 2);
cam.zoom = 25f; cam.zoom = 25f;
@@ -38,9 +40,6 @@ public class Main extends ApplicationAdapter {
Mouse mouse = new Mouse(player); Mouse mouse = new Mouse(player);
gui = new GUI(mouse,fitViewport); gui = new GUI(mouse,fitViewport);
Superchunks.generateWithPlayer(player);
worldRenderer = new WorldRenderer(player, mouse, cam); worldRenderer = new WorldRenderer(player, mouse, cam);
batch = new SpriteBatch(); batch = new SpriteBatch();
} }
@@ -51,6 +50,11 @@ public class Main extends ApplicationAdapter {
fixedStep(); fixedStep();
chunkSeconds +=Gdx.graphics.getRawDeltaTime();
if(chunkSeconds > RENDER_TIME){
chunkSeconds -= RENDER_TIME;
Superchunks.loadChunks(player);
}
batch.begin(); batch.begin();
worldRenderer.render(batch); worldRenderer.render(batch);
@@ -58,6 +62,7 @@ public class Main extends ApplicationAdapter {
batch.end(); batch.end();
} }
public void fixedStep() { public void fixedStep() {
timeSinceLastUpdate = Gdx.graphics.getDeltaTime(); //Accumulate delta time timeSinceLastUpdate = Gdx.graphics.getDeltaTime(); //Accumulate delta time
while(timeSinceLastUpdate >= physicsUpdateSpeed){ //If the accumulated delta-time is greater than, do a physics update - this can happen multiple times in a single frame, depending on fps/lag/physicsUpdateSpeed while(timeSinceLastUpdate >= physicsUpdateSpeed){ //If the accumulated delta-time is greater than, do a physics update - this can happen multiple times in a single frame, depending on fps/lag/physicsUpdateSpeed

View File

@@ -5,8 +5,9 @@ public interface Restrictions {
float VIEWPORT_HEIGHT = 9/2f; float VIEWPORT_HEIGHT = 9/2f;
float VIEWPORT_WIDTH = 16/2f; float VIEWPORT_WIDTH = 16/2f;
int MOVEMENT_SPEED = 16; int MOVEMENT_SPEED = 16;
int KEY_DELAY = 10; int KEY_DELAY = 1;
int CHUNK_SIZE = 16; int CHUNK_SIZE = 16;
int SUPER_CHUNK_SIZE = 3; int SUPER_CHUNK_SIZE = 3;
int RENDER_DISTANCE = 3; int RENDER_DISTANCE = 3;
int RENDER_TIME = 1;
} }